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When Did Money Become Such A Big Part Of Video Games?

Gaming once used to mean little more than blasting your opponents into kingdom come with some amusing weaponry. But it seems as though the latest generation of games are now suggesting that we invest our own money into the games as part of the action.

From mobile games like Clash of Clans that seem to use endless in-app purchases to progress through the game, to the latest wave of online roulette games that simulate real ­life gambling, it seems like money is now an integral part of the 21st century gaming experience.

Clash of Clans, Supercell

One of the most noticeable examples of this trend arrived with EA Sports’ FIFA series. This allowed gamers to buy points by using their own money in order to advance successfully through the Ultimate Team mode.

As a result there’s now a huge range of websites that allow FIFA fans to buy coins so that they can eventually afford having the likes of Messi on their team to crush their opponents. Whether this is in the true spirit of gaming is besides the point, as such trends are now a big part of gaming culture.

Diablo III, Blizzard

Diablo III was one of the first games that made the buying and selling of virtual goods a part of the gameplay. And while the game’s developers, Blizzard, eventually decided to remove the auction house feature as they thought it undermined the gameplay, there were a few gamers who made some serious money as a result of the trading house.

The addition of market ­based speculation in gaming may be one of the more surprising trends, but with sites like Lady Lucks offering simulations of roulette games that feature real money, it’s expected that we’ll see money becoming a bigger part of many of our favorite gaming franchises going forward.

Red Dead Redemption, Rockstar Games

There’s already been plenty of rumors that Grand Theft Auto would feature a casino DLC that would allow gamers to play roulette and other games within Los Santos. And the gambling exploits in Red Dead Redemption were definitely one of the reasons why we’re so keen to see the game make its comeback in 2018.

So while the stories of characters being sold on World of Warcraft for $10,000 may still raise a few eyebrows, its seems as though that money in games will continue to be a factor today and for years to come.

What do you think about this trend to have in-app purchases and money within games? Is it healthy or bad for games?

Disclaimer: Article contains links to third party websites. Some are not suitable for people under the age of 21. Please utilize gambling content responsibly.

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