101 Ways to Die Review

<p>We humans are a sick bunch&comma; aren’t we&quest; We relish in our Mortal Kombats&comma; Call of Duties and Gears of Wars to serve us our daily gore&period; Sick&excl; But sometimes we desire damnation and gore in a more cutesy fashion&period; We’ve had Lemmings&comma; Happy Tree Friends and now it seems even sweet zombie like critters aren’t safe&period; 101 Ways to Die is a sinister yet colourful experience where killing in the most inventive and gruesome ways possible earns you top points and the recognition you desire from your mum and dad&period; That is before they sent you off to a therapist&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;413480&sol;ss&lowbar;7f0153efd34d1feada523fa2c2c89212f87a3f69&period;1920x1080&period;jpg&quest;t&equals;1455653093" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Run fool&comma; run&excl; &lpar;101 Ways To Die&comma; Four Door Lemon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>101 Ways to Die is darkly humoured puzzle platformer&comma; where players are tasked to aid a mad scientist in creating a host of ways to kill off various zombie lackeys&period; All of this &OpenCurlyDoubleQuote;research” is to be used for a new book by said mad scientist called … well 101 Ways to Die silly&period; Or it should be called 101 to kill poor innocent zombie creatures like a sicko&excl; You’ll explore a range of methods that include burning&comma; exploding&comma; impaling and squashing those poor test subjects&period; But everything is in a cartoony fashion so it’s ok to laugh&period;<&sol;p>&NewLine;<p>Players are given a location and a number of traps to aid in their destruction&period; It’s your job to figure out the most effective manner to kill off a group of zombie critters and make it as stylish as possible&period; The more points you earn&comma; the better the ranking and to pull off high marks&comma; items such as spring traps&comma; pools of slime&comma; bombs and cannons can be used by themselves or help set off chain reactions with larger traps in the environment for bigger spectacles of violence&period; Environmental objects such as a bed of spikes&comma; lava pits and huge boulders that squish anything will result in easier ways to tackle large groups and rack up the points when used with smaller traps&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;413480&sol;ss&lowbar;3cebd86579053aa5c23dd3ccbac666782d0267b5&period;1920x1080&period;jpg&quest;t&equals;1455653093" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">A chain reaction &&num;8230&semi; of DEATH&excl; &lpar;101 Ways To Die&comma; Four Door Lemon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>101 Ways to Die is quite frankly a fun concept and offers a sickly sweet puzzle game that has a twisted and wacky sense of humour&period; The one element that drew me in most about this game &lpar;and in some respects annoyed me too&rpar; is the organic nature and unpredictable reactions&period; Setting a spring trap for instance will never have the same effect twice&semi; this is caused by environmental factors and even small adjustments to the traps can cause a different reaction&period; It’s hugely enjoyable seeing the critters bounce off the walls or have a completely disastrous chain reaction happen&period; It can be slightly annoying as well when objects such as cannons have differing effects&sol;reaction in each round&comma; even when the cause if actually the same&period; Pin point accuracy or just plain old luck is needed just to pull off a successful kill or chain reaction&period; This is not so much a problem early in the game&comma; but towards the end&comma; with some restrictive and difficult mission objectives&comma; this does factor in some painful and repetitive trial and error situations&period;<&sol;p>&NewLine;<div class&equals;"btnv6&lowbar;blue&lowbar;hoverfade btn&lowbar;medium next">&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;413480&sol;ss&lowbar;df3e7544f82b2688bef8cce32f9d6707711f9389&period;1920x1080&period;jpg&quest;t&equals;1455653093" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Splatter can&&num;8217&semi;t jump&excl; &lpar;101 Ways To Die&comma; Four Door Lemon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<&sol;div>&NewLine;<p>There is a great deal of missions to dive into and a steady difficulty curve for most of the game&period; After a few slow introduction missions&comma; the game does become very engaging&period; <em>101 Ways To Die<&sol;em> is satisfying when everything goes right and the rewards feel justly&period; Setting off the larger set pieces and traps with a chain reaction is the highlight of the game’s design and figuring out some of the larger traps and getting the timing just right offers the most interesting challenges&period; I personally found a majority of the game to be fairly easy&comma; but I’m pretty much a puzzle buff&period; Some missions did have me at a standstill for some time while many others made it too easy to guess how or what was meant to happen&period; Seeing a boulder on a ramp does give it away and eliminates a large chunk of the guesswork gameplay&period; Regardless of the easier missions&comma; I had fun pulling off some insanely wild deaths&period; Some layouts made it too clear what to do&comma; but other missions still require you to figure out how to create the perfect chain reaction&period;<&sol;p>&NewLine;<p>But this structure of &OpenCurlyDoubleQuote;puzzle solving” constricts a large majority of freedom the player would have in carrying out the kills&period; Of course you can place your traps anywhere on the map&comma; but often there are certain and precise ways to carry out the big set pieces&period; You can mess around with the traps given to you&comma; but using these by themselves isn’t as effective&comma; nor really offers as much entertainment&period; After some time <em>101 Ways to Die <&sol;em>feels a little too much like a game of mouse trap or worse a jigsaw puzzle&period; It’s fun to figure out and put the pieces together&comma; but the creativity aspect is sucked out and you’re left feeling your completion was effortless&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;413480&sol;ss&lowbar;3e7d02e4a0d61f4aafcf79374813fc1c0867bf20&period;1920x1080&period;jpg&quest;t&equals;1455653093" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">You can guess from the obvious layout what to do&period; &lpar;101 Ways To Die&comma; Four Door Lemon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Not to mention that for a game called <em>101 Ways to Die<&sol;em>&comma; the deaths and tactics become a little over used and tedious&period; We see the same types of traps and finales over and over again until it just gets boring&period; The game does introduce new elements such as new NPCs and level interactions&comma; but these are too fair and few in-between to keep things fresh&period;<&sol;p>&NewLine;<p>Overall&comma; 101 Ways to Die is a fun&comma; casual puzzle game if you’re in the mood for some mindless and gruesome fun&period; Don’t expect a hard-core challenge like <em>Portal<&sol;em> and don’t expect something that allows a huge amount of creative flow such as <em>Orcs Must Die<&sol;em>&period; But none the less&comma; it’s simple&comma; funny and good to kill some time for those lateral thinkers such as me&period;<&sol;p>&NewLine;<p>An Xbox One code of <em>101 Ways To Die<&sol;em> was provided by Four Door Lemon for the purpose of this review&period;<&sol;p>&NewLine;

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