Doom (2016) Review

<p>It’s been a long and unsettling journey to this point&period; I&comma; along with many others&comma; have been waiting eagerly&semi; we’ve been angry and fearful of what might come&period; <em>Doom<&sol;em> has finally arrived&period; It’s been 23 years since the original game and things have certainly changed<&sol;p>&NewLine;<p>So let’s cut to the chase&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;f07aca2fbb96e104cc79709c2a512ffba8a5d2c9&period;1920x1080&period;jpg&quest;t&equals;1463155786" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Let&&num;8217&semi;s rock &&num;8230&semi; sorry wrong game&excl; &lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>CAMPAIGN<&sol;strong><&sol;p>&NewLine;<p><em>Doom<&sol;em> is an extremely gruesome FPS action game that mixes sci-fi with elements of supernatural horror&period;  This <em>Doom<&sol;em> is a reboot but in some ways feels more like a sequel&period; We know the protagonist&comma; we know the world&comma; and we know the situation&period; We watch as <em>Doom<&sol;em> guy awakens from a stone coffin surrounded by zombies and is told by an 8-foot robotic scientist that all Hell has broken loose&period; So it’s up to our blood-thirsty hero to face the forces of Hell and commence in gruesome battle&period;<&sol;p>&NewLine;<p>Essentially&comma; you don’t have to follow the story to enjoy the game&comma; though that’s not a difficult task as it’s a thin and rather simplistic plot&period; It’s difficult to understand the conflict between certain antagonists or their motivations within the game at face value&period; The context and depth lies more in the documents you find scattered across the game&period; There is a vast lore of interesting history and compelling backstories that explains the world in more detail&period; They can be fascinating to read and&comma; if you have the time between killing masses of demons&comma; it’s worth checking them out&period; However&comma; I wish the developers would’ve implemented these interesting facts&comma; stories&comma; or even some character development a little more into the game&period;<&sol;p>&NewLine;<p>But come on&excl; It’s all about killing demons&comma; right&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;d7ee83faf64036494e4a817b8be55b044fbe7c6c&period;1920x1080&period;jpg&quest;t&equals;1463155786" width&equals;"1920" height&equals;"1051" &sol;><figcaption class&equals;"wp-caption-text">The Icon of Sin has some lovely taste in interior decorating &lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Doom’s<&sol;em> gameplay is highly engrossing to the point where I could consider it perfectly designed for pure entertainment&period; Players will explore huge&comma; open levels filled with a multitude of secrets and plenty of nasty things to kill in a variety of gruesome ways&period; Mechanics are simple to understand as it’s just really running&comma; gunning&comma; and every so often pulling a lever to reveal a secret or two&period; Movement is fast&comma; fluent&comma; and it’s easy to navigate with the traversal maneuvers at hand&period; This form of traversal plays an important part in both exploration and combat as&comma; like Halo&comma; you can climb different surfaces which assist in grasping the tactical edge on the battlefield&period; But&comma; through exploration&comma; <em>Doom<&sol;em> guy will acquire new perks to make him a deadly marine&period; As said&comma; levels are huge and exploration is something worth doing to find hidden rewards&comma; such as guns&comma; collectables&comma; and even discover segments of the original <em>Doom<&sol;em> games&period;<&sol;p>&NewLine;<p>There’s also cute <em>Doom<&sol;em> guy Cosbabies to find too&excl;<&sol;p>&NewLine;<p>The soundtrack by Mick Gordon is spine tingly awesome&period; Needless to say&comma; the hypnotic thrash&sol;industrial metal tones fit the destructive manner of the game splendidly well&period; The world of <em>Doom<&sol;em> is glorious to observe&comma; from the cold&comma; sterile look of the UAC labs on Mars to the gothic and disgusting aesthetics of Hell&period; With the game&&num;8217&semi;s gorgeous&comma; dynamic lighting and attention to detail&comma; you&&num;8217&semi;ll become easily immersed in no time&period; Gore looks impressive as you rip your enemies apart along with some highly organic looking particle effects from the explosive barrels to the blood spewing from a Imp&&num;8217&semi;s shattered skill&period; Thankfully&comma; <em>Doom<&sol;em> runs at a smooth 60fps with the game never slowing down in terms of frame rate or dipping in quality of the graphics&period;<&sol;p>&NewLine;<p>And this was played on the Xbox One&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;edf8aef8c8648582ff89fab9a456e1b59f6c0621&period;1920x1080&period;jpg&quest;t&equals;1463155786" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">So pretty &lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Combat is fast&comma; energetic and purely brutal&period; You have a total of 10 weapons and each one has a purpose&period; The chainsaw now has a tactical edge as cutting your foes with it will give you a replenishment of resources&period; Of course&comma; the bigger the demon&comma; the bigger the replenishments&period; But the chainsaw needs fuel and it’s not around every corner&comma; so you have to use it wisely&period; This is an interesting mechanic and rather an intelligent tactic added in the game to raise the tension in battles&period;<&sol;p>&NewLine;<p>My biggest fear was that <em>Doom<&sol;em> would become repetitive&comma; but the experience mixes highly energetic&comma; open warfare with intense close-quarters combat&period; It changes the formula around enough to keep the encounters meaningful and entertaining&period; It feels like id Software has mixed the natures of previous <em>Doom<&sol;em> games into one&period; It’s like the original <em>Doom<&sol;em> was this hot&comma; older chick who loved Metallica and Megadeth and <em>Doom 3<&sol;em> was this younger guy who liked NiN and Him and together they had a baby&period; <em>Doom 2016<&sol;em> is that awesome baby when it comes to combat&period;<&sol;p>&NewLine;<p>When fighting&comma; every encounter has the same impact as the last&period; They’re highly energetic&comma; frantic and&comma; above all&comma; allow total freedom to fight how the player wants to&period; Along with some intense power-ups&comma; such as the Berserk&comma; there are other elements to break up the action including set pieces like the moment you find the BFG and use it for the first time against a zombie army&period; Thankfully&comma; there are no QuickTime Events&excl; New enemies pop up&comma; weapons get bigger with upgrades&comma; and the game never draws out certain moments for too long&comma; keeping it from feeling tedious or dull&period; It&&num;8217&semi;s constantly moving at a steady pace&period; There were even some small touches that surprised me during the campaign&comma; such as how the bigger demons will attack smaller ones if they’ve not seen you&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;2053c7628ba42fecb8e472f74565f880f93a0b30&period;1920x1080&period;jpg&quest;t&equals;1463155786" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Come get some &&num;8230&semi; again&comma; wrong game &lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The campaign itself will take most players 12 – 13 hours to finish with a modest playthrough&period; But <em>Doom<&sol;em> has a high replay factor with its immense amount of secrets&comma; unlockable content&comma; and higher difficulties to try out&period; It’s a campaign worth playing more than once&period; There is a large amount of secrets in <em>Doom&period; <&sol;em>I only properly discover 50&percnt; of them on my first playthrough and it’s worth going back with the weapons you’ve collected and perks you’ve earned&period;<&sol;p>&NewLine;<p>My only problem with one aspect of <em>Doom’s<&sol;em> functionality was the in-game map&period; It’s just painfully slow and a little complicated to navigate over&period; It moves at a snail&&num;8217&semi;s pace compared to the rest of the game&period; It&&num;8217&semi;s just oddly annoying&period;<&sol;p>&NewLine;<p>There are plenty of side objectives too&comma; such as the Rune challenges which unlock further upgrades&period; But if you&&num;8217&semi;re the kind of gamer that’s a fan of old-school <em>Doom<&sol;em>&comma; don’t worry&period; The great thing is that you can customize your experience to remove anything you may feel will slow down the experience&period; So&comma; for the purists&comma; you can take out glory kills&comma; boss health bars and much more to create something more like the original game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;e1b5acc7a55d96190fcd3b0ae04dfe2254e7dc6d&period;1920x1080&period;jpg&quest;t&equals;1463155786" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>SNAPMAP<&sol;strong><&sol;p>&NewLine;<p>For years PC gamers have modded the hell out of <em>Doom<&sol;em>&comma; and now everyone gets a chance to create something <em>Doom-<&sol;em>related of their own&period; The new feature allows for player-generated content&period; This means players can now create maps for multiplayer and solo campaign missions with a selection of creation tools at hand&period; Snapmap is pretty easy to learn&comma; even without looking at the tutorials&period; It may take some time to become adjusted with the interface&comma; but there are aspects you can alter to help you create maps faster and more comfortably&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 730px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;playm&period;de&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;DOOM&lowbar;SNAPMAP&period;jpg" width&equals;"730" height&equals;"411" &sol;><figcaption class&equals;"wp-caption-text">Snapmap allows for immense creativity &lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It’s funny&period; I found myself asking why there was no hoard mode within <em>Doom’s<&sol;em> multiplayer until I realized that you could make your own&period; From campaign missions to survival&comma; you can create any map you desire&period; Those who enjoyed <em>Timesplitter’s<&sol;em> level editor will surely love this&period; I only fault the lack of different designs in the tile sets&comma; as there is only so far an industrial theme can go&period; Even though the selection of tiles is massive&comma; it would have been nice to see more themes&comma; including Hell-related designs&period;<&sol;p>&NewLine;<p>But Snapmap is an immense and engaging creation tool that everyone can enjoy making stuff in for any purpose&period;<&sol;p>&NewLine;<p><strong>MULTIPLAYER<&sol;strong><&sol;p>&NewLine;<p>I know multiplayer wasn’t a big hit when it came to the beta and I myself had some issues with it&period; Thankfully&comma; the multiplayer aspect of <em>Doom<&sol;em> is a lot stronger&comma; with the remaining modes and features being included&period; Weapon load-outs have been altered to include fan favorites such as the chaingun and the combat shotgun&period; Other tweaks have been implemented to ensure players get the ultimate action-packed experience desired while online&period;<&sol;p>&NewLine;<p>The selection of demons&comma; hacks&comma; and customization to unlock has improved in quantity greatly&comma; meaning progression has more substance&period; <em>Doom’s<&sol;em> MP is still an easy experience to grasp and&comma; like the campaign&comma; you can customize your experience to your liking and make sure you’re getting the most out of your multiplayer&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 700px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;mobipicker&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;DOOM&lowbar;MP02&lowbar;730x411-compressed&period;jpg" width&equals;"700" height&equals;"394" &sol;><figcaption class&equals;"wp-caption-text">Team Ugly &lpar;<em>Doom<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Sadly&comma; maps and game modes aren’t that inspiring&comma; nor do they offer a dynamic approach to the mechanics within the game&period; <em>Halo<&sol;em> is a prime example of engaging map designs that play well with the mechanics given&period; But here&comma; it’s just an open ground for shooting and being a demon in certain maps feels like a lengthy chore that is confusing to navigate&period; Even Freeze Tag doesn’t make much of an impression and becomes a long-winded bore&period; DeathMatch and Warzone proved to be the best as they seemed the most balanced and proved the most use for perks and mechanics&comma; such as the Demonic Transformation&period;<&sol;p>&NewLine;<p>What can I say&quest;<&sol;p>&NewLine;<p><em>Doom<&sol;em> is freaking awesome&period; I can’t recommend this highly enough&comma; as this is the most fun you’ll have with a video game so far this year&period; Hell&comma; this has been one of the most fun games I’ve played in the last 7 months&excl; It’s a relentless barrel of gore filled joy and I love it&excl; It has some minor flaws&comma; of course&period; But what I praise so highly makes up for those small errors and&comma; better still&comma; it doesn&&num;8217&semi;t fall under most gaming conventions you see today&period;  When you rip open a door&comma; you don&&num;8217&semi;t have to hammer the A button like Batman does in the <em>Arkham<&sol;em> series&comma; nor do you have to perform long-winded and tedious QuickTime Events&period; It&&num;8217&semi;s simply you&comma; a gun&comma; hoards of NPCs to take on&comma; and simple good old fashion FPS fun&period;<&sol;p>&NewLine;<p>This has been what we needed in the FPS genre&comma; to break us away from the <em>CODs<&sol;em> and <em>Battlefields<&sol;em> we get swamped in and with a great focus on action&comma; not to mention none on useless QuickTime Events and complex mechanics&period; <em>Doom<&sol;em> is a godsend with its solid and compelling campaign&comma; great Snapmap mode&comma; and rather enjoyable multiplayer&period; Buy <em>Doom<&sol;em>&period; You won’t regret it&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A review code for Doom was provided by Bethesda Softworks for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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