Games for Breakfast: Straying Thoughts From the Splatoon 2 Beta Announcement

<p><span style&equals;"font-family&colon; Georgia&semi; color&colon; &num;333333&semi;">Welcome to Games for Breakfast&comma; a new feature series here on BagoGames&excl;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; Georgia&semi; color&colon; &num;333333&semi;">Games for Breakfast&comma; written by Features Editor Angelo De Bellis&comma; is a daily opinion piece of about 250-500 words—I gotta keep it brief—that engages topical game news&period; Every new post will go live at<span class&equals;"apple-converted-space"> <&sol;span>9am<span class&equals;"apple-converted-space"> <&sol;span>EST so that you can grab your cup of coffee and read a brief account of a particular gamer’s take on the latest goings-on in the industry&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>With the news over the weekend about a <em>Splatoon 2<&sol;em> beta coming in late March&comma; I began thinking about the unsung hero in the original Splatoon&colon; the campaign&period;<&sol;p>&NewLine;<p>Before the launch of <em>Splatoon<&sol;em>&comma; you’d have a hell of a time finding any indication that Nintendo’s new multiplayer-focussed IP would have at least a decent campaign&period; At the time&comma; I don’t even remember if I knew there was going be a campaign&period; And could you blame me&quest; In much the same way that Nintendo hid the fact that the Switch touchscreen supports multi-touch&comma; they are sometimes reluctant to tell us about even the greatest of features in their new products&period;<&sol;p>&NewLine;<p>Luckily&comma; in the case of <em>Splatoon<&sol;em>&comma; that tight-lipped coyness was what made the campaign all the better&period; I’m not much of a multiplayer guy&comma; but I thought I’d give Nintendo a chance with <em>Splatoon<&sol;em>—I mean&comma; they were jumping into the shooter universe so I was curious to see if it’d be a splat&period; When I discovered the single-player component&comma; which was hidden in the slums of the city as if it were just some simple side portion&sol;microtransaction-hungry addition to the game&comma; I was amazed to find a full-on platformer experience&period; The level design wasn’t unlike something you’d find a <em>Mario<&sol;em> title&comma; definitely well-crafted and filled with creative enemies and parkourable ledges&period; If you’ve spent any time with the campaign&comma; you’ll know what I’m talking about&comma; and if you haven’t&comma; why not give it a try before the sequel releases&quest;<&sol;p>&NewLine;<p>I sincerely hope that Nintendo does plan another campaign for <em>Splatoon 2<&sol;em>—that’s what the announcement of the <em>Splatoon 2<&sol;em> beta conjured in my introverted&comma; campaign-thirsty mind&period; How about you&colon; do you look forward to playing the beta&quest; Did you like the campaign in <em>Splatoon<&sol;em>&comma; and are you interested in a second round&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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