BagoGames at EGX Rezzed 2017: Games of Rezzed Part 1

<p class&equals;"western">EGX Rezzed is starting to get a mental reputation for being a stamina contest&period; Not necessarily because the walking around exhausts me even if it does&rpar; but more so because the train journey back and forth&period; It works out cheaper to do it than hotels in London but man&comma; four hours a day travelling &lpar;at minimum&excl;&rpar; can be pretty killer&period; In the end I scrounge four hours of sleep a day for the three days&comma; at best&comma;  By the end of the third day&comma; even when kept conscious via 30 second naps and a wallet-harming amount of energy drink&comma; I was stumbling home more like a zombie than anything else&period; I&&num;8217&semi;m sure if someone accidentally nudged me onto the tracks while I was waiting for the train on the final day&comma; all anyone would get is a chuckling gurgle as I&&num;8217&semi;d simply use the gravel as a bed to sleep on&period;<&sol;p>&NewLine;<p class&equals;"western">That being said though&colon; it was all worth it&period; Conventions are warm atmospheres filled with wonderful folks&period; Even as appointment riddled as my schedule was&comma; there were plenty of hours spent stumbling from one booth to the next in a semi-tired haze&comma; soaking in the genuine&comma; gleeful and truly enthusiastic atmosphere&period; It was fantastic speaking to developers who are less trying to sell you on a dream and more instead just want to share something they&&num;8217&semi;re proud of and passionate about with the masses&period; It was also great seeing crowds that less act like swarms of collective consumers&comma; but instead as just eager individuals who see video games in their own wonderful and personal ways&period; Even when swaying lightly from sleep deprivation while queuing on feet that feel like my shoes are hot broken glass&comma; the atmosphere alone makes EGX Rezzed worth going&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; if the environment is the ice cubes then the energy drinks I spent the event downing endlessly would be the video games&comma; which I got to try a fair few&period; I&&num;8217&semi;ll talk about quickly each title I got my grubby hands on and then give them a grade&period; Then I&&num;8217&semi;ll announce my &&num;8216&semi;Game of EGX Rezzed 2017&period;&&num;8217&semi; It&&num;8217&semi;s a two part series&comma; so let&&num;8217&semi;s go&excl;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123859" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08200739&sol;EGXRedeemer-1024x576&period;jpg" alt&equals;"egxredeemer" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447290&sol;">Redeemer<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Sobaka<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Gambitious Digital Entertainment<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; with hopes of a later Xbox One and PS4 release<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Spring&comma; 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western">To redeem is to pay the toil for your past actions&comma; weighing down upon your spirit like hooks in the flesh attached to cement blocks&period; So it is appropriate for a game called <em>Redeemer<&sol;em> to star such a soul&period; 20 years after leaving an arms company and seeking sanctuary amongst monks&comma; the net begins to close on you&period; So Vasily decides to punch&comma; shoot and dodge their way to atonement&period;<&sol;p>&NewLine;<p class&equals;"western">It is a top-down action game where you can switch between melee attacks and guns&comma; both having a limited amount of usage&period; Although you can always fall back on kicking and punching&comma; as those have unlimited use&period; There is also executions if worn down or coaxed near environmental dangers&period; There are a variety of enemy types and also bosses&comma; including one that&&num;8217&semi;ll vomit flames at you&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; There is no denying that my first few moments were with curious wonder&period; After all&comma; what person doesn&&num;8217&semi;t love mashing someone&&num;8217&semi;s face with your fists and then turning their gun on your foe&&num;8217&semi;s buddy&quest; Then I kept playing it and it begun to wear&period; I don&&num;8217&semi;t know if it is Redeemer or me really&period; I love choices of approach&period; If I die once&comma; I like to be able to rejudge my approach and take a new angle&period; However&comma; with the levels taking a linear-line approach and fighting techniques offering few options &lpar;heavy or group attacks&rpar; besides what you can scavenge&comma; I feel like it could wear&period; Even with the startlingly varied environments&comma; from the burning remains of your prior home to a lab with rampant beasties&comma; and the large variety of enemies demanding different approaches&comma; I feel like I could become tired of it&period; It is also hard to ignore the aesthetic style and the tone of Redeemer lacks anything memorable&comma; like grittiness&comma; stylistic or heroic&comma; more just simply functional&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>So with that in mind Redeemer&&num;8217&semi;s grade gets a functionally sound&comma; if perhaps a little inoffensive&comma; <strong>C&plus;<&sol;strong>&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123860" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08201743&sol;EGXStateMachine-1024x576&period;jpg" alt&equals;"egxstatemachine" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;statemachinegame&period;com&sol;">State Machine<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> State Machine Production Committee<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Unknown<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&sol; Mac<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western"><em>State Machine<&sol;em> is one of those little indie titles that seem to want to tell a story with pixel art&period; No no&comma; wait&period; It isn&&num;8217&semi;t a walk-n-prod simulator&comma; as it vomit words as you rub your face against interactable objects&period; I mean&comma; poking the environment to have knowledge rubbed against your eyes is part of it&comma; same with collecting knick-knacks to stuff in a limited inventory&comma; but to use a phrase found only in adverts shown at 3am&colon; That&&num;8217&semi;s not all&excl;<&sol;p>&NewLine;<p class&equals;"western">You also run programs on the various robots of the land&period; You&&num;8217&semi;ll give them a command&comma; or a list of commands&comma; and then off they go repeating it over and over until either the salty air by the sea rusts their hardware or you stop them&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; From what I tried of it&comma; it seemed like an okay time that is more going to lean on the writing than the coding gameplay&period; From what was there&comma; it seemed fine&period; It was unique and had a nifty little back story surrounding robots taking over all the jobs&comma; but didn&&num;8217&semi;t quite have a sharp enough hook to bring me in&period; Plus&comma; well&comma; people keep lamenting about pixel aesthetics in indie games&period; I personally have no problem&comma; but those who might will want to look away to avoid manic rage-induced frothing&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>So what better grade to give something that is okay&comma; but doesn&&num;8217&semi;t quite have the hook sharpened quite yet&comma; than a <strong>C-<&sol;strong>&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123861" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08202115&sol;EGXDickWilde-1024x576&period;jpg" alt&equals;"egxdickwilde" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;585500&sol;">Dick Wilde<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Bolverk Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Playstack<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC &amp&semi; PS4&comma; via VR&period; Oculus&comma; Vive and PSVR supported&period; Motion controllers necessary&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Out now for PC&comma; soon for PSVR&sol; £17&period;99&sol;&dollar;19&period;99<&sol;p>&NewLine;<p class&equals;"western">Usually I veer away from games already released&period; Why give 250-500 words of thoughts based on 10 minutes of gameplay when someone can give you the full 1k word review after enough time to mull over the flavors like a wine connoisseur&quest; That being said though&comma; VR is still in its infancy and I&&num;8217&semi;m not sure how many VR reviewers we even have on the team&period; Then there&&num;8217&semi;s how the PSVR version isn&&num;8217&semi;t out yet&period; Just&&num;8230&semi; Shaddup&excl; It counts damn it&excl;<&sol;p>&NewLine;<p class&equals;"western">So <em>Dick Wilde<&sol;em> is a safe-for-work VR first-person wave shooter&period; Pick a redneck themed weapon and shoot all the animals trying to gobble your succulent bearded face&period; At the end of each round&comma; shoot yourself a bonus and keep going&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; I recall thinking about 3 or so months ago that wave shooters were dead&comma; buried and had become oil&period; That said&comma; if there was a singular piece of evidence to suggest that the genre had actually been hiding in a cave somewhere in Southern America&comma; it would be Dick Wilde&period; I really had a blast as it had a basic structure with a lot of content&period; 7 weapons that all handle differently&comma; including a bow and arrow you have to try to pull back and release with the motion controls&period; 9 environments to blast through&period; It is what it is&comma; and it is unashamed&period; Dick Wilde is silly&comma; goofy and just plain mindless VR fun&period; Perhaps the price point may cause some grumbling&comma; but if you&&num;8217&semi;re hankering for a VR game it seems like a title to at least look into&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>Dick Wilde gets a <strong>B<&sol;strong>&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123862" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08202652&sol;EGXSpellforce3-813x1024&period;jpg" alt&equals;"egxspellforce3" width&equals;"960" height&equals;"1210" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;311290&sol;">Spellforce 3<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Grimlore Games &amp&semi; THQ Nordic<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> THQ Nordic<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Hey&excl; Have you seen this game&quest;” followed by my co-worker sending me a link&period; &OpenCurlyDoubleQuote;<em>Spellforce 3<&sol;em>&quest; Name vaguely rings a bell&&num;8230&semi;&quest;” &OpenCurlyDoubleQuote;It&&num;8217&semi;s a sequel to the 2006 title <em>Spellforce 2&colon; Shadow Wars<&sol;em>&excl; It&&num;8217&semi;s been 11 years man&excl;” Then I was told that it was a blend of classic RPG and RTS&period; Blended well&comma; it seems like a fantastic way to escalate an RPG&period; After all&comma; once an RPG character gets powerful enough&comma; wouldn&&num;8217&semi;t it make sense for them to carve out a piece of land serving their own ideals&quest; So damn right I went to check this out&excl;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; &&num;8230&semi;And then regretted it&period; I confess at this point I was beginning to slump in a day&comma; feeling a bit drowsy&period; Although&comma; even if I was wide awake and had chugged enough caffeine to feel every thumping heart beat&comma; I think I&&num;8217&semi;d be bored to tears&period; When you have a fantasy setting&comma; these days you really have to distinguish fast and hard&period; Sadly&comma; well&comma; Spellforce 3 doesn&&num;8217&semi;t&period; Its setting is one that&comma; while may have some minor differences&comma; doesn&&num;8217&semi;t feel distinct enough to grab people&period; Maybe it is true to the series this way&quest; Although in that case Spellforce 3 feels perfect for prior fans&comma; and not much else&period; I sadly can&&num;8217&semi;t speak of the RTS part&comma; as the setting and RPG gameplay felt generic to the point that I genuinely risked falling asleep in my sleep deprived state&period; A sensation that only Spellforce 3 pulled during the entire event&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>So for that&comma; Spellforce 3 gets a <strong>D-<&sol;strong>&comma; with hopes that something cooler is hiding under the surface and it is just a game where the brilliance would have never gotten the opportunity to shine in a convention setting&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123863" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08202921&sol;EGXBattalion1944-1024x576&period;jpg" alt&equals;"egxbattalion1944" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;489940&sol;">Battalion 1944<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Bulkhead Interactive<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Square Enix<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; PS4 and Xbox One<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Closed alpha in May 2017&comma; unknown beyond that point&sol; £49&period;99 for alpha access&comma; £39&period;99 for beta access and £29&period;99 for &OpenCurlyDoubleQuote;Early Access”&period;<&sol;p>&NewLine;<p class&equals;"western">We&&num;8217&semi;re back in the second World War&period; It&&num;8217&semi;s almost like an ouroboros&period; Maybe it feels more pronounced because we&&num;8217&semi;ve had both this and <em>Day of Infamy<&sol;em> appear at Rezzed&comma; not to mention it is hard to ignore<em> Battlefield 1<&sol;em> and whatever Activision is going to call the next <em>Call of Duty<&sol;em> game set in WW2&period; That said&comma; it seems cruel to write <em>Battalion 1944<&sol;em> off as &OpenCurlyDoubleQuote;just another WW2” game&comma; so it seems better to dig in to see what makes it click&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; So I got to try a multiplayer mode&comma; just a straight forward Nazis vs Americans scrap&period; Already the tone may already be hinted at&comma; but if I said it was just a straight forward death-match running around a small arena then you may perhaps see where it is going&period; The devs claimed they were going for a title inspired by Call of Duty 2&comma; and it does show&period; Run around frantically&comma; one-shot kills and even the ongoing pop culture myth of &OpenCurlyDoubleQuote;can&&num;8217&semi;t reload Garands half way through a clip”&period; Although the Germans getting the painfully slow bolt-action vs the fast firing Yank Garands&comma; along with a system favouring first-shot&comma; makes the asymmetry rather potent&period; It also feels strange that reloading is painfully slow in what feels like an arcadey title&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>So&comma; considering you already know if you want Call of Duty 2 in an indie form or not&comma; and it still has a way to go with no ideas yet to really distinguish itself&comma; Battalion 1944 gets a safe <strong>C<&sol;strong>&period;<&sol;em><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123864" aria-describedby&equals;"caption-attachment-123864" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123864" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08203438&sol;Antihero-1024x576&period;jpg" alt&equals;"Antihero&comma; Versus Evil" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123864" class&equals;"wp-caption-text">Antihero&comma; Versus Evil<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;505640&sol;">Antihero<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Tim Conkling<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Versus Evil<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&sol;Mac&comma; iOS and Android<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> 13<sup>th<&sol;sup> July 2017&sol; £10&period;99<&sol;p>&NewLine;<p class&equals;"western"><em>Antihero<&sol;em> is a turn-based strategy game where you control a couple of crooks trying to gain control of a section of Victorian England&period; As you gain coins&comma; you get more options of what to buy including recruiting urchins&sol;thugs&sol;saboteurs&sol;etc&period; You can also hoard oil to spend on the skill tree system&period; All this to help control buildings that give you resources&comma; which you can use to eventually trigger victory conditions&period; Nab 5 victory conditions &lpar;which can be the same one over and over&rpar;&comma; and win&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; My problem is two part really&comma; with the same root&period; The first is once you begin losing&comma; you can easily become locked out&period; After all&comma; if they are reaping more coins then it&&num;8217&semi;s hard to afford the thugs to displace that stranglehold&period; If they are hoarding oil&comma; then they&&num;8217&semi;ll be more potent&period; There&&num;8217&semi;s no catch-up mechanic&comma; even with the variation of victory conditions&comma; as it all comes down to a singular thing&colon; Money&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>The second part&comma; and it&&num;8217&semi;s one a similar game called Armello really makes clear&comma; is symmetry&period; The problem with the lack of factions in strategy games is it can lead to a strategic dominance&comma; where one strategy is king&sol;queen&period; The same options are always available from game to game&comma; with both sides operating under the precise same rules&period; So you don&&num;8217&semi;t have a side that&comma; say&comma; can move faster but is weaker to encourage a more active hoard-style strategy style than something more reserved and careful&period; Armello uses different heroes having different stats&comma; which does encourage particular styles of play&comma; which in turn can keep opponents more careful of how they play&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>That said&comma; I do have a lot of love for what it current is&period; I really dig the style&comma; and I do enjoy the gameplay there&period; Just&comma; I get the feeling it was on the cusp of something more with just more time&period; So&comma; as such&comma; the verdict is a <strong>B<&sol;strong>&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western">Which that&&num;8217&semi;s it for Part 1&period; Yep&comma; this is a VHS job like last year&&num;8217&semi;s Rezzed&excl; You&&num;8217&semi;re going to have to flip this tape over to see Part 2&period; Part 2 will feature not only more games&comma; but also the Game of the Show and even a giveaway&excl; So get ready for the second part of the games I saw&excl;<&sol;p>&NewLine;

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