Hyped Or Afraid: The Evil Within 2

<p>Personally&comma; I loved <em>The Evil Within<&sol;em>&period; It was a classic survival horror venture blended with modern elements that paid a loving homage to both golden age survival horror and the era of <em>Resident Evil 4<&sol;em>&period; I do&comma; however&comma; admit there were a few issues that could&&num;8217&semi;ve ruined the overall experience&period; The tank-like controls&comma; cliché concepts&comma; and horror tropes made <em>The Evil Within<&sol;em> feel gimmicky at times and somewhat disjointed&period; It was still&comma; however&comma; a very good horror game and one of my favorites for 2014&period; Now&comma; three years later&comma; Bethesda has presented us a beautiful&comma; eerie&comma; and sinister looking sequel filled with serial killers&comma; deformed monsters&comma; and lots of running away from spooky stuff&period; <em>The Evil Within 2<&sol;em> is shaping up to be the be horror game we&&num;8217&semi;ve been waiting for&period;<&sol;p>&NewLine;<p>But&comma; dare I ask if the sequel will learn from the original’s mistakes or just repeat them in what could be another tedious horror sequel&quest; Let’s look at some facts about <em>The Evil Within 2<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129541" aria-describedby&equals;"caption-attachment-129541" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129541 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;10115605&sol;TheEvilWithin2Bagogames1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-129541" class&equals;"wp-caption-text">&lpar;The Evil Within 2&comma; Bethesda&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>New Director<&sol;strong><&sol;p>&NewLine;<p>The great Shinji Mikami&comma; famed for his leadership on the original <em>Resident Evil<&sol;em> won&&num;8217&semi;t be returning to direct the sequel from Tango Gameworks&period; Mikami did a good job at helming the original&comma; especially seeing as it was a new horror IP that thrived on being a return to the golden age of survival horror&period; It gained plenty of success&comma; and for Mikami to step back&comma; it&&num;8217&semi;s both maddening and worrying&period; However&comma; the original <em>TEW<&sol;em> suffered from quite a few glaring issues&comma; which were mostly brought on by Mikami’s lack of judgment&comma; ego&comma; and unwillingness to respond to feedback&period; So having some fresh talent lead the way is absolutely not a bad thing&period; Who is taking charge&quest; John Jonanas is now lead director&comma; the man who directed both DLCs for <em>The Evil Within<&sol;em>&colon; <em>The Assignment<&sol;em> and <em>The Consequence<&sol;em>&period; What these DLCs did well was introduce some major fixes into the gameplay and functionality&period; The controls felt better with certain touches to the stealth mechanics that made them work&comma; not to mention the fact that the pacing also grasped more tension for the player and brought in some pretty terrifying creatures&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m keen to see what Jonanas brings into a grander project&comma; and this sequel is just that&period; Whether the charm of Kidman&&num;8217&semi;s side adventure will encourage more from the sequel&comma; is something that reamins to be seen&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129542" aria-describedby&equals;"caption-attachment-129542" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129542 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;10115654&sol;TheEvilWithin2Bagogames5&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-129542" class&equals;"wp-caption-text">&lpar;The Evil Within 2&comma; Bethesda&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>New Voice Actors<&sol;strong><&sol;p>&NewLine;<p>Now&comma; you may have noticed that the cast of the original game&&num;8211&semi;Sebastian and Kidman&&num;8211&semi;sound very different from before&period; This is no big surprise considering that publishers often feel the need to change voice actors for no good reason&period; Look at Frank West in Dead Rising 4 or Square Enix who wanted to get rid of Agent 47’s voice actor&comma; David Bateson&period; Why&quest; Well&comma; most likely money or &OpenCurlyDoubleQuote;creative difference&period;” Excuses&period;<&sol;p>&NewLine;<p>However&comma; at times&comma; there can be suitable reasons&comma; such as both parties agreeing to make a change for the better&period; The original <em>Condemned<&sol;em> featured the voice talents of Greg Grunberg who starred in the smash hit&comma; but short-lived series&comma; Heroes&period; He was a big name at the time&comma; and having him in the original game seemed like the right call&period; Yet when you look at the performance&comma; it’s pretty dull&period; So with the sequel coming up&comma; both publisher and Greg asked if he was right for the next chapter&period;<&sol;p>&NewLine;<p>Grunberg decided he wouldn’t do the character justice with the darker themes in the game&comma; and instead&comma; Andrea Sogliuzzo came on board and did a very good job&period; All the character changes and voice changes seemed very odd&comma; but it worked out for the best in my opinion and was a good call from the publishers&period;<&sol;p>&NewLine;<p>This could easily apply for <em>The Evil Within 2<&sol;em>&comma; as Anson Mount and Jennifer Carpenter are more known for their physical presence rather than their voice work&period; They have other commitments and may have wanted to proceed with those&period; To be fair&comma; their voices aren’t the most compelling anyway&comma; and looking back at their performances&comma; dull and uninspired are words that come to mind&period; Now&comma; Jackie Earle Haley&comma; on the other hand&comma; did a great job&&num;8211&semi;his voice sends chills down your spine&period; We have no indication at all that Ruvik will appear in the game&comma; and it&&num;8217&semi;s unlikely that he will at this stage&period; This could just be a case that the publishers wanted actual voice actors rather than film actors&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129543" aria-describedby&equals;"caption-attachment-129543" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129543 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;10115741&sol;TheEvilWithin2Bagogames6&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-129543" class&equals;"wp-caption-text">&lpar;The Evil Within 2&comma; Bethesda&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Refined Mechanics and Presentation <&sol;strong><&sol;p>&NewLine;<p>Now&comma; as mentioned before&comma; the controls for <em>The Evil Within<&sol;em> weren’t the easiest to accustom yourself to&period; Sebastian moved as though he was in a full-body cast&comma; and it didn’t help for situations where you had to run away from chainsaw-wielding freaks&period; The tank-like controls worked well for the fixed-camera style <em>RE<&sol;em> games back in the &&num;8217&semi;90s&comma; but not in 2014 with the third-person perspective&period; Even <em>RE4<&sol;em> had better controls&period; But <em>The Evil Within 2<&sol;em> has seen the light&comma; and we can rejoice in the fact that Sebastian now moves like a normal human being&period; I know&comma; right&quest;&excl;<&sol;p>&NewLine;<p>Players will have control over a more fluent and agile character with more natural movements&period; This helps as there are some pretty intense situations that require you to run&comma; jump&comma; dodge&comma; and run some more&comma; not to mention how much better the stealth will be now that Sebastian doesn&&num;8217&semi;t need to take three steps forward to throw an object&period; That was pretty annoying in the original game&period; Along with these improvements&comma; the game will not force the 2&colon;35&colon;1 aspect ration&comma; and will instead be an optional feature&period; Bethesda and those lucky enough to play the game have also stated the frame-rate and overall graphics have vastly improved&comma; making the game look quite stunning and smooth throughout&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-129544 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;10115844&sol;TheEvilWithin2Bagogames3&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p><strong>New Gameplay Dynamics<&sol;strong><&sol;p>&NewLine;<p><em>The Evil Within 2<&sol;em> expands on the original game’s formula but implements new features into the core gameplay to enhance the survival experience&period; Sebastian will now be attuned to his detective skills&comma; as players will have a new item known as the Communicator to progress deeper into the world produced by STEM&period; The device helps Sebastian locate resources&comma; detect enemies&comma; and even find side quests within the world&comma; while encouraging opportunities for exploration&period;<&sol;p>&NewLine;<p>Better still&comma; the world of STEM has expanded dramatically in scale and detail&period; Players will take part in beautifully constructed nightmares&comma; being chased by all manner of terrifying creatures&comma; but they will also spend a great deal of time in a large region known as Union&period;  Here&comma; players can spend time finding resources&comma; engaging in side quests&comma; and accessing main missions through the central hub&period; Other new mechanics will allow players to craft ammo&comma; and weapon upgrades can be found to build some pretty heavy weaponry&period; The green gel also makes a return and will allow players to boost some interesting perks for Sebastian through a newly refined skill tree&period; There&&num;8217&semi;s been plenty of fine-tuning to the existing mechanics and gameplay elements&comma; showcasing more depth and complexity to the overall design&period; Returning features also include Sebastian&&num;8217&semi;s safe haven where the infamous redhead nurse will guide him and keep a watchful eye on his activities&period; <em>The Evil Within 2<&sol;em> also harbours plenty of secrets to discover&comma; such as safe box keys and photographic slides of Sebastian&&num;8217&semi;s past&period; Finding these secrets will introduce rewards from the trusty black cat from Kidman&&num;8217&semi;s DLC chapters&period;<&sol;p>&NewLine;<p>Awwww&comma; that&&num;8217&semi;s a good Kitty&excl;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-129545 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;10115930&sol;TheEvilWithin2Bagogames2&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p><strong>Is It More Of The Same&quest;<&sol;strong><&sol;p>&NewLine;<p>Have we seen all this before&quest; The original wasn&&num;8217&semi;t very original&comma; even though some creatures and the story were very good and refreshing&period; We had the same old chainsaw-wielding maniacs&comma; evil laboratories&comma; and haunted mansions we’ve all seen plenty of times before&period; It’s not a bad thing&comma; as there were some interesting components thrown in&comma; but overall&comma; it didn’t cement anything new into the genre&period; Even one of the new creatures feels like a straight knockoff of the monster from <em>Mama<&sol;em>&period;<&sol;p>&NewLine;<p>From what has been shown in the trailers&comma; what have we got to look forward to&quest; Chainsaw wielding maniacs&comma; evil laboratories&comma; and haunted mansions&period; There was nothing truly outstanding that struck me as highly different or daring&comma; but rather a repeat of what we know and like but have likely grown weary of&period; While I’m sure the worlds&comma; locations&comma; and enclosed spaces will have their own sense of identity&comma; it’s a shame that <em>The Evil Within 2<&sol;em> hasn’t crafted compelling new places for us to visit in a survival horror&period;<&sol;p>&NewLine;<p>In any case&comma; I’m highly looking forward to <em>The Evil Within 2<&sol;em> and can’t wait to dive back into the world of STEM&comma; as it looks freaking crazy&excl; There are some minor concerns&comma; but overall I believe the strengths of this sequel are shining through brightly&period;<&sol;p>&NewLine;

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