Retrospective: Looking Back at 8 Years of Alan Wake

<p>I can’t believe it’s been 8 years since Alan Wake came out&period; Man I feel old&excl; I remember picking up my ultimate collector’s edition which looked like a huge hardback book&period; It was pretty awesome&period; Me and my best buddy played Alan Wake for the whole weekend&comma; experiencing an epic story infused with classic horror elements and delivered enthralling combat crafted by the same guys who created Max Payne&period;  These ideas in a video game would get anyone excited right&quest;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;108710&sol;ss&lowbar;f551d67233310c3141182bbd136c9ba1cba5d0a8&period;1920x1080&period;jpg&quest;t&equals;1499015326" &sol;><&sol;p>&NewLine;<h2><strong>Fond Memories <&sol;strong><&sol;h2>&NewLine;<p>Although we originally had to wait quite some time before Alan Wake came to light &lpar;pun&rpar; as the game was in production Hell for over 5 years&period; It was even originally meant to be a PS3 exclusive&period; For years I was gearing up for the distant cousin of Max Payne to arrive and back in 2008 I kind of gave up hope until late 2009 brought good news to everyone that Sam Lake and Remedy had finally finished the game&period; So with over 5 long years in development&comma; was Alan Wake the game we hoped for&quest; While many praised it &lpar;myself included&rpar; a majority of people let off a gigantic &OpenCurlyDoubleQuote;meh” at the end&period;<&sol;p>&NewLine;<p>I mean the game was great&semi; it was entertaining and had some interesting dynamics with using light for the purpose of combat and survival&period; But really after 5 years and what we got as a final product&comma; many people weren’t too happy&period; I would say the biggest problems were that many of the ideas had been done already&comma; even the aspect of using light to fight off enemies in such games as …&period;&period; Alone in the Dark &lpar;2008&rpar;&comma; oh sweet Jesus no&period;<&sol;p>&NewLine;<p>Also for a game that was in a period of development lasting over 5 years&comma; Alan Wake could’ve been much more&period; Originally it was meant to be a Twin Peaks inspired open world game&comma; what could’ve been a highly refined version of Deadly Premonition&period;  It was a pretty awesome concept as Alan Wake would have to deal with natural disasters&comma; waring spirits and the forces of darkness all within an area inspired by Silent Hill&period; Everything sounded pretty awesome and what we got was more linear and straightforward in the end&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;108710&sol;ss&lowbar;d38ba82c0dbd317ac8c44c79c31dd3463486f313&period;1920x1080&period;jpg&quest;t&equals;1499015326" &sol;><&sol;p>&NewLine;<h2><strong>Stumbling in the Dark <&sol;strong><&sol;h2>&NewLine;<p>Some of the major complaints were related to the game’s repetitive nature&period; There’s plenty of combat&comma; action&comma; and exploration but when you look at the game as a whole there’s plenty of ideas being reused over and over again&period; The locations are just scrapings pf scary forests&comma; abandoned warehouses and the great outdoors in the middle of the night&period; There was very little to break up the repetitive combat and what we got most of the time were dim-witted puzzles or just fighting a possessed vehicle for the umpteen time&excl; It’s no surprise as all the enemies rely on the same factor&comma; they’re covered in darkness to which you shine a light and when it’s gone&comma; you shoot them&period;<&sol;p>&NewLine;<p>For the first third&comma; it’s entertaining&comma; after 8-10 hours of it&comma; it does become a little tedious&period;<&sol;p>&NewLine;<p>Don’t get me wrong&comma; I still like the game a great deal&period; The pacing and structure of the campaign were very engaging&comma; with each level starting in the daytime and the remainder being set on a night when all the shit hits the fan&period; Alan would have to trek through heavily dense forests&comma; engulfed by darkness and fight off hordes of shadowy madmen with flare guns&comma; flash grenades&comma; and reliable firearms&period; While the combat does become a little tedious towards the end&comma; there are still some fantastic ideas and these worked well early in the game&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;108710&sol;ss&lowbar;eefd34b9a772f23775749d108f9c93f35b73ee0c&period;1920x1080&period;jpg&quest;t&equals;1499015326" &sol;><&sol;p>&NewLine;<h2>What We Loved and What We Lost<&sol;h2>&NewLine;<p>There were even a couple of epic set pieces which played extremely well to these lighting mechanics&period; Including a segment where Alan would fight hordes of enemies using fireworks and stage lights on a disused concert stage&period; There was a compelling story&comma; an interesting self-aware tone that was inspired by the likes of Stephen King and Dean Coons&period;<&sol;p>&NewLine;<p>It’s a shame we didn’t get the open world horror game the developers had originality hoped for&period; But Alan Wake 2 was another story altogether&period; When the expansions came out&comma; Remedy brought in new ideas and mechanics which strengthen the core gameplay&period; These elements would make their way into Alan Wake 2&comma; which would&&num;8217&semi;ve been an awesome sequel&period; Just check out the demo below and see for yourself&period; It looked amazing&excl; &lpar;courtesy of Polygon&rpar;&colon;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"OQRUx-w6t4s" title&equals;"13 Minutes of Alan Wake 2 GAMEPLAY &lpar;Unreleased&rpar;"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;OQRUx-w6t4s"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;OQRUx-w6t4s&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"13 Minutes of Alan Wake 2 GAMEPLAY &lpar;Unreleased&rpar;"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h2>Left in the Dark&quest;<&sol;h2>&NewLine;<p>Then 5 years later we got Quantum Break and I lost all hope for the developer&period; Sam Lake on behalf of Remedy stated that Alan Wake 2 is not coming any time soon&period; I believe this could be the best thing to do but also I’m extremely sad by saying this&period; Max Payne in all respect didn’t need a sequel&semi; it was fine as a single game&period; Alan Wake American Nightmare pretty much wrapped everything up so a sequel might&&num;8217&semi;ve felt a little forced&period; I hope Quantum Break 2 is not on the cards but that was left with a somewhat open ending…&period; But again so was Alan Wake originally&period;<&sol;p>&NewLine;<p>Alan Wake did have some flaws with repetition and pretty lame lateral elements&period; Yet its intensity&comma; atmosphere&comma; story and dynamic combat really made up for these short comings&period; It’s a captivating with some great story telling&comma; classic horror elements and gameplay mechanics which were highly refined and enjoyable&period; I also recommend trying the DLC chapters too&comma; as they’re far better than what we got from Remedy afterwards&period;<&sol;p>&NewLine;

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