Resident Evil 3 Remake: Hyped or Afraid?

Can the prospect of a bad remake be scarier than Nemesis?

Resident Evil 3

<p>You know&comma; there was a time &lpar;or a couple&rpar; when <a href&equals;"http&colon;&sol;&sol;www&period;capcom&period;com&sol;">Capcom<&sol;a> was hated by everyone&comma; especially by their fans&period; At some points in the last decade or so they were nearly on the same level as Konami&period; Okay not that bad but still in the bad books for many&period; But now they’re on a roll and an impressive one at that&period;<&sol;p>&NewLine;<p>So&comma; Capcom is continuing with their trail of success with yet another remake&comma; this time it’s <a href&equals;"https&colon;&sol;&sol;www&period;residentevil&period;com&sol;3&sol;us&sol;">Resident Evil 3<&sol;a>&period; Hang on there&comma; continuing success&quest; How do we even know this will be as good as their massive hit that was <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hyped-or-afraid-e3-special-resident-evil-2-remake&sol;">Resident Evil 2 Remake<&sol;a>&quest; Well&comma; it has to be right&quest; Well actually there might be a few things that have got me on edge and just a tinny&comma; tiny bit worried about how this may come out&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151595" aria-describedby&equals;"caption-attachment-151595" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151595 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18083756&sol;RE3-Remake-Image2&period;jpg" alt&equals;"Resident Evil 3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151595" class&equals;"wp-caption-text">Taking the subway train straight to hell&excl;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Not enough time to correct any mistakes from Resident Evil 2 Remake&quest;<&sol;h3>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Bosses were a problem<&sol;h4>&NewLine;<p>Now&comma; most developers will listen to their fans and follow the advice on how to improve their next game or sequel&period; You release a product&semi; you listen to what works and what doesn’t&semi; and make amendments if needed&period; With Resident Evil 2 Remake&comma; it was a critical darling and did very little wrong&period; But what it did wrong seemed to stick with people the most&period;<&sol;p>&NewLine;<p>Boss battles were a huge complaint in RE2 Remake – personally&comma; I thought they were fine but there were some valid points&period; Bosses ended up being just bullet sponges with very little else happening to the event more interesting&period;<&sol;p>&NewLine;<p>Critics would just express their dislike at these encounters being a run and gun situation with very little creativity and flexibility&period; Bosses can be tough to get right and as gaming evolves&comma; bosses need to evolve&period; Hell&comma; the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;metal-gear-solid-v-patch-out-now-that-fixes-quiet-bug&sol;">MGS<&sol;a> series nails most of their bosses&comma; even back on the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;5-playstation-games-that-should-be-remade&sol;">PSone<&sol;a>&period; They were clever&comma; inventive and allowed players to use certain elements to gain an advantage&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;resident-evil-7-game-review-welcome-madhouse-son&sol;">Resident Evil<&sol;a> ends up shooting the big monster&comma; runs from big monster and repeats until the big monster is dead&period; Nothing wrong with that but after half a dozen times it does get old&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151600" aria-describedby&equals;"caption-attachment-151600" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151600 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18084939&sol;Resident-Evil-3-Image-Outdoor-area&period;jpg" alt&equals;"Resident Evil 2 Remake" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151600" class&equals;"wp-caption-text">An outdoor area in Resident Evil 2 Remake &&num;8230&semi;&period; little disappointing&period;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Outdoor areas were also rubbish in RE2<&sol;h4>&NewLine;<p>Another complaint was that the outdoor areas were rubbish&period; Yep&comma; too many including those chaps at <a href&equals;"https&colon;&sol;&sol;www&period;rockpapershotgun&period;com&sol;game&sol;resident-evil-2&sol;">Rock&comma; Paper&comma; Shotgun<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;SG&lowbar;1YFufXds">Watch Culture<&sol;a>&comma; the main area of criticism was the outdoor areas&period; Personally what I have to say is yeah&comma; they were really rubbish&period; The flow of the path seemed unnatural and far too linear&period; It looked like a cluster of random areas mashed together&comma; offering very little in interesting events and the sizing was all wrong&period; Look at the basketball court to see what I mean&period; It just looks way off&period;<&sol;p>&NewLine;<p>While Capcom nailed the interior areas so well&comma; they lacked any kind of understanding as to how to make the outside world flow naturally or in an interesting manner&period; Now Resident Evil 3&comma; the original&comma; had a decent world design&period; Sure&comma; it felt a little restrictive but it was still designed to look and feel like a once living and breathing city now tarnished by the undead&period;<&sol;p>&NewLine;<p>There were alleys&comma; side streets&comma; high streets&comma; garages&comma; restaurants and more to explore&period; Random events would happen to make the world feel organic and responsive to players while making sure there were enough undead and set pieces to make the journey memorable&period; I still remember the alley leading to the RPD&comma; filled with zombies and a single explosive barrel&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">What can Capcom do to fix it&quest;<&sol;h4>&NewLine;<p>As long as the developers have put in enough locations and some streets that interconnect with one another&comma; then we’ll be fine&period; As for the bosses&comma; well we have Nemesis and he is a true force of nature to be reckoned with&period; A hunter that is extremely dynamic&comma; following the player and popping up at random will make his encounter tense and compelling each time&period;<&sol;p>&NewLine;<p>Making it a true and terrifying threat but also giving a possibility of different encounters with different resolutions&period; In the original&comma; there were moments he would pop out of nowhere in the street&comma; other times it’d be in a confined place like a newspaper office and then he’d be purged on top of a building firing rockets at you&period; He had variety and hopefully&comma; that will be the same in the remake but bigger and better&period;<&sol;p>&NewLine;<p>Speaking of Nemesis&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Nemesis’ redesign is a little on the nose&quest;<&sol;h4>&NewLine;<figure id&equals;"attachment&lowbar;151596" aria-describedby&equals;"caption-attachment-151596" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151596 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18083926&sol;RE3-Remake-Image4&period;jpg" alt&equals;"Nemesis " width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151596" class&equals;"wp-caption-text">The remake&&num;8217&semi;s Nemesis has divided fans&comma; but still looks the part&period;<&sol;figcaption><&sol;figure>&NewLine;<p>So the new look for Nemesis has divided people&period; Many complimenting the excessive look with the skin and big teeth while others have commented on …&period; the nose&period; When I first saw him I personally was hoping for something a little more sinister-looking&comma; grosser and fleshier&period; The staples on his face look random and don’t match up to any joins which I found weird&period; It is way too safe in the grand scheme of things and the developers could’ve pushed the body horror aspects a little more&period;<&sol;p>&NewLine;<p>But the more I see him in recent trailers and screenshots&comma; I’m kind of digging the design overall&period; He looks the part&comma; imposing&comma; creepy and above all&comma; he looks like a mangled science experiment gone wrong&period; Also&comma; his transformations could be absolutely killer and the progressing stages may truly horrify us&period; Look at William Berkin in RE2 Remake&comma; he looked great during his transformation&period;<&sol;p>&NewLine;<p>I still believe it is an ultra-safe design for the Remake but he does look pretty good&period; His torn up suit&comma; mashed-up face make Nemesis feel like a true monster&period; In some way&comma; he feels like the backup guy&comma; the one they’ve literally smashed together and looked like he could fail easily and Mr&period; X &lpar;from Resident Evil 2&rpar; is more professional looking&period; A neat idea if it turns out Nemesis is the ultimate hunter and even confronts Mr&period; X &lpar;more on that later&rpar;&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Plus Nemesis is like a bigger and faster version of Mr&period; X&period;<&sol;h4>&NewLine;<figure id&equals;"attachment&lowbar;151597" aria-describedby&equals;"caption-attachment-151597" style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151597 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18084050&sol;RE3-Remake-Image5&period;jpg" alt&equals;"Nemesis" width&equals;"1600" height&equals;"900" &sol;><figcaption id&equals;"caption-attachment-151597" class&equals;"wp-caption-text">Nemesis ain&&num;8217&semi;t messing about in Resident Evil 3 Remake<&sol;figcaption><&sol;figure>&NewLine;<p>Okay&comma; so there some things to consider&period; How will dodging work&quest; Will we be able to destroy the flamethrower on Nemesis&quest; Can we shoot the rockets from his rocket launcher&quest; Will we be able to put him down for more than 30 seconds&quest;<&sol;p>&NewLine;<p>So yeah&comma; Mr&period; X in the RE2 Remake had some mixed feelings&period; Again&comma; people weren’t too happy that he just got back up and followed you relentlessly&period; Now I love a good chase but leaving him in one section of the building and finding him in the other a minute or so later was complete BS&period;<&sol;p>&NewLine;<p>Plus&comma; only 30 seconds will he stay down&quest; Takes like 4 years to move those dam bookcases in the library&quest; I hope Nemesis will retreat or stay down for longer otherwise he might be a little too much to handle&comma; especially if you have to do puzzles and other stuff in the open&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">No Mercenaries mode&quest;<&sol;h4>&NewLine;<p>What the f&ast;&ast;&ast;&quest; No&comma; no&comma; no&period; All wrong Capcom&period; Please don’t give us <a href&equals;"https&colon;&sol;&sol;www&period;residentevil&period;com&sol;resistance&sol;us&sol;">Project Resistance<&sol;a> instead&period; Okay&comma; so&comma; Project Resistance looks fine and as a four-player co-op I believe it will serve its purpose and even be good&period; But why didn’t you remake Mercenaries mode&quest; Why&excl;&quest; That is the biggest insult so far with this Remake&period; Such as total f&ast;&ast;&ast; up if you ask me&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151599" aria-describedby&equals;"caption-attachment-151599" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151599 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18084358&sol;RE3-Remake-Image3&period;jpg" alt&equals;"Project Resistance " width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151599" class&equals;"wp-caption-text">This better be good&excl;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Dynamic choices or just a linear path&quest;<&sol;h4>&NewLine;<p>Capcom seems to be setting everything in stone now and cementing the past with cannon fashion&period; Now from the Resident Evil 2 Remake&comma; we know that Leon and Ada kissing is now cannon in the story among a few other things&period; This is great to make certain events staples of the lore&period; But could this sense of making certain story things cannon actually ruin a really cool dynamic in the Resident Evil 3 Remake&quest; In the original&comma; at certain points&comma; you’ll be given two choices and what follows will alter the path slightly&period;<&sol;p>&NewLine;<p>Now to be fair the choices could still be there but maybe just be less signposted and just flow like nature gameplay&period; So you could see two paths and taking one will lead to a new area and the other closes forever&period; This is fine and hopefully&comma; they’ll still have multiple choices in some way or the other&period;<&sol;p>&NewLine;<p>It has been confirmed there will only have one ending&comma; which is fine&period; The original Resident Evil 3 had two or three endings technically but they were all pretty much the same with just one aspect being changed&period; My guess&comma; &ast;SPOLIERS&ast; Barry will turn up at the end and this is fine to be cannon&period; Overall it&&num;8217&semi;s all about the journey and multiple choices will result in repeat playthroughs despite there being only &&num;8220&semi;one ending&&num;8221&semi; now&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151598" aria-describedby&equals;"caption-attachment-151598" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151598 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18084208&sol;RE3-Remake-Image1&period;jpg" alt&equals;"Resident Evil 3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151598" class&equals;"wp-caption-text">Do you run&quest; Hide&quest; Fight&quest; Or get eaten&quest;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Okay&comma; what I want&excl;<&sol;h4>&NewLine;<p>Okay&comma; I am not gonna lie&period; I would literally jizz my pants if Nemesis and Mr&period; X met up and fought&period; That would be so cool and just combine the efforts and enemies of two games into one epic encounter&period; Like when Freddy meets Jason&period; It would be so ridiculous yet so amazing at the same time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151594" aria-describedby&equals;"caption-attachment-151594" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151594 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18083343&sol;Resident-Evil-3-Tyrant&period;jpg" alt&equals;"Resident Evil 3" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-151594" class&equals;"wp-caption-text">A fully evolved Tyrant&comma; dead of course&excl; In the original Resident Evil 3<&sol;figcaption><&sol;figure>&NewLine;<p>I also want an &OpenCurlyDoubleQuote;Easy mode” which offers an insane amount of weapons and plenty of resources&comma; just so you can go all out like in the original&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Overall thoughts&quest;<&sol;h4>&NewLine;<p>So I’m looking forward to the Resident Evil 3 Remake as <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;way-e3-resident-evil-2-remake&sol;">RE2 Remake<&sol;a> while having a couple of big flaws was still an excellent game&period; But I’m in that camp where I think this sequel is coming a little too soon after the success of Resident Evil 2&period; I wanted Capcom to listen to feedback and have enough time to re-adjust&comma; fine-tune or make sure the same problems didn’t pop up again&period;<&sol;p>&NewLine;<p>Thus&comma; creating the ultimate Remake and finally proving that remakes can be great&period; There are some areas of concern but I think the goodwill outweighs the bad&period; Unless the bad is so bad that it just ruins the entire game and ends up being &OpenCurlyDoubleQuote;fine” rather than great&period; Maybe Capcom had time to listen to feedback and make some adjustments&quest; We’ll see&period;<&sol;p>&NewLine;

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