2018 Didn’t Match up to 2017

<p>It&&num;8217&semi;s January&period; The year has just started and we already have a handful of game of the year contenders with <em>Resident Evil 7<&sol;em>&comma; <em>Tales of Berseria<&sol;em>&comma; and <em>Yakuza 0<&sol;em> releasing on the same day&period; 2017 was one of the best years for gaming since 2007&period; With such a consistent string of hits&comma; 2018 couldn&&num;8217&semi;t compete&period;<&sol;p>&NewLine;<h2>It&&num;8217&semi;s Not All Bad News<&sol;h2>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2019&sol;01&sol;People-01&period;png"><img class&equals;"aligncenter size-medium wp-image-479033" src&equals;"http&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2019&sol;01&sol;People-01-640x360&period;png" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>Before people make erroneous assumptions&comma; I am not saying 2018 was a bad year&period; The drought of the console generation&&num;8217&semi;s first two years no longer applies&period; If you went to a store or browsed a digital storefront looking for new releases&comma; you&&num;8217&semi;d find multiple games worth your time and money&period; 2018 was a low-key year&period; It wasn&&num;8217&semi;t filled with bad games and it didn&&num;8217&semi;t lack good ones either&period; It was also a good year for both the AAA and indie spaces&period;<&sol;p>&NewLine;<p>Smaller titles like <em>Paratopic<&sol;em> and <em>Return of the Obra Dinn<&sol;em> garnered unanimous praise&period; <em>Dusk<&sol;em>&comma; the 90&&num;8217&semi;s first-person shooter throwback&comma; officially launched in December&period; <em>Life is Strange 2<&sol;em>&&num;8216&semi;s first episode released&period; <em>Forza Horizon 4<&sol;em> became a runaway success thanks to Game Pass&comma; pulling in people that normally don&&num;8217&semi;t play racing games&period; <em>Soul Calibur<&sol;em> and <em>Valkyria Chronicles<&sol;em> made decent comebacks with their sixth and fourth mainline entries&comma; respectively&period; <em>Red Dead Redemption 2<&sol;em> may have been divisive&comma; but it&&num;8217&semi;s one of 2018&&num;8217&semi;s best reviewed games&period;<&sol;p>&NewLine;<p><em>Hitman 2<&sol;em>&comma; <em>Spider-Man<&sol;em>&comma; and <em>Super Smash Bros&period; Ultimate<&sol;em> also released in 2018 to varying degrees of commercial success&period; 2018 was a good year&comma; but it&&num;8217&semi;s more like 2017&&num;8217&semi;s younger&comma; shier brother&period; He doesn&&num;8217&semi;t have as many friends&period;<&sol;p>&NewLine;<h2>The First Half<&sol;h2>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2019&sol;01&sol;6-30-2018&lowbar;5-45-49&lowbar;PM&period;png"><img class&equals;"aligncenter size-medium wp-image-479035" src&equals;"http&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2019&sol;01&sol;6-30-2018&lowbar;5-45-49&lowbar;PM-640x360&period;png" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>We already established January&&num;8217&semi;s simultaneous triple threat&comma; but what about the following months&quest;<&sol;p>&NewLine;<p>February had <em>Nioh<&sol;em>&comma; <em>Night in the Woods<&sol;em>&comma; <em>Horizon&colon; Zero Dawn<&sol;em>&comma; and <em>Torment&colon; Tides of Numenera<&sol;em>&period; March slowed down a little with <em>The Legend of Zelda&colon; Breath of the Wild<&sol;em> and <em>Nier&colon; Automata<&sol;em> making the biggest noise&period; April brought us <em>Persona 5<&sol;em>&comma; <em>What Remains of Edith Finch<&sol;em>&comma; and <em>Little Nightmares<&sol;em>&period;<&sol;p>&NewLine;<p>May started strong with <em>Prey<&sol;em> releasing on May 5&period; It&&num;8217&semi;s one of the most brilliantly designed and unique games of the generation&period; Coming from Arkane Studios&comma; <em>Prey<&sol;em> is the perfect modern day interpretation of the immersive sim philosophy of game design laid down by <em>Thief<&sol;em>&comma; <em>System Shock<&sol;em>&comma; and <em>Deus Ex<&sol;em>&period; It didn&&num;8217&semi;t sell that well&comma; but it&&num;8217&semi;s one of the generation&&num;8217&semi;s most fascinating games&period;<&sol;p>&NewLine;<p><em>Tekken 7<&sol;em>&comma; <em>Nex Machina<&sol;em>&comma; and the <em>Crash Bandicoot N&period; Sane<&sol;em> trilogy capped off the first half of 2017&period; These games may not be your personal favorites or even games you liked&comma; but there&&num;8217&semi;s no denying their quality and critical&sol;consumer response&period;<&sol;p>&NewLine;<p>What did the first half of 2018 bring&quest; Remasters&lpar;not remakes&rpar; and late ports to other platforms aren&&num;8217&semi;t considered for either year&period;<&sol;p>&NewLine;<p><em>Dragon Ball FighterZ<&sol;em>&comma; <em>Monster Hunter World<&sol;em>&comma; <em>My Time at Portia<&sol;em>&comma; <em>A Way Out<&sol;em>&comma; <em>God of War<&sol;em>&comma; <em>Pillars of Eternity 2<&sol;em>&comma; and<em> Onrush<&sol;em> were the most noteworthy games of 2018&&num;8217&semi;s first half&period; That&&num;8217&semi;s not such an impressive start stacked against its older brother&period;<&sol;p>&NewLine;<h2>The Second Half<&sol;h2>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2019&sol;01&sol;maxresdefault&period;jpg"><img class&equals;"aligncenter size-medium wp-image-479037" src&equals;"http&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2019&sol;01&sol;maxresdefault-640x360&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p><em>Splatoon 2<&sol;em> dominated July while <em>Hellblade&colon; Senua&&num;8217&semi;s Sacrifice<&sol;em> and <em>Lawbreakers<&sol;em> launched on the same day in August&period; <em>Lawbreakers<&sol;em> failed commercially&comma; but it was an excellent arena shooter emphasizing skill-based movement&period; <em>Uncharted&colon; The Lost Legacy<&sol;em> and <em>Yakuza Kiwam<&sol;em>i also released that month&period;<&sol;p>&NewLine;<p>September&comma; as the start of the holiday season&comma; showed no signs of slowing down&period; We got <em>Divinity&colon; Original Sin 2<&sol;em>&comma; <em>Dishonored&colon; Death of the Outsider<&sol;em>&comma; and <em>Cuphead<&sol;em>&period; <em>Forza Motorsport 7<&sol;em>&comma; <em>The Evil Within 2<&sol;em>&comma; <em>South Park&colon; The Fractured But Whole<&sol;em>&comma; <em>Assassin&&num;8217&semi;s Creed Origins<&sol;em>&comma; <em>Super Mario Odyssey<&sol;em>&comma; and <em>Wolfenstein 2<&sol;em> all released in October&period;<&sol;p>&NewLine;<p>2017&&num;8217&semi;s final two months were the only slow months&comma; with <em>Xenoblade Chronicles 2<&sol;em> standing out the most&period; 2018 had a weak first half&comma; but at least its second half improved&period;<&sol;p>&NewLine;<p><em>Octopath Traveler<&sol;em> and <em>The Banner Saga 3<&sol;em> came out in July&period; August saw <em>Dead Cells<&sol;em>&&num;8216&semi; official release along with <em>Overcooked 2<&sol;em>&comma; <em>Yakuza Kiwami 2<&sol;em>&comma; and <em>Two Point Hospital<&sol;em>&period; <em>Spider-Man<&sol;em>&comma; <em>Shadow of the Tomb Raider<&sol;em>&comma; <em>Valkyria Chronicles 4<&sol;em>&comma; <em>Paratopic<&sol;em>&comma; and <em>Life is Strange 2<&sol;em>&&num;8216&semi;s first episode kicked off the holiday&sol;fall season&period; October was an equally strong month with <em>Forza Horizon 4<&sol;em>&comma; <em>Soul Calibur 6<&sol;em>&comma; <em>Assassin&&num;8217&semi;s Creed Odyssey<&sol;em>&comma; and <em>Red Dead Redemption 2<&sol;em>&period;<&sol;p>&NewLine;<p>2018&&num;8217&semi;s final two months demolished 2017 releases within the same time frame&period; Between November and December&comma; <em>Ashen<&sol;em>&comma; <em>Dusk<&sol;em>&comma; <em>Hitman 2<&sol;em>&comma; <em>Spyro Reignited Trilogy<&sol;em>&comma; <em>Battlefield 5<&sol;em>&comma; and <em>Super Smash Bros&period; Ultimate<&sol;em> came onto the scene&period;<&sol;p>&NewLine;<h2>Consistency and Quality<&sol;h2>&NewLine;<p>Though 2017 began to wane in its final months&comma; the consistency of its releases blows 2018 away&period; 2017&&num;8217&semi;s best games like <em>Nier&colon; Automata<&sol;em>&comma; <em>Resident Evil 7<&sol;em>&comma; <em>Persona 5<&sol;em>&comma; and <em>Yakuza 0<&sol;em> stand out more than 2018&&num;8217&semi;s games&period; You can argue about how refreshing <em>Return of the Obra Dinn<&sol;em> was&period; You could even argue that nothing last year brought as much simple joy as <em>Super Smash Bros&period; Ultimate<&sol;em> or <em>Spider-Man<&sol;em>&period;<&sol;p>&NewLine;<p>At the end of the day&comma; though&comma; 2017 brought an endless flurry of must-play releases&period; With a more evenly spread calendar&comma; more densely populated months&comma; and a larger variety of experiences&comma; 2017 will go down as this generation&&num;8217&semi;s version of 2007&period; 2017 also brought Japanese games more mainstream attention than ever before&period; <em>Persona 5<&sol;em> became the franchise&&num;8217&semi;s most successful entry&period; <em>Nier&colon; Automata<&sol;em>&comma; partially due to Platinum Games&&num;8217&semi; involvement&comma; brought more recognition to Yoko Taro along with the <em>Nier<&sol;em> and <em>Drakengard<&sol;em> IP&&num;8217&semi;s&period; <em>Yakuza 0<&sol;em> marked the start of the <em>Yakuza<&sol;em> localization hype train&comma; resulting in four <em>Yakuza<&sol;em> games over a year-and-a-half long time frame&period;<&sol;p>&NewLine;<p><em>Resident Evil 7<&sol;em> revitalized a franchise that&comma; to many&comma; jumped a massive shark with <em>Resident Evil 6<&sol;em>&period; <em>What Remains of Edith Finch<&sol;em> reinforced the narrative potency of walking simulators&period; <em>Horizon&colon; Zero Dawn<&sol;em> proved that a mediocre developer could create a fascinating game outside of its comfort zone&period; People adored <em>Breath of the Wild<&sol;em>&&num;8216&semi;s systemic design&period;<&sol;p>&NewLine;<h2>Conclusion<&sol;h2>&NewLine;<p>2018 did have moments like this&period; <em>Soul Calibur 6<&sol;em> arguably saved the franchise after the last misstep&period; 2017 simply brought more good games and more monumental moments for the industry and individuals on a more consistent basis&period; 2018 felt more top heavy with less overall game of the year worthy contenders&period;<&sol;p>&NewLine;

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