5 Franchises Konami Should Sell Or Lease

(Konami Logo)

<p>Konami used to be a heavy hitter in the console market&comma; but in recent generations they&&num;8217&semi;ve been losing their stature and also continue to make poor decisions&period; Hideo Kojima&comma; one of the masters of the industry&comma; was let go by the publisher before <em>Silent Hills<&sol;em> came to be&period; Their newest idea is to make <em>Metal Gear<&sol;em> into a zombie playground&comma; which I&&num;8217&semi;m sure I&&num;8217&semi;ll still get but that&&num;8217&semi;s a different story&period; I honestly long for the olden days when buying a Konami game meant hours of fun&period; I figure Konami could make some cash either selling these IP&&num;8217&semi;s or <a href&equals;"https&colon;&sol;&sol;larus&period;net&sol;ip-leasing&sol;">ip leasing<&sol;a> them out to certain developers that would most likely bring the magic back&period; It would bring them a lot of money and also help invigorate fan interest in not only these IP&&num;8217&semi;s but maybe it could also help make Konami relevant again&period;<&sol;p>&NewLine;<h2>5&rpar; <em>Zone of the Enders<&sol;em> &&num;8211&semi; From Software<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;118115" aria-describedby&equals;"caption-attachment-118115" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-118115" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;08225414&sol;zote&period;hd&lowbar;&period;01&period;lg&lowbar;&period;jpg" alt&equals;"&lpar;Zone of the Enders - Konami&rpar;" width&equals;"960" height&equals;"539" &sol;><figcaption id&equals;"caption-attachment-118115" class&equals;"wp-caption-text">&lpar;<em>Zone of the Enders<&sol;em> &&num;8211&semi; Konami&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Many <em>Dark Souls<&sol;em> fans don&&num;8217&semi;t know that From Software made a lot of mech games for the PS1&comma; PS2 and PS3&period; Once the <em>Souls<&sol;em> cash cow hit they steered away from anything mech related&period; That has left a huge gap in the industry for mech games&comma; which was already a small niche genre in video games&period; <em>Titanfall<&sol;em> is the only mech game that comes to mind and it just doesn&&num;8217&semi;t fill that void for me&period; I enjoyed <em>Zone of the Enders<&sol;em> on the PS2 and would love to play in that world one more time&period; I think that From Software has the foresight&comma; experience and history to make an amazing third entry in the series&period; I&&num;8217&semi;m sure Sony could pull some strings and get Kojima over for a few days as well&comma; just for a bit of input&period; I would happily buy a <em>Zone of the Enders<&sol;em> game that&&num;8217&semi;s as difficult as <em>Dark Souls&&num;8211&semi;<&sol;em>as long as I could co-op it&excl; Let&&num;8217&semi;s get to building a mech&excl;<&sol;p>&NewLine;<h2>4&rpar; <em>Contra<&sol;em> &&num;8211&semi; D&period;I&period;C&period;E&period;<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;118118" aria-describedby&equals;"caption-attachment-118118" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-118118" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;08230227&sol;Contra&period;jpg" alt&equals;"&lpar;Contra - Konami&rpar;" width&equals;"960" height&equals;"600" &sol;><figcaption id&equals;"caption-attachment-118118" class&equals;"wp-caption-text">&lpar;<em>Contra<&sol;em> &&num;8211&semi; Konami&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The last time <em>Contra<&sol;em> was good was on the Nintendo DS and that is sad for a franchise that&&num;8217&semi;s added so many memories to my childhood&period; Hours would pass as my buddy and I entered the Konami code and trashed those damn aliens trying to take over our world&period; After playing through the campaigns of <em>Battlefield&colon; Hardline<&sol;em> and <em>Battlefield 1&comma; <&sol;em>I learned that D&period;I&period;C&period;E&period; can pen a pretty good tale&period; With this newfound story ability and possibly the humor of <em>Battlefield&colon; Bad Company<&sol;em> I could see a great next generation campaign from the studio&period; Nothing is more interesting than two friends taking on an alien swarm and saving the world&excl; Co-op would have to be a big part of the campaign and with all the technological advances we&&num;8217&semi;ve seen with this console generation&comma; I think the A&period;I&period; could be grand if you can&&num;8217&semi;t find a buddy to play with&period; I think a &&num;8216&semi;Horde Mode&&num;8217&semi; multiplayer in the vein of <em>Gears of War<&sol;em> would also be a welcome addition&period; Let&&num;8217&semi;s wait though and let D&period;I&period;C&period;E&period; decide what they want to put in the multiplayer&period; It&&num;8217&semi;d be a shame if we never got the <em>Contra<&sol;em> that I know they could develop for us&period;<&sol;p>&NewLine;<h2>3&rpar; <em>Silent Hill<&sol;em> &&num;8211&semi; Tango Gameworks<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;120804" aria-describedby&equals;"caption-attachment-120804" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-120804" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;07120657&sol;silent-hill-homecoming&period;jpg" alt&equals;"&lpar;Silent Hill - Konami&rpar;" width&equals;"960" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-120804" class&equals;"wp-caption-text">&lpar;<em>Silent Hill<&sol;em> &&num;8211&semi; Konami&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Tango Gameworks&&num;8217&semi; only release was one of the best survival horror releases of this decade&period; Shinji Mikami returned to the genre as the true master of horror and I would love to see him take a trip to Silent Hill&period; If you played through <em>The Evil Within<&sol;em> you know just how scared Mikami can make you&&num;8211&semi;plus you get to experience his love of chainsaws&period; <em>The Evil Within<&sol;em> has many psychological elements in the story and they were all effortlessly weaved across the many levels of the game&period; <em>Silent Hill<&sol;em> is one huge psychological mess&period; My interpretation is still that <em>Silent Hill<&sol;em> could be anywhere and if you&&num;8217&semi;re mentally unstable enough you get a free visit there&period; I&&num;8217&semi;m sure my interpretation may differ from yours&comma; but that is how I&&num;8217&semi;ve always seen it&period; Mikami is the man to bring this ailing franchise back from the fog and into the limelight&period;<&sol;p>&NewLine;<h2>2&rpar; <em>Suikoden<&sol;em> &&num;8211&semi; Square Enix<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;120811" aria-describedby&equals;"caption-attachment-120811" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-120811" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;07163205&sol;suikoden-2&period;jpg" alt&equals;"&lpar;Suikoden - Konami&rpar;" width&equals;"960" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-120811" class&equals;"wp-caption-text">&lpar;<em>Suikoden 2<&sol;em> &&num;8211&semi; Konami&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Square Enix has a vast vault of JRPG&&num;8217&semi;s that they can play with&comma; but <em>Suikoden<&sol;em> needs some love from someone&period; I figured since Square has over thirty years experience crafting compelling and gorgeous games why not give them Konami&&num;8217&semi;s flagship JRPG&quest; I mean&comma; they haven&&num;8217&semi;t used it since the PlayStation 2&period; I haven&&num;8217&semi;t played very much of the games&period; I have them downloaded onto my PS Vita and I am slowly succeeding boss after boss&comma; but so far I really enjoy the world they created&period; The world is full of danger but still gorgeous to behold&comma; even as a 16-Bit adventure&period; What I always thought was cool was the ability to carry over your save from game to game&period; It may seem normal now but this certainly wasn&&num;8217&semi;t the case at its release&period; I like games that continue the first tale with the character you have grown over the course of 40 hours or so&period; It&&num;8217&semi;s like raising a son and getting them to high school when the games let you transfer saves&comma; or at least that&&num;8217&semi;s how it feels to me anyway&period;<&sol;p>&NewLine;<h2>1&rpar; <em>Castlevania<&sol;em> &&num;8211&semi; Platinum Studios<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;120814" aria-describedby&equals;"caption-attachment-120814" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-120814" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;07164306&sol;E3-2013&lowbar;alucard&period;jpg" alt&equals;"&lpar;Castlevania&colon; Lords of Shadow 2 - Konami&rpar;" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-120814" class&equals;"wp-caption-text">&lpar;<em>Castlevania&colon; Lords of Shadow 2<&sol;em> &&num;8211&semi; Konami&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Platinum Studios has been impressing us with their insanely fast battle action for quite a few years&period; I cannot think of a better developer for one of Konami&&num;8217&semi;s flagship titles&period; I enjoyed what Konami tried to do with <em>Lords of Shadow<&sol;em>&comma; but it didn&&num;8217&semi;t feel right&period; The difficulty would spike and make the game insanely aggravating&period; Platinum somehow has mastered dialing the difficulty to perfection within the level design and the boss battles&period; My first epic experience with Platinum&&num;8217&semi;s design was Vanquish&period; The game was so fast and furious that at times I would have to pause playing and relax a bit&period; The game was so fast and flashy that I would need a break&period; I would like to see Platinum put some fast moves onto Simon Belmont and breathe some new life into this beloved Dracula themed series&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>Did I get them all or did a mis-match a few&quest; Let me know in the comments or on Twitter <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Superjerry13">&commat;SuperJerry13<&sol;a>&period; You can also follow me on Twitter and check out what I&&num;8217&semi;m playing or in the middle of reviewing&excl;<&sol;p>&NewLine;

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