5 Mechanics That Have Made Gamers and Gaming Soft

(South Park)

<p>Video games have become easier with each new console generation&period; I understand that it&&num;8217&semi;s all part of the business&&num;8211&semi;you don&&num;8217&semi;t want to alienate an entire swath of the population because they are crappy at gaming&period; However&comma; when I jump back a few generations to enjoy some of my older titles&comma; there are times when I have trouble&period; It made me realize how weak we have become as gamers and how thankful I am that games like <em>Dark Souls<&sol;em> exist to remedy that&period; But just what are these modern games doing that have made them so effortless in comparison with their aged brethren&quest; I can name five&colon;<&sol;p>&NewLine;<h2><strong>1&rpar; Regenerating Health<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;123393" aria-describedby&equals;"caption-attachment-123393" style&equals;"width&colon; 680px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123393" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;29234539&sol;mass&lowbar;pt1&lowbar;hud&lowbar;perc&lowbar;close&period;jpg" alt&equals;"&lpar;Mass Effect - Bioware&rpar;" width&equals;"680" height&equals;"342" &sol;><figcaption id&equals;"caption-attachment-123393" class&equals;"wp-caption-text">&lpar;Mass Effect&comma; Bioware&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I come from a time when you had to eat a chicken leg off the ground to get your health back&comma; and there were very few in the level to consume&period; This made getting through games like <em>Final Fight<&sol;em> and <em>Castlevania<&sol;em> almost impossible&&num;8211&semi;instead of relying on a health bar&comma; you had to rely on your skills&period; I didn&&num;8217&semi;t get to hunker down and wait for time to pass&semi; instead&comma; I memorized where enemies would spawn and mastered the art of two-button mashing&period; It is refreshing that a lot of games still cling to the health packs and herbs&comma; but the ones that shouldn&&num;8217&semi;t are the first-person shooters&period; I&&num;8217&semi;m pretty sure that in World War I no one healed themselves by sitting behind a rock for a few seconds&period; It would be much more realistic if you had to call a medic over to patch you up&comma; at least&period; That would make the game more challenging&comma; especially if your medic has a mortar drop on them&comma; then you would be out of luck&period; In the first level of <em>Battlefield 1<&sol;em>&comma; you would jump from soldier to soldier on the same battlefield&period; That really struck me&colon; you don&&num;8217&semi;t heal just by relaxing for a bit&comma; it takes a long time&comma; and in all wars&comma; not everyone comes back&period;<&sol;p>&NewLine;<h2><strong>2&rpar; Infinite Lives<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;123488" aria-describedby&equals;"caption-attachment-123488" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123488" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;31164406&sol;1-up&lowbar;mushroom&period;png" alt&equals;"&lpar;Super Mario Brothers - Nintendo&rpar;" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-123488" class&equals;"wp-caption-text">&lpar;Super Mario Bros&period;&comma; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Lives were a part of my video game experience since I first began playing&period; In most games&comma; you began with three&comma; and if you were lucky enough to find another&comma; you had better remember where it is in the level&period; There were also &&num;8220&semi;continues&comma;&&num;8221&semi; which means you didn&&num;8217&semi;t get to keep trying over and over whenever you wanted&period; You had to memorize the level fast and hope to God the final boss didn&&num;8217&semi;t destroy you with one hit&period; Nowadays when you die&comma; there really isn&&num;8217&semi;t that much of a consequence&comma; unless the game has really bad checkpoints or you forget to turn your auto save on in<em> Skyrim<&sol;em>&period; Infinite lives have made us soft and don&&num;8217&semi;t really add consequence to death&period; A few titles still do&comma; but not as many as there use to be&period; Can you imagine doing a <em>Dark Souls<&sol;em> run with only 5 lives and 3 continues&quest;<&sol;p>&NewLine;<h2>3&rpar; Two-Hour Tutorials<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;123507" aria-describedby&equals;"caption-attachment-123507" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123507" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;02011439&sol;Exploring-Video-Game-Tutorials-Metal-Gear-Solid-The-Standard&period;jpg" alt&equals;"&lpar;Metal Gear Solid - Sony&rpar;" width&equals;"640" height&equals;"449" &sol;><figcaption id&equals;"caption-attachment-123507" class&equals;"wp-caption-text">&lpar;Konami<em>&comma; <&sol;em>Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Today gamers have the joy of scrolling through countless lines of dialog that tell them exactly how to play the game without making a single mistake&period; They tell you how to jump&comma; how to crawl&comma; what to do with your weapons&comma; and so on&period; They practically play themselves&excl; Back in the day&comma; you would run to the right and hope for the best&period; I will concede that we only had two buttons to contend with&comma; but one wrong move back in the day and a Goomba would get you&period; I remember playing <em>Mega Man 2<&sol;em> when I was nine or so&comma; and I never had any idea which boss I should go after first&semi; it was always hit-and-miss&period; Now you are given a <a href&equals;"https&colon;&sol;&sol;07&period;gg&sol;calculators&sol;skill&sol;cooking">cooking calculator<&sol;a> or a map marker or some kind of breadcrumb trail for every in-game sequence&period; Gamers also have the internet today&comma; which helps them as well&period; Back then&comma; we were lucky to have glanced at a strategy guide&comma; since those were twenty extra bucks on top of the cost of the game&&num;8211&semi;an additional purchase that was nearly impossible to convince your parents to make&period;<&sol;p>&NewLine;<h2>4&rpar; Control Mapping<&sol;h2>&NewLine;<p><img class&equals;"size-full wp-image-123732" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;05164153&sol;N64-Controller-Gray&period;jpg" alt&equals;"N64 Controller - Nintendo" width&equals;"640" height&equals;"510" &sol;><&sol;p>&NewLine;<p>So I&&num;8217&semi;m playing through as many <em>Resident Evil<&sol;em> titles as possible this year&semi; I don&&num;8217&semi;t know why I have this itch to scratch&comma; but I&&num;8217&semi;m trying to scratch it by replaying my favorite games&period; I had just beaten the remake and decided to move on to the <em>Code Veronica<&sol;em> HD port on the Xbox 360&period; Since I was used to the remake&&num;8217&semi;s controls&comma; I attempted to choose a similar control scheme in <em>Code Veronica<&sol;em>&period; Unfortunately&comma; there are none&semi; I have to play this title the old fashioned way&period; I slowly got used to the old tank controls in the game&comma; but man was it a shock to me&period; It&&num;8217&semi;s amazing how swapping a few buttons on a control scheme can truly change the way you play&period; I&&num;8217&semi;m glad that we can do it now&comma; but I just find it hard to believe that I beat some of these games with their atrocious control layouts&period; Surprisingly&comma; I don&&num;8217&semi;t have carpal tunnel syndrome&comma; especially since I played a lot on my N64&period;<&sol;p>&NewLine;<h2>5&rpar; Auto Saves<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;123733" aria-describedby&equals;"caption-attachment-123733" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123733" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;05164500&sol;image&period;jpg" alt&equals;"&lpar;Resident Evil - Capcom&rpar;" width&equals;"640" height&equals;"423" &sol;><figcaption id&equals;"caption-attachment-123733" class&equals;"wp-caption-text">&lpar;<em>Resident Evil<&sol;em>&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>When I was a child&comma; there were very few games that could actually save&&num;8211&semi;most of the time your progress was lost when you shut the game off and sometimes a huge password was thrown at you before you fired down&period; Some cartridges had batteries that would let you save&comma; but sadly those have all passed on now&period; It wasn&&num;8217&semi;t until Sony&&num;8217&semi;s memory card that you could actually save your game at a specific point with ease&period; At that time&comma; saving your progress was considered easy&comma; but today it&&num;8217&semi;s gotten out of hand&period; We have been babied into the ability to save whenever and wherever we want&period; Back then we had to find a save point and hope we got to it before Mom called for supper&period; If you didn&&num;8217&semi;t make it&comma; you lost your progress or had to leave your machine on for a bit without your parents knowing&period; Autosaving and saving whenever you want makes gaming so much easier for us&comma; and I can attribute many autosaves to rescuing hours of progress that could have been lost to silly deaths&period; Even <em>Resident Evil<&sol;em> has gone away from the typewriter save and has an autosave now&comma; which takes away from the suspense of it all but made beating the Baker family a tad easier&period; It did give you a tape recorder to save&comma; but knowing there was an autosave had me throw caution to the wind&period;<&sol;p>&NewLine;<p>So&comma; am I right&quest; Have we been made softer by developers&quest; Let me know in the comments or on Twitter&comma;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Superjerry13"> &commat;SuperJerry13<&sol;a>&period;<&sol;p>&NewLine;

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