5 Terrible Video Game Mechanics

(NEW SUPER MARIOS BROS WII U - NINTENDO)

<p>Video games have been around for quite some time&comma; and in those years some new and intuitive mechanics have been invented&period; In the quest for developers to make the newest and more original game&comma; some terrible mechanics have been created&period; For the most part&comma; the crappy mechanics have been obliterated&comma; but some just linger there like a stale fart&period; These are the five game mechanics that I cannot stand and I just wish would go away&period;<&sol;p>&NewLine;<h2>5&rpar; Quick Time Events<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;110401" aria-describedby&equals;"caption-attachment-110401" style&equals;"width&colon; 2095px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110401 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03120014&sol;Resident-Evil-&period;png" alt&equals;"&lpar;&lt&semi;em&gt&semi;RESIDENT EVIL 5&lt&semi;&sol;em&gt&semi; - CAPCOM&rpar; mechanics" width&equals;"2095" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110401" class&equals;"wp-caption-text">&lpar;<em>RESIDENT EVIL 5<&sol;em> &&num;8211&semi; CAPCOM&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I don&&num;8217&semi;t mind quick time events if they are once in a while or make sense to the story&period; However&comma; when they are every other move in a game it can be grating&comma; especially if the game has terrible checkpoints&period; <em>Asura&&num;8217&semi;s Wrath<&sol;em> was a very fun QTE game&comma; and Capcom handled all the quick time events very well&period; I did get very tired of them while playing&comma; though&comma; and by the time I got to the end boss I was QTE&&num;8217&semi;d out&period; I just wanted to fight the boss normally and end my time with the game&period; Where I truly began to hate QTE&&num;8217&semi;s was at the end of <em>Resident Evil 5&period; <&sol;em>Capcom set up this beautiful set piece for the final battle with Wesker and what do I get stuck trying over and over&quest; Punching a friggin&&num;8217&semi; rock&excl; The first time I played through that game I swear it took me about half an hour to get the rock into the lava with steroid infused Chris Redfield&period; How can Capcom make a great game based solely on QTE&&num;8217&semi;s but ruin the end to another with the same thing&quest;<&sol;p>&NewLine;<h2>4&rpar; Stylus Character Controls<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;110403" aria-describedby&equals;"caption-attachment-110403" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110403 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03115952&sol;Zelda&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;THE LEGEND OF ZELDA&colon; SPIRIT TRACKS&lt&semi;&sol;em&gt&semi; - NINTENDO&rpar;mechanics" width&equals;"1920" height&equals;"1200" &sol;><figcaption id&equals;"caption-attachment-110403" class&equals;"wp-caption-text">&lpar;<em>THE LEGEND OF ZELDA&colon; SPIRIT TRACKS<&sol;em> &&num;8211&semi; NINTENDO&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The Nintendo DS is one of the best handheld consoles ever made&semi; it has great games and some of the best franchises on it&comma; but one of the dumbest control schemes&period; Why in God&&num;8217&semi;s name would I want to move little Link around Hyrule with a pen&quest; I&&num;8217&semi;m yet to beat both of the DS <em>Legend of<&sol;em> <em>Zelda<&sol;em> games because I can&&num;8217&semi;t stand using my stylus to control Link&period; I even have to attack with the stylus and it loses the precision of normal button mashing fighting&period; The only game that I am currently enjoying with the stylus control is <em>Sonic Chronicles&colon; The Dark Brotherhood<&sol;em>&comma; only due to the fact that combat isn&&num;8217&semi;t used with the stylus&period; It still feels unnatural moving Sonic very slowly with the stylus&comma; but Bioware&comma; in leaving battles out of the stylus equation&comma; was very smart&period;<&sol;p>&NewLine;<h2>3&rpar; Underwater Levels<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;110436" aria-describedby&equals;"caption-attachment-110436" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110436 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03115713&sol;TMNT&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;TEENAGE MUTANT NINJA TURTLES&lt&semi;&sol;em&gt&semi; - KONAMI&rpar; mechanics" width&equals;"1920" height&equals;"1083" &sol;><figcaption id&equals;"caption-attachment-110436" class&equals;"wp-caption-text">&lpar;<em>TEENAGE MUTANT NINJA TURTLES<&sol;em> &&num;8211&semi; KONAMI&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Underwater levels have given me nightmares since <em>Super Mario Brothers <&sol;em>was released&period; I remember dreading to see that I had to swim with Mario and make sure that the &&num;8220&semi;floaty&&num;8221&semi; controls didn&&num;8217&semi;t get me killed&period; Those were the levels I dreaded so much&comma; and I still dread them to this very day&period; It&&num;8217&semi;s not just the Mario water levels&comma; it is all water levels&period; The water level in <em>Conker&&num;8217&semi;s Bad Fur Day<&sol;em> took me a week or two to beat&period; I&&num;8217&semi;m yet to beat the <em>Crash<&sol;em> <em>Bandicoot&colon; Warped<&sol;em> one&period; I even groaned when <em>Uncharted<&sol;em> <em>4<&sol;em>&&num;8216&semi;s second level was a water level&semi; even Nathan Drake couldn&&num;8217&semi;t make me not dread my time under the sea&period; I&&num;8217&semi;m just glad there have been no <em>Resident Evil<&sol;em> scenarios underwater &&num;8211&semi; that would upset me greatly&period;<&sol;p>&NewLine;<h2>2&rpar; Escort Missions<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;110405" aria-describedby&equals;"caption-attachment-110405" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110405 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03115933&sol;Resident-Evil-4&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;RESIDENT EVIL 4&lt&semi;&sol;em&gt&semi; - CAPCOM&rpar;mechanics" width&equals;"1920" height&equals;"1161" &sol;><figcaption id&equals;"caption-attachment-110405" class&equals;"wp-caption-text">&lpar;<em>RESIDENT EVIL 4<&sol;em> &&num;8211&semi; CAPCOM&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Back in the day&comma; escort missions were almost game breaking&period; The AI was so bad that I remember having to start levels over and over until the AI did what it was supposed to do&period; Nowadays&comma; they aren&&num;8217&semi;t too bad&period; I still dislike them&comma; though&period; In some games I have a hard enough time keeping myself alive&comma; much less so a shoddily programed AI&period; <em>Resident<&sol;em> <em>Evil<&sol;em> <em>4<&sol;em> comes to my mind the most when I think about escort missions&period; Getting Ashley through all the Las Plagas was such a chore seeing as she would just get picked up by anyone&period; I remember always finding the nearest dumpster and throwing her in so I could lay waste to all the enemies&comma; then going back to get her after everything was safe&period; I don&&num;8217&semi;t think I&&num;8217&semi;ve played an escort mission recently&comma; so that makes me think developers may be giving this mechanic the final boot&period;<&sol;p>&NewLine;<h2>1&rpar; Timed Missions<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;110406" aria-describedby&equals;"caption-attachment-110406" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110406 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03115916&sol;Dead-Rising&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;DEAD RISING 2&lt&semi;&sol;em&gt&semi; - CAPCOM&rpar;mechanics" width&equals;"1920" height&equals;"1185" &sol;><figcaption id&equals;"caption-attachment-110406" class&equals;"wp-caption-text">&lpar;<em>DEAD RISING 2<&sol;em> &&num;8211&semi; CAPCOM&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>These missions are my Kryptonite&period; In the vast majority of games that they are in&comma; those games are usually never beaten by me&period; I encountered one recently in <em>Spiderman<&sol;em>&colon; <em>Shattered Dimensions<&sol;em> and almost put the title away&comma; even though I knew I was two levels away from completing the game&period; I dug deep and ended up finishing the level and the game&comma; but I still cannot stand being timed during a game&period; What&&num;8217&semi;s even worse is if they &&num;8220&semi;checkpoint&&num;8221&semi; you at a terrible countdown time&period; That means you have to restart from the beginning and try and try again&period; I&&num;8217&semi;m yet to encounter an Xbox One or PS4 game with a timed mission&comma; so hopefully this and escort missions got dumped in the trash&comma; never to be seen again&period; I&&num;8217&semi;ve even heard that <em>Dead Rising 4<&sol;em> is finally ditching the whole timed thing&comma; which is great because it means I can finally beat a <em>Dead Rising<&sol;em> game&excl;<&sol;p>&NewLine;<p>Did I miss any game mechanics that you may hate&quest; If so please let me know in the comments&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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