5 Things I Hate About Current Generation Gaming

Destiny

<p><span style&equals;"font-weight&colon; 400&semi;">Sometimes I wonder how gaming has evolved into what it is today&period; There is so much that is wrong with it&period; I guess we have much to be thankful for&comma; so it’s hard to complain about some of the glaring flaws that hold back the industry we love&period; Surely our 1080p&comma; high frame rate experiences count for something&period; The medium has certainly progressed in a technological sense&period; But that doesn&&num;8217&semi;t mean that there isn&&num;8217&semi;t much left to ask of the gaming giants&comma; both when it comes to hardware and software progress&period; While I love the industry&comma; I have more than a few qualms with games and what has been seemingly accepted as modern gaming culture&period; Because I won&&num;8217&semi;t accept overlooking these issues&comma; here is my ungrateful list of things I hate about the current generation in gaming&colon;<&sol;span><&sol;p>&NewLine;<p><strong>1&period; Open-world Saturation<&sol;strong><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">People like levelling up their characters&comma; balancing and rebalancing statistics&comma; modifying weaponry&comma; purchasing and selling upgrades&comma; and travelling through wide&comma; open landscapes&period; I get it&period; Having full control over how you play a game or how you decide to accomplish missions <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">is a good thing<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; Just please stop implementing these systems in each and every triple A title&period;<&sol;span><&sol;p>&NewLine;<p>When <em>Quantum Break<&sol;em> released just a little while back&comma; I was thrilled at the thought of finally being able to play a game that doesn&&num;8217&semi;t let me off the leash&period; Not every game should be solely story focused&comma; but when done well&comma; a game with an intriguing plot and some damn-tight controls is my preferred flavour of gaming&period;<&sol;p>&NewLine;<p>I totally get the excitement of having control over your character and equipping him or her with the best arsenal of weaponry to suit your needs&&num;8211&semi;it makes you feel like the character is your own&period; The problem is that I often feel like a hamster spinning on a wheel for endless hours just to boost my stats&period; I hate when games feel like chores&comma; and most of the mission varieties in the latest games&comma; like <em>Far Cry Primal<&sol;em> and<em> The Division<&sol;em>&comma; include repeats of the same cyclical gameplay&period; And there is not much plot that unfolds past the opening scenes for many of these open world titles&period; You are forced to go far out of your way to collect the little tidbits of disjointed story scattered throughout the game world&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104711" aria-describedby&equals;"caption-attachment-104711" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104711 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03192440&sol;Far-Cry-Primal&period;jpg" alt&equals;"Far Cry Primal" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104711" class&equals;"wp-caption-text">Let&&num;8217&semi;s go get &&num;8217&semi;em pal&comma; just not for hours on end &lpar;Far Cry Primal&comma; Ubisoft&rpar;&period;<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><b>2&period; Multiplayer Only<&sol;b><&sol;p>&NewLine;<p>Please stop with this multiplayer-only approach&period; It completely removes the primary reason many folks purchase games&period; I still remember the days when multiplayer modes were just that&&num;8211&semi;they were often seen as additions to the meaty single-player storylines&period; The game was the single-player experience&comma; and the multiplayer was something you’d enjoy with a group of friends after the so-called main game burned you out&period;<&sol;p>&NewLine;<p>Now hold on&comma; I’m not saying that this is the right approach to modern gaming&comma; nor am I saying that it was right balance of modes for the time&period; Multiplayer gaming&comma; especially with the advent of superior online capabilities&comma; has truly come into its own&period; We often don’t think of competitive gaming as an afterthought anymore&comma; but I sure am starting to think that single-player campaigns are taking a backseat&period; Perhaps we should reflect on the importance of the single-player campaign and look to the past for inspiration&period;<&sol;p>&NewLine;<p>Just as we’ve recognized the importance of spending the due resources on creating multiplayer experiences&comma; dedicated single player modes should be included with games&period; Luckily our prayers are beginning to be heard&&num;8211&semi; the sequel to <em>Titanfall  <&sol;em>will be released with a campaign mode to appropriately explore the backstory of the mechanized universe&period; Unluckily we are still fed games that claim to be fun for solo players&comma; though they are mostly marketed for and best enjoyed by those who play in groups&&num;8211&semi;games like <em>Destiny<&sol;em> for example&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;68936" aria-describedby&equals;"caption-attachment-68936" style&equals;"width&colon; 800px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-68936 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05062130&sol;Destiny-Mars-BagoGames&period;jpg" alt&equals;"Destiny Mars BagoGames" width&equals;"800" height&equals;"465" &sol;><figcaption id&equals;"caption-attachment-68936" class&equals;"wp-caption-text">&lpar;Destiny&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><b>3&period; Wii U Gamepad <&sol;b><&sol;p>&NewLine;<p>The Wii U Gamepad&colon; once confused for being the actual console&comma; touted as a way to interact with games in an original and exciting manner&comma; and a method for playing entire games on your own screen while your girlfriend watches television&period; Unfortunately the Gamepad ended up being the companion to an underpowered console and nothing more than an overlooked map&sol;inventory screen&period; I guess I have to complement it on being a useful device when it comes to playing games off-screen&period; However&comma; I still don’t have a girlfriend&period; Thanks Nintendo&period;<&sol;p>&NewLine;<p>On the bright side&comma; some of the first party titles on the Wii U are fantastic&period; It’s just unfortunate that the controller is lacking in quality&period; It is too big to fit comfortably in my hands for extended periods of time&comma; and the battery life often prevents me from playing for long anyway&period; The concept of the controller is quite a good idea&comma; but some omissions&&num;8211&semi;a higher quality screen&comma; a multi-touch screen&comma; and analog triggers&&num;8211&semi;make it hard to believe that such a lacking device would be paired with a console during this generation&period;<&sol;p>&NewLine;<p>What’s even more offensive is the poor use of the untraditional controller&period; Only a few games&comma; like the Boost mode offered by <em>New Super Mario Bros&period; Wii U<&sol;em> and the stage creation modes offered by <em>Super Mario Maker<&sol;em>&comma; actually use the tech in a way that is both unique and relevant&period; Hopefully whatever plans Nintendo has for the NX will build on these positive features afforded by their current controller&period; For now&comma; the Wii U Gamepad is part outdated&comma; part underutilized&comma; and part underwhelming in innovation&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104714" aria-describedby&equals;"caption-attachment-104714" style&equals;"width&colon; 500px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104714 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03192410&sol;cube&period;jpg" alt&equals;"cube" width&equals;"500" height&equals;"500" &sol;><figcaption id&equals;"caption-attachment-104714" class&equals;"wp-caption-text">I love my Wii U&comma; but it&&num;8217&semi;s odd that I like playing it using a controller that is half my age&period;<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><b>4&period; Day One Patches and Updates<&sol;b><&sol;p>&NewLine;<p>I love that we can game in an age where it is possible to squash game-breaking bugs or tweak games for better performance&period; What disappoints me is having to constantly update games&comma; especially when purchasing them on launch day&period; The ultimate first-world problem&quest; I guess&period; But the point is that I paid full price as a fan of the series&comma; as opposed to the many who wait for a price drop&comma; and have to sit around for some time as my half-baked game finishes cooking&period;<&sol;p>&NewLine;<p>Some games have some extraordinarily large day one patches that make you wonder just how broken it would be without them&period; Patches and updates for small issues here and there&&num;8211&semi;or larger ones that turn up over the course of the game’s life&&num;8211&semi;are a healthy way to ensure the best quality out of our games&period; Having to ship them broken and then remedy the issue with massive patches is not my idea of the best use of the technology&period;<&sol;p>&NewLine;<p>Take <em>Borderlands&colon; The Handsome Collection <&sol;em>for example &lpar;hopefully it’s the worst of the bunch&rpar;&period; The port of the two Gearbox games had a day one patch of 16GB on Xbox One&period; Jack better be a real handsome dude if I’m to sit patiently as the game devours my hard drive&period; Realistic release dates need to be put in place by publishers so that devs aren’t stuck scrambling pre-launch and beyond&period; Small patches have a place in the gaming world&comma; but they need to be used sparingly&period;<&sol;p>&NewLine;<p><b>5&period; Pay Now&comma; Find out Later<&sol;b><&sol;p>&NewLine;<p>Yes Madame&comma; I would love to pay for my &dollar;60 meal up front&period; You know what&quest; I’ll do even better&&num;8211&semi;not only will I pay for my meal now&comma; but I want you to surprise me with a dish of your choosing&period;<&sol;p>&NewLine;<p>Sounds ridiculous&comma; doesn’t it&quest; Then why the heck are gamers expected to dish out coin for DLC packs before the core game is released and without any knowledge of what the additions will offer&quest; <em>Batman Arkham Knight<&sol;em> was a terrible offender of this back in April 2015&period; About two months before the release of the game&comma; incredibly vague details were given about the season’s pass&comma; yet the publisher’s were willing to charge those content-hungry fans over half of the cost of the actual game&period;<&sol;p>&NewLine;<p>I think this has all come out of crazed attempts to ensure that greedy business folk not only know how well their investment will perform&comma; but give their fidgety hands a little green up front&period; As I see it&comma; something like preordering once began to guarantee excited shoppers a copy of a chosen game&period; Today preorders don’t work like that at all&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104713" aria-describedby&equals;"caption-attachment-104713" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104713 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03192419&sol;Arkham-Knight&period;jpg" alt&equals;"Arkham Knight" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-104713" class&equals;"wp-caption-text">What&&num;8217&semi;s under the hood&quest; &lpar;Batman Arkham Knight&comma; Warner Bros&period;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I’ve yet to see a game that actually sold out on its launch day&&num;8211&semi;and even if some did&comma; there would always be more copies available at another nearby location or a different store&period; No&comma; today&comma; preorders are just a way to gauge how many copies of a game will sell&comma; and that’s why carrots&comma; like in-game bonuses&comma; are wiggled in front of our faces&period; Preorders establish a rough estimate of how much money a game will make during its opening days&comma; and while there is nothing truly heinous about that&comma; the idea of money up front has spiralled into these ludicrous season’s passes&period;<&sol;p>&NewLine;<p>Am I allowed to know what I&&num;8217&semi;m buying before I pay in advance for it&quest; Some publishers want us to eat whatever surprise they serve us&period; I&&num;8217&semi;ll take my money elsewhere&period;<&sol;p>&NewLine;

Exit mobile version