70’s Inspired Italian Action Game Milanoir Comes to Switch 2018

Publishing studio, Good Shepherd Entertainment, released a trailer announcing Milanoir‘s impending arrival on the Nintendo Switch in early 2018. It will also launch on PC in the same time frame. Milanoir is a pixel art action game inspired by the Italian crime dramas of the cinema’s golden era. Cited influences include Almost Human and Caliber 9.

With a funky soundtrack and distinct color palette, Milanoir is poised to elicit Quentin Tarantino vibes under the guise of a traditional convict released from prison tale. Milanoir features two player local co-op and an arena mode with a timer that increases after each kill. The Switch version lets two people play the campaign together with one Joy-Con in each hand.

Milanoir, Good Shepherd Entertainment

More about developer Italo Games:

The company bore out of a chance meeting between a designer and developer working within the same mobile gaming company in Milan, Italy. They recognized that they shared similar visions for a future game project. As a result, the duo hired a freelance pixel artist and found an Italian investor to make their dream game come true. Italo Games is a small company with the express purpose to craft games with strong narrative and aesthetics.

 

More about publisher Good Shepherd Entertainment:

Good Shepherd Entertainment publishes video games worldwide from independent developers. They operate a proprietary investment platform for the growing global market of investors looking for risk mitigation in the industry. Originally established under the name Gambitious BV, the brand began as an equity crowdfunding platform in 2011 in the Netherlands. They transitioned to publishing in 2014 with the launch of Train Fever–The first successfully published equity crowdfunded game. Good Shepherd has gone on to publish over a dozen games across eight digital platforms/storefronts. The founders of Croteam and Devolver Digital invested in Good Shepherd Entertainment, joining its management team in 2012. 2017 saw their rebranding as the publisher they are today.

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