Venture into the Borderlands: The Epilogue

<p class&equals;"western">I admit that it was only recently that I knew I wouldn&&num;8217&semi;t be able to end this series without doing a general review&period; The entire Let&&num;8217&semi;s Play has been a moment-by-moment perspective&comma; nitpicking the details without acknowledging how it all strings together&period; So I&&num;8217&semi;d like to finish this Let&&num;8217&semi;s Play with an over-all perspective&comma; peppered like dandruff with &OpenCurlyDoubleQuote;fun” facts about the Let&&num;8217&semi;s Play&period; Naturally&comma; if you&&num;8217&semi;re new&comma; it is never too late to begin reading&period; All the links at the bottom will take you to each part of my small adventure&period;<&sol;p>&NewLine;<p class&equals;"western">So what better place to start hacking away at with the nearest object in hand &lpar;a mug in case you&&num;8217&semi;re curious&comma; I like challenges&rpar; than gameplay&quest; Whenever I&&num;8217&semi;d shake the game violently in the search for anything broken&comma; like one does with a hard-drive &lpar;prior to it breaking anyway because you don&&num;8217&semi;t violently shake electrical goods&rpar;&comma; the gameplay was always the part that rattled uncomfortably&period; Although to really show how uncomfortable it is&comma; I think I&&num;8217&semi;m have to do it piece by piece&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99123" aria-describedby&equals;"caption-attachment-99123" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99123 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004949&sol;VitBEPic1&period;jpg" alt&equals;"borderlands 1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99123" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Roughly as uncomfortable as every interaction with Claptrap&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">The first part in this awkward affair is its first-person shooting nature and how it is married by RPG&period; I&&num;8217&semi;m still not particularly sure how the idea started&comma; or if <em>Borderlands<&sol;em> even did kick off the idea of an even balance of shooting things and RPGs&period; What I can say is I believe it doesn&&num;8217&semi;t entirely work&semi; I think blending genres together ends in one of three outcomes&colon;<&sol;p>&NewLine;<ol>&NewLine;<li>&NewLine;<p class&equals;"western">It ends up greater than the sum of its parts&period; Just something about adding one thing to another compliments it enough that it creates its own new genre entirely&period; It may not appeal to either audience&comma; but you can bet it&&num;8217&semi;ll have its own audience&period; One example would be survival-horror&comma; blending the horror sensation of mortal danger with the power-fantasy of action into a smoothie of murdering that which oppresses you until you get overwhelmed&period;<&sol;p>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<p class&equals;"western">It fails to add anything new&period; It only manages to give a dull time to two sets of audiences rather than a good time to one&period; It&&num;8217&semi;ll lack focus&comma; spread out resources&comma; and end up forgetting what sold a genre to its respective audience&period; Survival RPG is one example&comma; blissfully ignoring how RPG mechanics are often a product of time&comma; and Survivalism is usually a short-lived exercise in the universe hating you&period;<&sol;p>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<p class&equals;"western">They clash&period; Fortunately most games have avoided invoking this&comma; but there are still a few who thought it was worth a punt&comma; and fumbled so hard as to make an interpretive dance on how to make a bad game&period; In the end&comma; you&&num;8217&semi;re just a witness to two genres fighting for attention&period; Probably best to leave turn-based action games alone&comma; eh RONIN&quest;<&sol;p>&NewLine;<&sol;li>&NewLine;<&sol;ol>&NewLine;<p class&equals;"western"><em>Borderlands<&sol;em>&&num;8216&semi; attempt at combining FPS with RPG falls squarely and neatly into column 2&period; It has enough RPG elements to bog down the frothing-at-the-mouth twitchy FPS fans&comma; and it has enough shooting to dissuade those wanting to manage the various spreadsheets as to power-game to victory&period; Instead&comma; it never seems to provide much of interest from either genre and results in walking away feeling gross&comma; dejected&comma; and defeated&period;<&sol;p>&NewLine;<p class&equals;"western">I guess if I wanted to extract the perfect example of <em>Borderlands<&sol;em>&&num;8216&semi; confusion on how to balance FPS and RPG&comma; it would be with its collection of guns&period; I can&&num;8217&semi;t help but imagine Gearbox Software looked at each other and asked&colon; &OpenCurlyDoubleQuote;well&comma; what makes an RPG an RPG&quest;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Well&comma; don&&num;8217&semi;t they have procedurally generated weapons&comma; as you level up I mean&quest;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Of course&comma; so what if we procedurally generated guns&quest;”<&sol;p>&NewLine;<p class&equals;"western">Then from that train of thought&comma; <a href&equals;"http&colon;&sol;&sol;www&period;eurogamer&period;net&sol;articles&sol;2012-07-16-how-many-weapons-are-in-borderlands-2" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">you have over 17 million guns<&sol;a>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99124" aria-describedby&equals;"caption-attachment-99124" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99124 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004931&sol;VitBEPic2&period;jpg" alt&equals;"Borderlands 2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99124" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<figure id&equals;"attachment&lowbar;99125" aria-describedby&equals;"caption-attachment-99125" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99125 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004914&sol;VitBEPic3&period;jpg" alt&equals;"Borderlands 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99125" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>They feel that final reward you deserve for completing a DLC is playing 52 Gun Pick-Up&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">While this has been celebrated for its absolute freedom&comma; I think it&comma; in turn&comma; forgets about one of the biggest complaints about RPGs&colon; Item management&period; How it tends to go is this&colon; You&&num;8217&semi;ll fight enemies&comma; picking up uncommon or rarer items only&period; Then&comma; half an hour or so later&comma; you&&num;8217&semi;ll sift through your now-full inventory to see what to keep and what to sell&period;<&sol;p>&NewLine;<p class&equals;"western">You&&num;8217&semi;ll repeat this&comma; sometimes more often and rarely less often&comma; up to the point where you have more money than you know what to do with&period; After all&comma; you get better loot from enemies&sol;chests than by buying them&period; So you start actively ignoring loot unless it hits a much higher colour threshold&comma; and even then you&&num;8217&semi;ll just check if it is better than your current gun and move on&period; This is all in the name of measuring the numbers of your gun against the numbers of another gun&comma; to see which will help you decrease the enemy&&num;8217&semi;s health numbers faster than they decrease your health numbers&period;<&sol;p>&NewLine;<p class&equals;"western">What still confuses me the most about the boasting that went on&comma; is the idea that more choice increases the quality of the choice&period; However&comma; considering the nature of the generation of the choice&comma; that is not true&period; Let&&num;8217&semi;s consider the gun choice in <em>Borderlands 2<&sol;em> vs the guns choice in <em>Shadowrun&colon; Hong Kong<&sol;em>&period; Both games have different weapon types that offer different effects &lpar;which tie into character skills&rpar;and a natural progression&comma; as the more leveled you are&comma; the more hardier of a weapon you can use&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; while <em>Borderlands 2<&sol;em>&&num;8216&semi;s choice tends to be &&num;8220&semi;which one weapon&comma; out of several&comma; should you use for the next half an hour to a few hours&comma;&&num;8221&semi; <em>Shadowrun&colon; Hong Kong<&sol;em> does things differently&period; It distills weapon selection down to play styles&period; The best example is the handgun choice&period; By the end of the game&comma; you have three clear distinct choices&colon; You pick a pistol-shotgun that makes ranged fights a bad time&comma; you pick a revolver that does more damage but locks off skills that aid in landing multiple hits&comma; or you go with a normal pistol with a burst fire attack that lets you use all your pistol skills&period; After this potent choice&comma; you no longer have to concern yourself with juggling loot as you hit the top&period; In contrast&comma; <em>Borderlands 2<&sol;em> is purely a numbers game rather than a game of preference&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99126" aria-describedby&equals;"caption-attachment-99126" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99126 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004854&sol;VitBEPic4&period;jpg" alt&equals;"Borderlands 4" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99126" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>It starts off so easy&comma; and quickly descends into comparing elemental stuff on top of the various stats&period; Guns are rarely objectively better than others&period; <&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">So you have all the downsides of item management from an RPG&comma; and sadly without the interesting item choice because you&&num;8217&semi;ve bombarded the player with so much that the choice is meaningless&period; The differences blur and blend together&comma; making it harder to distinguish each weapon meaningfully&period; Even if you picked the one that isn&&num;8217&semi;t quite as good or you&&num;8217&semi;ve found something that clicks with you&comma;<em> Borderlands 2<&sol;em> will end up offering you a new gun anyway a short while later&period; I would have actually preferred it if they limited the weapon count to 100 at most of significantly different weapons&comma; rather than 17&plus; million guns that blur into mush&period;<&sol;p>&NewLine;<p class&equals;"western">There is also the gameplay problems of skill-tree imbalance &lpar;while not signifying intentional imbalancing&rpar;&comma; over-levelling via DLC&comma; and harder enemies usually just having more damage and more health on them&period; However&comma; I get the feeling I&&num;8217&semi;d be here all day if I was tearing this game down in the gameplay department&period; Suffice to say&comma; it isn&&num;8217&semi;t pretty&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; there is the writing&period; Contrary to the common opinion of <em>Borderlands 2<&sol;em>&&num;8216&semi;s writing &lpar;i&period;e&period; it is a dysfunctional family made up of memes&rpar;&comma; I actually found it interesting beyond just being a check list of &OpenCurlyDoubleQuote;here are things not to do&period;”<&sol;p>&NewLine;<p class&equals;"western">Let&&num;8217&semi;s get the obvious out the way&colon; The humour&period; The brand of humour here is that smarmy arrogant kind&comma; the one that is self-aware and self-demonstrating without side-stepping the reasons that make such tropes easy pray for observational comedians&period; It also has a box of referential humour&comma; a tweak of dark humour&comma; and a moment or three of other brands of humour&period; Will it win hearts and minds with its comedic routines&quest; No&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99127" aria-describedby&equals;"caption-attachment-99127" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99127 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004837&sol;VitBEPic5&period;jpg" alt&equals;"Borderlands 5" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99127" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>In fact&comma; it may make you lose your heart and mind&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">What it will manage to do is add colour and enjoyment to what is a slog of a game&period; The total of my play time according to Steam is 79 hours&comma; and as you may be able to tell from above I wasn&&num;8217&semi;t exactly impressed with the gameplay&period; However&comma; with the help of the various low-hanging fruit comedy acts&comma; the experience was made a lot easier to play through&period; On the surface&comma; &OpenCurlyDoubleQuote;making a game bearable” isn&&num;8217&semi;t too much of a task&period; The reality is that<em> Borderlands 2<&sol;em> is really&comma; really&&num;8230&semi; Well&comma; big&period; So to be able to fit humour in 40&plus; hours of gameplay without a single infamous comedy routine isn&&num;8217&semi;t just difficult&comma; but is also a hell of an achievement&period;<&sol;p>&NewLine;<p class&equals;"western">On the other end of the writing spectrum is where <em>Borderlands 2<&sol;em> makes some unusual gains and losses&colon; Drama&period; I admit this might be because I walked in not expecting anything more dramatic than &OpenCurlyDoubleQuote;THERE IS BAD GUY&comma; THEY KILL PEOPLE&comma; GO KILL HIM&excl;” so my expectations were so low as to rival film remakes&period; While about 3&sol;4s of the game is too afraid to drop the comedy act to depict something else&comma; ¼ is still an impressive quantity for a game like <em>Borderlands 2<&sol;em>&period; Amongst this there are two moments that stand out the most for me&comma; although I struggle to think of any more dramatic moments of note beyond said two&period;<&sol;p>&NewLine;<p class&equals;"western">The first was Angel&&num;8217&semi;s death&period; From the moment the elevator begun to hum downwards&comma; I started to get the feeling something was wrong&period; The way Angel talks to you&comma; you get the feeling it wouldn&&num;8217&semi;t be as simple as &OpenCurlyDoubleQuote;walk in&comma; turn off machine or shoot siren driven mad&comma; and go home for some pink lemonade&period;” It only fully sinks in how horrid of a situation you&&num;8217&semi;ve found yourself in once it is revealed you must kill Angel by turning off her life-support machine&comma; the revelation that she is Handsome Jack&&num;8217&semi;s daughter being stacked on top&period; So you&&num;8217&semi;re trying to grant someone death during a 10 minute battle&comma; while Angel&&num;8217&semi;s father begs for you not to do it&period; Needless to say it is satisfying in how uncomfortable the situation is&period;<&sol;p>&NewLine;<p class&equals;"western">It only then serves as a let down&period; <em>Borderlands 2<&sol;em> continues on in its humour as though nothing happened after stumbling around Sanctuary&comma; helping people grieve for Rolo the Plot Vehicle&period; I wouldn&&num;8217&semi;t have expected <em>Borderlands 2<&sol;em> to drop its humour altogether&comma; but I would have appreciated if the game&&num;8217&semi;s tone shifted slightly to acknowledge the events that had just occurred&period; Rather than Handsome Jack continuing on his better-than-thou humour&comma; he instead became more serious and less emotionally stable for the final part&period; Even if you assume Handsome Jack used his daughter&comma; I would have at least expected fury at having a valuable tool being destroyed&period; Instead&comma; you get a brief&comma; cold statement hinting you took the last thing he had left to lose&comma; and he&&num;8217&semi;s back to being smart-arse&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99128" aria-describedby&equals;"caption-attachment-99128" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99128 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004820&sol;VitBEPic6&period;jpg" alt&equals;"Borderlands 6" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99128" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>I had hoped for more moments like this&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">The second moment was in the previous part&comma; in the form of the game&&num;8217&semi;s final goodbye to itself&period; I think Tiny Tina being torn up about losing Roland by the end of Tiny Tina&&num;8217&semi;s Assault on Dragon Keep was the closure I had hoped the main game would have been able to provide itself&period; Despite that&comma; it is better late than never coming&comma; and I appreciate the perhaps-soppy message about &OpenCurlyDoubleQuote;you have to accept death&comma; but it doesn&&num;8217&semi;t mean you have to let go of the person&period;”<&sol;p>&NewLine;<p class&equals;"western">In both instances&comma; I greatly appreciate the game leaving humour alone for the scene&period; I have seen it a few times where a media piece &lpar;game&comma; film&comma; TV show&comma; etc&rpar; has been balancing humour and drama&comma; but then gets too anxious at having a pure tragic moment that they get fidgety and decide on doing the equivalent of attempting humour at a funeral&period;<&sol;p>&NewLine;<p class&equals;"western">On top of this&comma; most of the characters have an unexpected amount of depth&period; As predicted&comma; the protagonists may as well have been a block of tofu running around avoiding zombies for all the interaction and characterisation they showed&period; Despite this&comma; the NPCs usually have arcs and depth to their actions&period; Even the ones that function as a humour delivery device &lpar;e&period;g&period; Ellie&comma; Moxi&comma; and Scooter&rpar; exist as something more than walking caricatures looking to inject humour&period; Handsome Jack is the pinnacle of this&comma; but then again&comma; talking about that would involve a lot of repeating myself&period;<&sol;p>&NewLine;<p class&equals;"western">The final form of <em>Borderlands 2<&sol;em> is an unexpected enjoyable time&period; I admit that I would have burned out if I wasn&&num;8217&semi;t committed to completing the Venture into the Borderlands series &lpar;Cap Scar&&num;8217&semi;s Booty Treasure being the cut off point without a doubt&rpar;&comma; but it wasn&&num;8217&semi;t so tedious as to inspire frustration&comma; sighs&comma; and loathing&period; I know the humour would have been a lot more biting and I wouldn&&num;8217&semi;t have been able to properly analyse after a while if I didn&&num;8217&semi;t like the game&period; If I had to give a rough review score&comma; it&&num;8217&semi;d probably hit about a 7 or a 7&period;5 if you can team up with others who are happy to burn 40&plus; hours with you&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99129" aria-describedby&equals;"caption-attachment-99129" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99129 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004802&sol;VitBEPic7&period;jpg" alt&equals;"Borderlands 7" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99129" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Please&comma; can we not have a conversation about review scores&quest; I know scores are overly simplistic&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">So we arrive at the end of Venture into the Borderlands&period; The total play time was 79 hours and had 1413 screenshots done for it &lpar;most of which was trying to capture a very particular moment&rpar;&period; In terms of &OpenCurlyDoubleQuote;what now&comma;” well&comma; first I really need a break&period; It was a time consuming project&comma; spending at least 5 hours playing the game and then over four hours writing&comma; editing&comma; and formatting &lpar;including posting&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">After that&comma; well&comma; we&&num;8217&semi;ll see really&period; I&&num;8217&semi;d like to experiment in the future with video content more &lpar;something <em>Borderlands 2<&sol;em> made difficult to do due to the length&rpar;&period; Although&comma; considering how much I dissected <em>Borderlands 2<&sol;em>&comma; I&&num;8217&semi;ll definitely want something different to discuss game design with&period; I also hope to do more collaborative pieces&comma; as I believe the sharing of ideas may lead to a better analysis&period; Besides the list of things I&&num;8217&semi;d like to do&comma; I don&&num;8217&semi;t have anything planned&comma; and I&&num;8217&semi;m still hunting for the perfect game to analyse next if I continue on&period; So if you have any ideas&comma; post in the comments below&period; Although&comma; if you want to keep up-to-date on the next Venture Into series&comma; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Riobux" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">feel free to follow me on Twitter<&sol;a>&comma; where I&&num;8217&semi;ll likely set up a poll what to do next&period;<&sol;p>&NewLine;<p class&equals;"western">Before I shuffle off and leave you be&comma; just a &OpenCurlyDoubleQuote;quick” soppy paragraph&colon; I would like to share a huge thanks to everyone who read through this series from beginning to end&period; I admit it has been a wordy time&comma; but I hope it was as enjoyable for you as it was time-consuming for me &lpar;as well as enjoyable&comma; I really did have a blast doing it&rpar;&period; When I started&comma; I thought I would maybe get an audience of about 10 people at most&period; Instead&comma; Part 8 has 282 page views on one site I post this series on&comma; as of writing this&period; So&comma; again&comma; thank you for your time&comma; honestly&period; It means a lot to me&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99130" aria-describedby&equals;"caption-attachment-99130" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99130 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004745&sol;VitBPic8&period;jpg" alt&equals;"Borderlands 8" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99130" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Goodbye&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">With that&comma; it is time we go&period; Our Venture into the Borderlands is at an end as we&&num;8217&semi;ve explored all there is to explore&period; Again thank you&comma; and good night&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;99131" aria-describedby&equals;"caption-attachment-99131" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-99131 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;04004724&sol;VitBPart11Pic14&period;jpg" alt&equals;"Borderlands 9" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-99131" class&equals;"wp-caption-text">&lpar;Borderlands 2&comma; 2K Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-borderlands-part-1-funny-little-robot&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 1&colon; Funny Little Robot<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-borderlands-part-2-rolands-disapproving-gaze&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 2&colon; Roland’s Disapproving Gaze<&sol;a><&sol;strong><&sol;em>&rsqb; <em>&lbrack;<strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-3-the-worst-fear-loathing-tribute-band&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 3&colon; The Worst Fear &amp&semi; Loathing Tribute Band<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-4-tiny-tinas-troubling-teenage-temperament&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 4&colon; Tiny Tina’s Troubling Temperament<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-5-caps-lock-is-cruise-control-for-humour&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 5&colon; CAPS LOCK IS CRUISE CONTROL FOR HUMOUR<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;96409-2&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 6&colon; There’s Brakes on the Plot<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-borderlands-part-7-fear-gives-men-wings&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 7&colon; It’s Fear That Gives Men Wings<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-8-the-end-of-handsome-jack&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 8&colon; The End of Handsome Jack<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<em><strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-9&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 9&colon; Big Problems in a Big Hunt<&sol;a><&sol;strong><&sol;em>&rsqb; &lbrack;<strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-10-hunting-for-seasonal-heads&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 10&colon; Hunting for Seasonal Heads<&sol;a><&sol;strong>&rsqb; &lbrack;<strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-the-borderlands-part-11-finale&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Part 11&colon; Finale<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;

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