Retro Review: Fast Racing Neo Review | A Hardcore Nostalgia Trip

<p>When I took off for the first time in <em>Fast Racing Neo<&sol;em>&comma; the new game by indie developer Shin&&num;8217&semi;en for the Wii U&comma; the world sped passed and I was blown away by the sheer speed of the game&period; This feeling only grew as I hit my first color-specific speed strip and blasted passed an AI racer using boost&period; It&&num;8217&semi;s truly difficult to put into words how utterly insane it feels to be racing that fast&period; This speed&comma; the unquestionable core feature of the game&comma; is both its most addicting asset and an aggressive obstacle to being a truly excellent racing game&period;<&sol;p>&NewLine;<p>It may be difficult to tell from video clips and audio samples&comma; but <em>Fast Racing Neo<&sol;em> is <em>not<&sol;em> an <em>F-Zero<&sol;em> game&period; <em>F-Zero<&sol;em>&comma; the racing series lauded by many as the spark which reignited the dying racing genre&comma; debuted on the SNES in 1990&period; The last console <em>F-Zero<&sol;em> game&comma; <em>F-Zero GX<&sol;em>&comma; appeared on the Nintendo Gamecube in 2003 and was developed by Sega Amusement Vision&period; That game was celebrated for its strong graphics and story mode&period; Every game in the series has been criticized for high levels of difficulty&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;97093" aria-describedby&equals;"caption-attachment-97093" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97093" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04094130&sol;screenshot13&period;jpg" alt&equals;"screenshot13" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-97093" class&equals;"wp-caption-text">The worlds within Fast Racing Neo look great on the Wii U&period; &lpar;<em>Fast Racing Neo<&sol;em>&comma; Shin&&num;8217&semi;en Multimedia&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Fast Racing Neo<&sol;em> takes a lot of the good &lpar;and some of the bad&rpar; from the <em>F-Zero<&sol;em> series and brings it into modern gaming&period; Graphically&comma; the Wii U utilizes its HD graphics to great effect as racing ships glimmer and shine in nice detail&comma; and the worlds around the tracks &lpar;when they aren&&num;8217&semi;t just blurs whipping past&rpar; are colorful&comma; vibrant&comma; and fully realized&period; Audio is a treat as many sound effects offer nice callbacks to an era of arcade racing &lpar;Fun Fact&colon; Jack Merluzzi&comma; voice actor of <em>F-Zero GX<&sol;em> fame&comma; voices the announcer in <em>Fast Racing Neo<&sol;em>&rpar;&period; Even the game modes offered hearken to a time of retro arcades and gaming cabinets with a single player &&num;8220&semi;championship&&num;8221&semi; mode&comma; a multiplayer offering&comma; and an extremely difficult Hero Mode&period;<&sol;p>&NewLine;<p>However&comma; for all of the nostaliga-laden positives that <em>Fast Racing Neo<&sol;em> brings to the table&comma; the fundamental gameplay can be a mixed bag&period; Its primary single-player mode&comma; championship&comma; has the player race against nine other AI racers in a four-track race&period; Completing the cup in the top 3 unlocks the next cup and&comma; subsequently&comma; the next four race tracks&period; After completing four cups &lpar;sixteen tracks&rpar;&comma; the game unlocks the next of three difficulty levels&period; All of this is standard arcade racing practice&period;<&sol;p>&NewLine;<p>What makes <em>Fast Racing Neo<&sol;em> unique is its approach to color-based speed strips&comma; called &&num;8220&semi;phasing&period;&&num;8221&semi; A click of the L1 button on the Wii U Gamepad changes the energy around the player&&num;8217&semi;s racer from blue to orange and back again&period; Matching the color of the racer to the color of strips on the track as you drive over them gives a major boost&period; Combining this &&num;8220&semi;color boosting&&num;8221&semi; with the racer&&num;8217&semi;s natural boost&comma; which is built up by collecting bubbles along the track&comma; can allow the player to boost very fast for long stretches of the race&period; This &&num;8220&semi;color boosting&&num;8221&semi; is fun for a time&comma; particularly in the first few hours of the game&comma; but the novelty wears off&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;97094" aria-describedby&equals;"caption-attachment-97094" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97094" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04094115&sol;screenshot25&period;jpg" alt&equals;"screenshot25" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-97094" class&equals;"wp-caption-text">10th place is where players will spend a lot of their time&period; &lpar;<em>Fast Racing Neo<&sol;em>&comma; Shin&&num;8217&semi;en Multimedia&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Racing at extreme speeds is&comma; admittedly&comma; quite addicting&comma; but it poses many problems and gets frustrating a bit too often&period; This leads to <em>Fast Racing<&sol;em> <em>Neo<&sol;em>&&num;8216&semi;s main single-player problem&colon; the game can be brutally difficult&comma; not unlike the <em>F-Zero<&sol;em> series it seeks to emulate&period; Even in the novice cups&comma; the game demands regular repetition from the player in order to pass the track&comma; let alone master it&period; For all of the times speed is fun and empowering&comma; it can also be a game-ender&period; Going too fast into a wall can cause an explosion&comma; and many times one or two crashes can mean a devastating defeat against the game&&num;8217&semi;s difficult AI opponents&period;<&sol;p>&NewLine;<p>While this difficulty might be a selling point for those select few who wish to overcome the game&&num;8217&semi;s demanding challenges&comma; it will turn away most casual players after the first two cups&period; The rewards of more race ships and even higher levels of difficulty simply aren&&num;8217&semi;t enough to hold the attention of casual players through the rigorous &&num;8220&semi;novice&&num;8221&semi; levels&period; This difficulty isn&&num;8217&semi;t a flaw in design&comma; however&semi; it&&num;8217&semi;s obviously intentional&period;<&sol;p>&NewLine;<p>Here&&num;8217&semi;s why this may be a problem&colon; Nintendo has developed a loyal audience on their fun&comma; accessible characters and their appeal to casual gamers&period; Beyond the first two cups&comma; this is not a game for casual gamers&period; A game with this level of difficulty might be more at home on the Playstation or the Xbox&period; Or&comma; if Shin&&num;8217&semi;en&comma; a developer known for their Nintendo Console games&comma; wished to stay with Nintendo&comma; they might benefit from an easier novice level and a better tutorial&comma; at the very least&period;<&sol;p>&NewLine;<p>That being said&comma; the difficulty of the single-player mode is at least an active choice&period; However&comma; the four-player multiplayer mode is difficult in an almost unplayable way&period; That which made the single-player campaign endearing&comma; namely&comma; the incredible speed&comma; is the local multiplayer&&num;8217&semi;s demise&period; Even on a 55&&num;8243&semi; HDTV&comma; going that fast on four-way split-screen makes it ridiculously difficult to see&comma; leaving this mode borderline broken&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;97096" aria-describedby&equals;"caption-attachment-97096" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97096" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04094059&sol;screenshot24&period;jpg" alt&equals;"screenshot24" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-97096" class&equals;"wp-caption-text">The potential is present&comma; but split-screen doesn&&num;8217&semi;t do <em>Neo<&sol;em> justice&period; &lpar;<em>Fast Racing Neo<&sol;em>&comma; Shin&&num;8217&semi;en Multimedia&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In the same argument that Nintendo is the home for casual gamers&comma; it can also be said that Nintendo is the home for casual local multiplayer&period; Games such as <em>Mario Party<&sol;em> and&comma; perhaps of more consideration here&comma; <em>Mario Kart<&sol;em> make Nintendo the place to go for a fun split-screen experience&period; It&&num;8217&semi;s admirable that Shin&&num;8217&semi;en added in a local multiplayer mode in a time when online gaming is so prominent&comma; but the mode just isn&&num;8217&semi;t fun when you&&num;8217&semi;re battling for 7th-10th place because of problems outside of your control&period;<&sol;p>&NewLine;<p>Other modes are also available in <em>Fast Racing Neo&comma;<&sol;em> though none really add much to the experience&period; Hero Mode is the most difficult mode&comma; as the boost meter becomes a shield meter as well&comma; and one false move can mean destruction and a complete loss of the race&period; An online multiplayer mode allows for you to race against others and gain online points and levels&period;<&sol;p>&NewLine;<p><em>Fast Racing Neo<&sol;em> poses a unique challenge for a video game critic&comma; as many of the potential problems with this game are intentional&period; Many things work well in <em>Fast Racing Neo<&sol;em>&comma; particularly in homage to the racing games of old&period; The graphics are nice&comma; the sound is detailed&comma; and the gameplay is built on a solid concept&period; Unfortunately&comma; an almost unplayable local multiplayer mode and a series of excess modes add little to the game overall&period; Finally&comma; the game&&num;8217&semi;s aggressive difficulty will keep the best <em>Fast Racing <&sol;em><em>Neo<&sol;em> has to offer from Nintendo&&num;8217&semi;s mostly casual fan base&comma; although gamers searching for a true <em>F-Zero<&sol;em> successor will be happy to find that the sense of challenge has not been lost here&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A Wii U code for Fast Racing Neo was provided by Shin&&num;8217&semi;en Multimedia  for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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