A Horrifying Playdate – Emily Wants To Play Review

<p>We&&num;8217&semi;ve seen a multitude of <em>P&period;T&period;<&sol;em> clones with the news of <em>Silent Hills<&sol;em> being cancelled&period; This is a meaningful sacrifice with the likes of <em>Allison Road<&sol;em> and <em>Routine<&sol;em> coming out next year&comma; and others have increased the tension and horror with the <em>P&period;T&period;<&sol;em> framework as well&period; Other indie developers have tried this tactic for horror games and what we get is often not that great&period; <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;416590&sol;">Emily Wants To Play<&sol;a><&sol;em> is set to unnerve and wreck your sleep pattern for the next fortnight&period; Does it achieve its goal&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;416590&sol;ss&lowbar;4119dd162a74b9f091456017ea889b1190fa62cc&period;1920x1080&period;jpg&quest;t&equals;1449764421" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">The house from the mid 2000&&num;8217&semi;s game engine &lpar;Emily Wants To Play&comma; SKH Apps&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You play as a humble pizza guy finishing off his late shift when you unexpectedly wander into a house that harbors a dark secret&period; Soon you’ll begin to notice an eerie presence in the house with strange noises&comma; discovering audio tapes detailing sinister happenings&comma; and crude drawings that some preschool councilors would find alarming&period; As the clock strikes 12 midnight&comma; the games begin and you’ll make contact with sinister new play buddies&period;<&sol;p>&NewLine;<p>The game is divided into multiple chapters as the clock hits each hour until sunrise&comma; with a new horror appearing each time the clock bell rings&period; The initial set up pushed through some hammy gimmicks with loud thuds and bangs&comma; doors opening and closing&comma; and sightings of the characters from the corner of your eye&period; These tactics are cheesy yet strangely effective as a setup for things to come&period; There are a  number of entities who torment you during your time in the house&comma; demanding you play sick&comma; twisted games with them&semi; In order to avoid a horrid death &lpar;and jump scares&rpar;&comma; you have to play correctly&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;416590&sol;ss&lowbar;f44446b8c302e0a7b14e6d4f44d8ef58552839df&period;1920x1080&period;jpg&quest;t&equals;1449764421" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">You don&&num;8217&semi;t look creepy at all&&num;8230&semi; &lpar;Emily Wants To Play&comma; SKH Apps&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As I said before&comma; each hour presents a new entity and new challenges to work out and overcome&period; It might take some time to figure out how to beat each character&period; Tips can be found in various locations like a white board in the kitchen&comma; and once you figure out each problem you can beat the creatures at their own game&period; It all sounds like a great experience&semi; The concept&comma; along with some gameplay features&comma; is interesting&period; It’s just the game has one major problem&colon;<&sol;p>&NewLine;<p>It’s incredibly repetitive&excl;<&sol;p>&NewLine;<p>What<em> Emily Wants To Play<&sol;em> does on paper sounds pretty good&comma; but its execution is flawed&period; These encounters are overly drawn out with no real changes to their tactics&comma; and each chapter requires you to rinse and repeat the same actions way too many times&period; There were some interesting dynamics when the characters would turn off the lights to test your reactions and promote a genuine scare&comma; but even these tricks become predictable and tiresome&period; The only time the structure of game changes is towards the end where you play a twisted game of hide and seek with the infamous Emily&period; Your task is to find her at different points in the house within a time limit&comma; otherwise it’s instant death&period; Not only do you have to find her a ridiculous number of times&comma; but I often found that she doesn’t actually pop into the map itself&period; It actually doesn&&num;8217&semi;t matter how many times you find Emily in a stage&comma; though&semi; I found her at least 12 times during one stage and it didn&&num;8217&semi;t end&period; The stages are all timed&comma; and you can actually cheat the game&&num;8217&semi;s logic by wasting time until the end to look for Emily&comma; and you&&num;8217&semi;ll win regardless&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;416590&sol;ss&lowbar;ba4d454bb83acb8d7e6f7a706c9d3978ca2eebc0&period;1920x1080&period;jpg&quest;t&equals;1449764421" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Perfect place for a child to play&excl; &lpar;Emily Wants To Play&comma; SKH Apps&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Unfortunately&comma; this didn&&num;8217&semi;t change the great number of annoying jump scares&comma; resulting in restarting the stage from the beginning&period; The game pushes a number of cheap tactics on you to ensure your experience lasts as long as possible&period; My time lasted at least five hours&comma; but 90&percnt; of that was repeating certain&comma; long winded stages over and over again &&num;8212&semi; Rather painfully&period; The last few stages are a joke and even more proof of this flawed design&semi; It throws everything at you in one stage&comma; making the whole thing unbalanced&period; You’re tasked with finding a ghostly child in the house while three other entities come after you&period; Each entity has its own behavioral patterns&comma; requiring very different tactics to avoid their deathly jump scares&period; One requires you to stand still&comma; and then another can pop up in the same area that demands you run away from it&period; It&&num;8217&semi;s very unbalanced&comma; and the fact that the game drags these segments out so long makes it infuriating as well as boring&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;416590&sol;ss&lowbar;dcc535edb3c0b14a62d691a9632e93ce4fce3f87&period;1920x1080&period;jpg&quest;t&equals;1449764421" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Thanks for ordering our jump scares &lpar;Emily Wants To Play&comma; SKH Apps&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Aside from the character models looking bland and laughably goofy&comma; the jump scares end up being funnier after the first few times&comma; and then they get more annoying than scary&period; The sound design is one of the benefiting aspects to the game&comma; with a host of effects like creaks&semi; whispers and demonic chanting near the end make things much more intense as well&period; Other than Chester’s laugh&comma; it’s pretty hysterical&comma; with some bland voice acting and unpleasantly high pitched screams&period; However&comma; the random actions such as the lights turning off and the appearance of the entities make for a startling reaction from the players&comma; but towards the later stages of the game this becomes more annoying and boring&period;<&sol;p>&NewLine;<p><em>P&period;T&period;<&sol;em> worked so well due to its highly unpredictable nature and its many twists as you progressed&period; <em>Emily Wants To Play<&sol;em> tries the same format by introducing new elements for a greater dynamic&comma; but it’s all too similar and infuriatingly repetitive and long winded&period; The finale is nothing special and just adds to the frustration of finishing the game&period; There was potential here to make a really interesting horror game that changes and keeps you on your feet&comma; but it becomes a mash up of jump scares and long&comma; drawn out peek a boo gameplay&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC copy of Emily Wants To Play was provided by SKH Apps for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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