A Serious Approach to Absurdity – Guns, Gore and Cannoli (PS4) Review

<p>There&&num;8217&semi;s definitely something special and unique happening over at Crazy Monkey Studios&comma; the team behind <em>Guns&comma; Gore and Cannoli<&sol;em>&period; It&&num;8217&semi;s obvious even from the game&&num;8217&semi;s absurd and whimsical name&colon; the title <em>Guns&comma; Gore and Cannoli<&sol;em> doesn&&num;8217&semi;t inherently command respect&comma; instilling instead a vision of a silly and thematically shallow indie comedy&period; While there are undoubtedly comedic &lpar;and plenty of nonsensical&rpar; elements present throughout the game&&num;8217&semi;s six-hour campaign&comma; <em>Guns&comma; Gore and Cannoli<&sol;em> instead attempts to challenge these preconceived perceptions and offers the player a different experience altogether&colon; One of a serious game set within a fantastically preposterous world&comma; founded on simplified gameplay mechanics and shocking oddball circumstances&period;<&sol;p>&NewLine;<p>What sets <em>Guns&comma; Gore and Cannoli<&sol;em> apart from other games of similar genre and structure is just how serious it takes itself at times&period; Laugh-out-loud moments were surprisingly rare&comma; instead letting the game rely on seemingly random oddities and heightened stereotypical characters to fulfill the comedic requirement&period; The development team knew what they were doing as they approached such a bipolar project&comma; and they created a game that never tries to be more than it is&comma; allowing <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> to offer the best it has to the player&period; Simple but efficient systems make up the gameplay&colon; move left and right on a 2D level&comma; jump with x&comma; shoot with R2&semi; Everything else the player can do is just a bonus to the purity of these platform shooter procedures&period; In this&comma; <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> manages a delicate balance between honoring the history of the 2D platform shooter &lpar;<em>Earthworm Jim<&sol;em> jumps immediately to mind&rpar; while also taking advantage of modern technological advantages&period;<&sol;p>&NewLine;<p>Unfortunately&comma; a lackluster story achieves only enough to act as a vessel for the player to explore the gameplay mechanics rather than truly taking the experience to new heights&period; A brief introductory video tells the story of Vinnie Cannoli&comma; a gangster in the 1920&&num;8217&semi;s&comma; who has been hired by Mr&period; Bellucio to rescue a man named Frankie from the rival gang in Thugtown&period; The catch happens to be that almost all of the city&&num;8217&semi;s inhabitants have been turned into zombies&period; Getting off of the boat that brought Vinnie to the city acts as the tutorial for the game&comma; though it only takes mere minutes to understand the concepts and controls&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96782" aria-describedby&equals;"caption-attachment-96782" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-96782" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04095813&sol;Stripclub01&period;png" alt&equals;" Guns&comma; Gore&comma; &amp&semi; Cannoli" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-96782" class&equals;"wp-caption-text">Sheer chaos abounds throughout the game&&num;8217&semi;s campaign&period; &lpar;<em>Guns&comma; Gore&comma; &amp&semi; Cannoli<&sol;em>&semi; Crazy Monkey Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>That which gives <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> such a unique sense of self&comma; namely its deliberately serious approach to absurdity&comma; often drags the story down into a place of stale and banal cliches&period; The big twist in the middle of the game can not only be seen from a mile away&comma; but also falls entirely flat&comma; lost in a moment of attempting to give too much weight to something so ridiculous&period; The story never picks up either&period; Everything unfolds exactly as one might imagine and&comma; while this plot serves well the purpose of building to a thoughtful and well balanced final level &lpar;not to mention a fantastically climactic final battle&rpar;&comma; it never becomes more than a mean to those ends&period;<&sol;p>&NewLine;<p>The other potentially major issue within <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> is perhaps a more fundamental and base problem inside of the game&&num;8217&semi;s structure&period; Having various levels of difficulty is standard practice in modern gaming&comma; and <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> offers the player four different options&period; Normal mode proved itself to be a respectful challenge across the board for the first two to two-and-a-half hours&period; But after that there was an extremely steep and sudden increase in difficulty&comma; causing any sort of progression to come to an immediate halt&period; The number of enemies on the screen tripled&comma; their attacks came faster and harder&comma; the terrain offered no assistance&comma; and better weaponry was much farther ahead within the game&period; Such an occurrence may not be too much of an issue for the most hardcore of gamers&period; However&comma; this sort of fundamental balance issue&comma; especially one so drastic and fast&comma; can many times drive away casual gamers who may be more inclined to play on easy or normal modes&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96783" aria-describedby&equals;"caption-attachment-96783" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-96783" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04095751&sol;alleystreets05&period;png" alt&equals;"Guns&comma; Gore&comma; &amp&semi; Cannoli" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-96783" class&equals;"wp-caption-text"><em>Cannoli<&sol;em> likes to keep the player overwhelmed&&num;8230&semi;for better or for worse&period; &lpar;<em>Guns&comma; Gore&comma; &amp&semi; Cannoli<&sol;em>&semi; Crazy Monkey Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>All of that is truly a shame because <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em>&comma; in it&&num;8217&semi;s unassuming and sincere approach to the silly and frivolous&comma; offers so much for players to love&period; The art style is beautiful&comma; portraying this heightened version of the 1920&&num;8217&semi;s in a dark&comma; yet vibrant&comma; 2D cartoon style&period; The animations are both excellent and hilarious&comma; as demonstrated in the large variety of ways the player can cause zombies to explode across the stage in a manner that was always satisfying&period; Even the audio serves the game well&period; In one military-themed level&comma; for example&comma; a rendition of &&num;8220&semi;When Johnny Comes Marching Home&&num;8221&semi; &lpar;the Civil War-era anthem that may be better known as &&num;8220&semi;The Ants Go Marching One by One&&num;8221&semi;&rpar; weaves subtly in the background amidst the gas-bomb and rocket-laden battlefield&period; This appropriately sets the atmosphere for the level and the new enemies about to appear&period; It became clear when R2-D2 made a cameo that this team understands how to combine quality with candid playfulness&period;<&sol;p>&NewLine;<p>In speaking on the time period of <em>Guns&comma; Gore and <&sol;em><em>Cannoli&semi;<&sol;em> The manner in which the project approaches the 1920&&num;8217&semi;s setting is far and away the understated highlight of the entire experience&period; The character Frankie makes a point of mentioning he is a veteran of the Great War &lpar;as World War II hasn&&num;8217&semi;t happened yet&rpar;&comma; the prohibition carries a substantial role in the story&comma; and even small elements such as cars and phonographs in the backdrop bring the period to life&period; For a small indie comedy &lpar;to over-simplify this project&&num;8217&semi;s complex categorization&rpar;&comma; this level of depth and representation is a testament to the devotion of the artists behind it&period;<&sol;p>&NewLine;<p>While the fundamental controls are simple to promote an effective exploration of the 2D platform shooter&comma; there is an element of depth within the game&&num;8217&semi;s systems&period; Vinnie begins the game with a simple handgun &lpar;which conveniently has infinite ammo for those moments when things get tight&rpar;&comma; but throughout the game gains access to new weapons&period; These include a Tommy gun&comma; rocket launcher&comma; and even a Teslacoil gun which allows the player to electrocute all of the enemies within range&period; These guns never come with an explanation or tutorial&comma; but the game utilizes subtle clues and visual guides to help the player learn while on the move&comma; keeping the pace of the game flowing&period; Other control mechanics help keep things moving as well&comma; utilizing staples of the genre like a grenade or molotov to break up large groups&comma; or a melee attack to give Vinnie a breather when he&&num;8217&semi;s overwhelmed&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96780" aria-describedby&equals;"caption-attachment-96780" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-96780" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04095836&sol;armystronghold01&period;png" alt&equals;"Guns&comma; Gore&comma; and Cannoli" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-96780" class&equals;"wp-caption-text">Up to four players can team up in local co-op for increased calamity&period; &lpar;<em>Guns&comma; Gore&comma; &amp&semi; Cannoli<&sol;em>&semi; Crazy Monkey Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The PlayStation 4 version of <em>Guns&comma; Gore and Cannoli<&sol;em> also offers local co-op and a wonderfully zany four-player Versus mode&period; These additions actually help address &lpar;in a sense&rpar; the few issues that weigh the game down&period; Having a friend or two jump into the roaring 1920s with you does in fact help alleviate the overwhelming difficulty jump midway through the game&&num;8217&semi;s campaign&period; Even if the difficulty proves too much at times&comma; it does allow for some good laughs&period; However&comma; it&&num;8217&semi;s the minimally emphasized Versus mode which really takes the cake&period; In Versus&comma; up to four local players &lpar;or AI characters&rpar; can battle it out on a number of unique stages with the various weapons from the campaign&period; The amount of options and conditions the players have control over in this mode is worthy of applause&comma; and the raw chaos of Versus is a joy to behold&comma; as it features all of the best aspects of <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> without being held back by the restraints of a forced story&period;<&sol;p>&NewLine;<p>There is little doubt that Crazy Monkey Studios is a team of passionate and dedicated individuals&semi; The sheer truth of their artistic exploration pours out of almost every facet of this game&period; <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> manages to walk a tightrope between violent murder and zombie leprechauns hanging upside down in the air from one leg tied to a balloon&comma; which can be no easy feat&period; Though an unsatisfying story and some fundamental difficulty balancing issues plague the game&comma; <em>Guns&comma; Gore and <&sol;em><em>Cannoli<&sol;em> is a successful achievement in attention to detail&comma; effective game play&comma; and a unique approach to comedic insanity&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code for Guns&comma; Gore&comma; &amp&semi; Cannoli was provided by Crazy Monkey Studios for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version