A Sucker for Punishment? What’s the problem with the Dark Souls series?

<p>It’s been an interesting journey for the Dark Souls series&comma; which has inspired multiple clones and created a genre due to its impact on gaming&period; The series that many dearly love and one that’s highly protected by its most loyal of followers&period; But guess what&quest; Many gamers can’t enjoy this series of &&num;8216&semi;master pieces&&num;8217&semi; and feel it&&num;8217&semi;s impact is blown out of proportion&period; Guess what&quest; I&&num;8217&semi;m one of them&period;<&sol;p>&NewLine;<p>Oh boy&comma; here I go pissing off fan boys again&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;211420&sol;ss&lowbar;5efe46f2e2c65040f529a0d0e7069d6b8bb8e175&period;1920x1080&period;jpg&quest;t&equals;1483694369" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Dark Souls&comma; FromSoftware<&sol;figcaption><&sol;figure>&NewLine;<p>Now&comma; I can appreciate the influence Dark Souls has had on other games and a few of them I really like&period; Dead Cells is one of the most impressive Metrovania games I’ve played since Shadow Complex and I have to say that I really like Bloodborne&period; I know right&quest; I like Bloodborne but not Dark Souls&period; There are reasons&excl;<&sol;p>&NewLine;<p>I look at difficulty as a means of personal skill and being able to choose it determines player skill&period; But if the game has one difficulty or is just extremely difficult without natural pacing&comma; does that mean it’s unbalanced&quest;  To me&comma; yes it does&period; What is interesting is hearing from older developers and designers on how they spoke about using difficulty spikes and unbalancing in their games to increase length and play time&period; So difficulty can be a cheap trick to make games longer&quest; Well it does make sense and for most respects it&&num;8217&semi;s the same here&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;236430&sol;ss&lowbar;99dbe0c3b9f85843824f8742819c57fdca1ef2ff&period;1920x1080&period;jpg&quest;t&equals;1447357725" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Dark Souls&comma; FromSoftware<&sol;figcaption><&sol;figure>&NewLine;<p>Some of the most famous games such as Ghouls and Goblins relied heavily on their infuriating level of difficulty to make the game longer&period; It’s a developer tactic to con gamers into many hours with a product that if played without the gruelling pace would actually be rather short&period; Think about it&comma; how long would the Dark Souls games last if the difficulty was lower&quest; Maybe 8 hours or even less&quest; There are people who&&num;8217&semi;ve beaten the game in less than an a couple of hours&period; The only reason you play for longer is due to the amount of times you&&num;8217&semi;ll potentially repeat stages and bosses over and over&period;<&sol;p>&NewLine;<p>I can enjoy the trial and error format in video games but the main reason it can work effectively is the set up and scale&period; A game like Dead Cells is so fast and fluent that dying is big deal but you can get back on your feet so quickly&period; Plus you&&num;8217&semi;ll unlock new gear that&&num;8217&semi;s meaningful to progression and levels change drastically&comma; offering multiple paths to take&period; Dark Souls is more of a grind where you learn a little more from each encounter by dodging more often or using a fire bomb where needed&period; It&&num;8217&semi;s a cycle of two steps forward&comma; one step back and no matter what skill you class yourself with&comma; everyone dies a lot&period; But there&&num;8217&semi;s reasons for this&comma; namely the over powered nature to enemies&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;media&period;playstation&period;com&sol;is&sol;image&sol;SCEA&sol;bloodborne-overview-coop-screen-01-ps4-us-25feb15&quest;&dollar;MediaCarousel&lowbar;Original&dollar;" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Bloodborne&comma; FromSoftware<&sol;figcaption><&sol;figure>&NewLine;<p>I don’t understand why having over powered enemies is a sign of brilliant game design for Souls but not for other games&period; Yeah there is a biased opinion when it comes to this and many gamers and critics often shy away from what is a big problem&period; I mean a skeleton warrior with massive damage will piss anyone off&comma; unless you’re a souls fan&period; Bloodborne at least balanced this out with faster combat&comma; more enemies with lesser hit points and created worlds with multiple paths&period; Again I see a slight grind to Bloodborne and repeating areas just to earn some more Blood-echoes for upgrading was tedious&period; But at least everything more at a quicker pace&comma; with the agile and brutal combat&period; Plus Bloodborne was more generous to give Blood-Echoes to adventurous types while Dark Souls just punished needlessly&period;<&sol;p>&NewLine;<p>What does stand out like a sore numb for Dark Souls are the dirty tricks and lack of fore shadowing&period; Dark Souls would relish in surprise attacks&comma; over powered enemies in small areas and moments where you&&num;8217&semi;ll receive massive damage  massive within a split second&comma; i&period;e the dragon from Dark Souls III&period; The area he lingers over does not even have the faintest of scorch marks or display any signs of fire&comma; so no suitable warning signs mean a cheap death to new players&period; That&&num;8217&semi;s great and this is done a few times throughout the campaign resulting in what feels more like a sucker punch for just exploring a new area&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;374320&sol;ss&lowbar;5efd318b85a3917d1c6e717f4cb813b47547cd6f&period;1920x1080&period;jpg&quest;t&equals;1511366897" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Dark Souls&comma; FromSoftware<&sol;figcaption><&sol;figure>&NewLine;<p>But just remember players succeeding in Dark Souls is actually based on the 5 D’s &lpar;you know where this is going&rpar;&period; Duck&comma; dive&comma; dodge&comma; dip and dodge and that’s it&period; The relentless dodging is maddening and this is the soul tactic&period; Games like The Witcher rely in more depth for success but a game like Dark Souls relies on hitting A&sol;X 90&percnt; of the time&period;<&sol;p>&NewLine;<p>Have you ever noticed that the lore for Dark Souls is really &&num;8230&semi; Meh&quest; Yeah I know there&&num;8217&semi;s plenty of  mystery with interesting visuals showcasing a decaying world and some complex myths embedded into the lore&period; But it&&num;8217&semi;s nothing new or compelling about it unlike games such as Brothers&colon; A tale of Two sons or Horizon&colon; Zero Dawn&period; Much of it is very bog standard D&amp&semi;D fan fiction type stuff which really just recycles elements from better source materials&period; While I do like games and movies which don&&num;8217&semi;t tell you everything&comma; Dark Souls left too many gaps for my liking&period; You&&num;8217&semi;ll often hear fans boost of the mystery and unknown but remain quiet actually going into detail about the story&period; Also I&&num;8217&semi;m not so keen on having to watch Youtube videos to get the full story and even then have plot holes&comma; sorry I meant segments you interpenetrate or fill in yourself&period;<&sol;p>&NewLine;<p>While Bloodborne did this as well with leaving the story telling to vague conversations and notes scattered across the world&comma; you at least had interesting visuals&period; It was a world that immersed you and by God was it beautifully disgusting&period; It made you question everything around you due to it&&num;8217&semi;s amazing eye for detail that made observe with keenness&period; I mean&comma; seeing giant wolves on crucifixes&comma; coffins chained up and manic laughter coming from locked homes really can be super unsettling&period; The developers did a great job to perfect the atmosphere for this compelling horror hack and slash&period; Dark Souls is just filled with dull&comma; tedious fantasy landscapes and uninspired enemy designs that often just feel like re-skins from game to game&period; Not to mention that 90&percnt; of the world is just lifeless with no originality to the world&&num;8217&semi;s design&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;374320&sol;ss&lowbar;1318a04ef11d87f38aebe6d47a96124f8f888ca8&period;1920x1080&period;jpg&quest;t&equals;1511366897" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Dark Souls&comma; FromSoftware<&sol;figcaption><&sol;figure>&NewLine;<p>Not to forget that your always a dude who&&num;8217&semi;s brought back to life who&&num;8217&semi;s soul purpose is to die repeatedly&period; Things like this and others including the uninspired character customization&comma; gear and loot which all seem pretty boring&period; Almost to the point where it’s bare bones and even elements such as enemies changing in the mist of battle is a concept done to death in gaming&period; I bring this up because critics loved giving praise for this&comma; big time&excl; Oh wow&comma; the enemy has changed tactics&comma; what do I do&quest; Duck&comma; dive&comma; dodge&comma; dip and dodge and repeat&excl; Seriously&quest;&excl; Besides Resident Evil 4 did that back in 2004&excl; Hell Castlevania did that back in the 90&&num;8217&semi;s&period; The lack of dynamic mechanics or interesting set pieces makde Dark Souls a minimalist run and slash with a heavy reliance on the trial and error format to make it captivating&period;<&sol;p>&NewLine;<p>Now look if you love the games that fine and I can see why and more power to you&period; But you know what&&num;8217&semi;s super annoying with loyalist Dark Souls fans&quest; Your snobbery and self-important big pigheadedness&period; So if you don’t like the games then you must suck at them&quest; I’ve played and finished each game and I can surely say these are extremely overrated titles&period; Also I think IGN just need to stop stroking Dark Soul&&num;8217&semi;s ego more than needs be&period; Even when you criticize anything it&&num;8217&semi;s no big deal&comma; like Dark Souls 2 which has divided fans with many of them classing it as a poor game in comparison&period; Yet it&&num;8217&semi;s still bringing in 9&&num;8217&semi;s&comma; 10&&num;8217&semi;s and perfect scores all round&period; Really&comma; is this game really worth so much praise&quest;<&sol;p>&NewLine;<p>I&&num;8217&semi;d advise you go and play Ninja Gaiden&period; Now that’s a great series with awesome combat&comma; interesting level design and a lore that&&num;8217&semi;s more appealing than Lord of the Rings leftovers&period; Just saying&period;<&sol;p>&NewLine;

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