A True (Enough) Tactical Experience – Rainbow Six: Siege Closed Beta Impressions

<p>When <i>Rainbow Six&colon; Siege<&sol;i> was announced some time ago&comma; I was incredibly hesitant&period; I wasn&&num;8217&semi;t too pleased with Ubisoft&&num;8217&semi;s current direction&comma; and <em>Rainbow Six<&sol;em> as a franchise has strayed far from its original formula and overall gameplay feel&period; The games started turning into cover-based action shoot&&num;8217&semi;em ups  as opposed to the heavily immersive&comma; punishing&comma; strategic gameplay that made the original games so popular&period; While I can&&num;8217&semi;t say <i>Siege <&sol;i>fully realizes the original concept of <em>Rainbow Six&comma;<&sol;em> I must say that it stands very well as its own tactical shooter&semi; just don&&num;8217&semi;t expect <em>too<&sol;em> much&period;<&sol;p>&NewLine;<p>The <em>Rainbow Six&colon; Siege<&sol;em> closed beta is the second testing period the game has seen&period; The alpha testing back in March&lpar;&quest;&rpar; was met with lukewarm reception&period; Players complained about bugs&comma; shallow gameplay&comma; and an obnoxious forced open comms &lpar;You were forced to voice chat at all times and could not mute other players&comma; basically&rpar;&period; I didn&&num;8217&semi;t have the chance to play the alpha&comma; however I was very excited to try out this closed beta&period;<&sol;p>&NewLine;<p>I didn&&num;8217&semi;t exactly know what to expect as I hadn&&num;8217&semi;t seen much footage aside from trailers&comma; but I was delightfully surprised when I came to realize that <em>Rainbow Six&colon; Siege<&sol;em> is a solid team-based shooter&period; With that said&comma; it&&num;8217&semi;s also got massive&comma; massive problems&period; And I mean <b>massive&period; <&sol;b>Issues that are prevalent enough to turn me off from buying the full game if they&&num;8217&semi;re not addressed by the time of release&period; But I&&num;8217&semi;m getting ahead of myself&semi; You may be asking&comma; &&num;8220&semi;What is <em>Siege <&sol;em>all about&quest;&&num;8221&semi;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static9&period;cdn&period;ubi&period;com&sol;resource&sol;en-US&sol;game&sol;rainbow6&sol;siege&sol;R6S&lowbar;Screenshot&lowbar;16&lowbar;208657&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Tom Clancy&&num;8217&semi;s Rainbow Six&colon; Siege&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><i>Siege<&sol;i> is easily described as a competitive&comma; tactical shooter with some fairly &&num;8220&semi;realistic&&num;8221&semi; mechanics&period; It&&num;8217&semi;s no <em>ARMA&comma;<&sol;em> but it does have things like high bullet damage&comma; destruction&comma; and a heavy emphasis on teamwork&period; I didn&&num;8217&semi;t think this game would really live up to the expectations surrounding it&comma; as most games that try to be teamwork-based fail miserably&comma; but <em>Siege<&sol;em> actually does it fairly well&period;<&sol;p>&NewLine;<p>In this beta we have a bomb defuse mode for PVP &&num;8212&semi; as opposed to the hostage rescue mode from the Alpha &&num;8212&semi; and the classic Terrorist Hunt Co-op Mode&period; In the PVP mode&comma; attackers must find and defuse a bomb in the map while defenders must defend it&period; The process for defusing the bomb can vary between simply capturing the bomb room like a capture point in a domination style gamemode&comma; or bringing a defuser to the bomb site and waiting for it to successfully defuse the bomb&period;<&sol;p>&NewLine;<p>Each team &lpar;attack and defend&rpar; has different operators &lpar;or classes&rpar; that all have unique abilities to help with the specific task at hand&period; Defenders can have anything from barbed wire to slow attackers&comma; deployable cover&comma; heartbeat sensors&comma; and anybody can barricade and reinforce doors&period; Attackers come equipped with a variety of gadgets including drones&comma; riot shields&comma; and breaching charges&period; Teams really have to work together in order to succeed&comma; as little to no communication can be detrimental&period; This isn&&num;8217&semi;t a game that you can go lone wolf on because it&&num;8217&semi;s incredibly easy to die in a matter of seconds if you make one false move&period;<&sol;p>&NewLine;<p>The development team has done a great job of making each operator feel useful and unique in their own way&comma; with no two characters feeling too similar&period; They each serve their own purpose and everyone can help the team out tremendously if they play correctly&period; I definitely recommend getting a group of friends you can work with and coordinate with because it really enhances the experience and makes every victory that much sweeter&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static9&period;cdn&period;ubi&period;com&sol;resource&sol;en-US&sol;game&sol;rainbow6&sol;siege&sol;R6S&lowbar;Screenshot&lowbar;7&lowbar;196952&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Tom Clancy&&num;8217&semi;s Rainbow Six&colon; Siege&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There isn&&num;8217&semi;t a whole lot to say about Terror Hunt&semi; It&&num;8217&semi;s what we all know from games like <em>Vegas 2<&sol;em>&period; You work alone or with friends to hunt and kill several AI controlled terrorists in a map&period; The AI is fairly competent on higher difficulties &lpar;aside from the occasional group that would conga-line through a door to their doom&rpar; and really poses a threat&comma; even if you&&num;8217&semi;re only up against one enemy&period;<&sol;p>&NewLine;<p><em>Rainbow Six&colon; Siege<&sol;em> is not without its problems&comma; though&comma; as I stated&period; One of the worst is the matchmaking issues&period; There were times that my friends and I would have to wait 10 minutes just to find one match&period; Other times we would back out of a match to find a new one&comma; only to be stuck with the exact same people as before&period; Latency is also very bad for several people right now&period; Over the many games I played&comma; I don&&num;8217&semi;t think I ever saw a single person with a ping below 100ms during actual gameplay&period; This would result in infuriatingly cheap deaths left and right&period; Sometimes it would even result in me not getting any feedback that I was actually being shot&semi; I would simply be dead without any warning&period; In a game where twitch reactions and constant concentration are key&comma; this is a big deal&period;<&sol;p>&NewLine;<p>A lot of guns seem very overpowered&comma; as well&period; I realize that this is supposed to be more realistic&comma; but when you can hip-fire a pistol at medium range while carrying a riot shield and manage to kill an enemy with no problem&comma; you&&num;8217&semi;ve got a bit of a balancing issue&period; Most fully automatic weapons also have next to no recoil&period; However&comma; the crown jewel of ultimate balancing problems lies in one solitary slap in the face&colon; The riot shields&period;<&sol;p>&NewLine;<p>Riot shields often catch flack for being &&num;8220&semi;noobish&&num;8221&semi; in several games like <em>Call Of Duty<&sol;em> and&comma; more recently&comma; <em>Battlefield&comma; <&sol;em>but I don&&num;8217&semi;t think I&&num;8217&semi;ve ever seen such blatant balancing issues in any game as I&&num;8217&semi;ve seen with the shields in <em>Rainbow Six&colon; Siege&period;<&sol;em> The riot shield makes you an impenetrable moving wall of death&semi; there&&num;8217&semi;s no real way of countering them unless you manage to pull off a good flank&comma; a lucky shot&comma; or use an explosive&comma; but when you&&num;8217&semi;ve got an impenetrable moving wall of death coming at you&comma; you don&&num;8217&semi;t have much time to think about any of those options&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static9&period;cdn&period;ubi&period;com&sol;resource&sol;en-US&sol;game&sol;rainbow6&sol;siege&sol;R6S&lowbar;Screenshot&lowbar;9&lowbar;196956&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Tom Clancy&&num;8217&semi;s Rainbow Six&colon; Siege&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The problem is that&comma; as I already said&comma; pistols are much too powerful when fired from the hip&period; It seems as though the shield&&num;8217&semi;s one weakness is that you must expose yourself to aim down sights&comma; but because of the hip-firing&comma; this isn&&num;8217&semi;t even necessary&period; If you crouch down while holding a shield&comma; none of your body is exposed&comma; so a player directly in front of you has no chance of survival&period; This is made worse by the fact that the shield is not in any way damageable &lpar;or at least not to a large degree&rpar;&period; <em>Battlefield 4<&sol;em> had the right idea when designing riot shields so that the glass could be shot out&comma; thus exposing the enemy&&num;8217&semi;s face&period; <em>Siege<&sol;em> doesn&&num;8217&semi;t have anything like that&period; I can&&num;8217&semi;t even count how many times myself or someone else died because someone with a shield simply walked up to them&comma; cornered them&comma; and blasted away&comma; all while the enemy they&&num;8217&semi;re cornering desperately tries to shoot them to no avail&period;<&sol;p>&NewLine;<p>This is through and through broken design&comma; and it needs to be balanced in some shape or form because it kills the experience a lot of the time&period; I believe that taking the <em>Battlefield 4<&sol;em> approach would be the easiest and most effective by far&semi; or simply not allowing shield carriers to use pistols with their shield up&comma; or by balancing the hip-fire accuracy of pistols so that you have to aim down sights and expose yourself if you want to take a clear shot at someone&period;<&sol;p>&NewLine;<p>Even with its glaring issues&comma; <em>Rainbow Six&colon; Siege<&sol;em> is a surprisingly excellent game so far&comma; and I&&num;8217&semi;ve enjoyed many late nights playing with my friends&period; If the problems that are present are addressed&comma; I think it could make a phenomenal addition to the multiplayer FPS scene&period; I definitely look forward to seeing the full release and sharing my thoughts on that&period;<&sol;p>&NewLine;

Exit mobile version