Eight Awesome Features Mojang Should Add to Minecraft

<p>Thanks to <a class&equals;"zem&lowbar;slink" title&equals;"Mojang" href&equals;"http&colon;&sol;&sol;mojang&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Mojang<&sol;a>&&num;8216&semi;s continued support through free updates and patches&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Minecraft" href&equals;"http&colon;&sol;&sol;www&period;minecraft&period;net" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Minecraft<&sol;a> is a substantially different game today than it was in 2010&period; From minor refinements like shift-clicking support for furnaces to world-altering adjustments to <a class&equals;"zem&lowbar;slink" title&equals;"Procedural generation" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Procedural&lowbar;generation" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">procedural generation<&sol;a>&comma; Minecraft continues to grow in size and scope&period; This opens a lot of avenues for speculation as to what the game might look like in another two years&period; Here are eight awesome features that should make their way into Minecraft&excl;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>More Aquatic Mobs<&sol;strong><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-130512" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;14095649&sol;minecraft&lowbar;dolphins&lowbar;mobs&lowbar;Bagogames&period;jpg" alt&equals;"" width&equals;"632" height&equals;"355" &sol;><&sol;p>&NewLine;<p>This is an addition I&&num;8217&semi;ve been eager for ever since I first played Minecraft&period; Back in my early days with the game&comma; ocean biomes frequently occupied near-endless expanses of the <a class&equals;"zem&lowbar;slink" title&equals;"Overworld" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Overworld" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">overworld<&sol;a>&period; Just attempting to cross one was a risky venture&comma; as you could literally become stranded for days with no source of food&period; And what better mobs to keep you company on such a trek than squids&quest; As if the never-ending sea wasn&&num;8217&semi;t maddening enough&comma; the squids spawned in droves&period; With no measurable amount of grace&comma; they slowly and awkwardly fumbled through the water&comma; often trying to swim through blocks&period; Thankfully&comma; the size of <a class&equals;"zem&lowbar;slink" title&equals;"Ocean" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Ocean" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">oceans<&sol;a> has been reduced since then&comma; but Minecraft is still long overdue for some more variety of aquatic mobs&period;<&sol;p>&NewLine;<p>There could be hostile sharks&comma; or maybe a new type of aquatic monster that spawns at night&period; And I imagine whales would be rare mobs that drop a lot of meat or important new items when killed&period; Dolphins might also make for fun aquatic alternatives to horses&period; But frankly&comma; I just want to know what Mojang would add&period; Anything has to be better than squids&comma; right&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Aquatic <a class&equals;"zem&lowbar;slink" title&equals;"Biome" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Biome" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Biomes<&sol;a><&sol;strong><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-130514" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;14095847&sol;ocean-monument-front-acuatic-biomes&period;jpg" alt&equals;"" width&equals;"631" height&equals;"355" &sol;><&sol;p>&NewLine;<p>In case you couldn&&num;8217&semi;t already tell&comma; I think oceans as they currently are in Minecraft leave a lot of room for improvement&period; Compared to the distinct selection of biomes found on the overworld&&num;8217&semi;s surface&comma; which are the heart and soul of Minecraft&&num;8217&semi;s excellent sense of adventure and discovery&comma; oceans are drab wastelands&period; They deter players from further investigation rather than beckon to them with hidden riches like Minecraft should&period; Oceans have some serious spicing up to do if they want to be anything more than a nuisance to adventurers&period;<&sol;p>&NewLine;<p>Oceans harbor great potential for their own unique biomes&period; Coral reefs&comma; tropical islands&comma; deep-sea trenches&comma; and kelp forests would all aid in bringing oceans&&num;8217&semi; color&comma; variety&comma; and mystery up to par with the rest of the overworld&period; With additions like these&comma; it wouldn&&num;8217&semi;t be difficult for Mojang to incite players to comb the depths for unique resources and loot&period; There could even be rare undersea structures similar to the temples found in deserts and jungles&period; And let&&num;8217&semi;s not forget that the sponge block still has no use outside of creative mode&period; This neglected block could at last find a loving home if Mojang only directs some much-needed attention towards Minecraft&&num;8217&semi;s oceans&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Volcanoes<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130655&sol;exploding-minecraft-volcano1&period;jpg"><img class&equals;"wp-image-57497 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130655&sol;exploding-minecraft-volcano1&period;jpg" alt&equals;"Minecraft Volcano" width&equals;"632" height&equals;"335" &sol;><&sol;a><&sol;p>&NewLine;<p>The more additions to world generation the better&comma; if you ask me&period; Even with massive&comma; randomly-generated maps&comma; the inherent elation of discovery can only go so far&period; The rarest places&comma; such as villages&comma; mushroom islands&comma; and desert and jungle temples are the most exciting and rewarding to find&period; Volcanoes would be much deadlier&comma; but equally as rewarding&period; As a precious natural source of obsidian—and plenty of lava for creating more—they would be highly sought after&period; Magma Cubes could be found there as well&period; Volcanoes would be interesting for more than just resources&comma; too&period; With them&comma; some <a class&equals;"zem&lowbar;slink" title&equals;"Emergent gameplay" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Emergent&lowbar;gameplay" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">emergent gameplay<&sol;a> possibilities open up&period; Maybe the jungle you claimed as your new home happens to border a volcano&comma; and before long&comma; you&&num;8217&semi;re forcibly evicted by a forest fire&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Village Variants<&sol;strong><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-130516" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;14100148&sol;Desert-village-variant-bagogames&period;jpeg" alt&equals;"" width&equals;"631" height&equals;"394" &sol;><&sol;p>&NewLine;<p>Technically&comma; one village variant already exists&colon; the desert village&period; Carried with it is the hope that villages will grow as diverse as the biomes they generate in&period; Someday I hope to see wooden village huts suspended in a jungle canopy&comma; cave-dwelling villagers inking out a living in a hollowed mountainside&comma; or domed igloos breaking the visual silence of the tundra&period; If each new breed of village comes with its own resources related to the biome it generates in&comma; then players will have that much more incentive to continue exploring their worlds&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Craftable Saddles<&sol;strong><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-130517" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;03&sol;14100255&sol;craftable-saddles-bagogames&period;png" alt&equals;"" width&equals;"369" height&equals;"170" &sol;><&sol;p>&NewLine;<p>I won&&num;8217&semi;t deny that Minecraft has its fair share of balance issues&period; Glowstone blocks are much less practical light sources than jack-o&&num;8217&semi;-lanterns&comma; and gold weapons and armor are relatively worthless&period; One such issue in particular has reared its tedious head as of late&period; In spite of assuming a much more important role as the only means to control a horse&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Saddle" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Saddle" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">saddles<&sol;a> remain arbitrarily elusive&period; Without a crafting recipe&comma; saddles can only be found as rare loot in randomly generated structures&comma; such as abandoned mineshafts&period; There is one important caveat&comma; however&period; Fishing rods will occasionally catch saddles&comma; effectively killing any notion that saddles are meant to be special dungeon loot&period; Why should anyone bother to set out on a dangerous quest for their saddle when they can stand next to the nearest body of water&comma; kick back and probably catch one within an hour&quest; It&&num;8217&semi;s about time Mojang let us craft our own saddles&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Paint<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130619&sol;2012-07-31&lowbar;06&period;18&period;38&period;png"><img class&equals;" wp-image-57499 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130619&sol;2012-07-31&lowbar;06&period;18&period;38&period;png" alt&equals;"Minecraft Paint Mod" width&equals;"700" height&equals;"350" &sol;><&sol;a><&sol;p>&NewLine;<p>If there&&num;8217&semi;s one thing you can be sure will come out of new Minecraft updates&comma; it&&num;8217&semi;s a deeper level of customization&period; Varying shades of wood that depend on what tree the wood was harvested from&comma; dyed leather armor&comma; and stained glass are all past indicators of this trend&period; Paint seems like the next logical step in this direction&period; It would be used for coloring <a class&equals;"zem&lowbar;slink" title&equals;"Wood block" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Wood&lowbar;block" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">wood blocks<&sol;a>&comma; like planks or bookshelves&comma; or even for color-coding storage chests&period;<&sol;p>&NewLine;<p>But why shouldn&&num;8217&semi;t Mojang just make dyed wood blocks&quest; Well&comma; for players like myself who already have wooden structures in their survival worlds&comma; replacing the wood with dyed wood of a better color wouldn&&num;8217&semi;t be worth the hassle&period; Dyed wood also wouldn&&num;8217&semi;t allow for coloring individual sides of wood blocks&comma; a characteristic that would distinguish painted wood from dyed wool&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Bears<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130639&sol;Minecraft-bear-2&period;png"><img class&equals;" wp-image-57498 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05130639&sol;Minecraft-bear-2&period;png" alt&equals;"Minecraft Bear " width&equals;"700" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p>Animal mobs are one of my personal favorite parts of Minecraft&period; I adore the charming farm animals that populate the wild&comma; and get a kick out of riding saddled pigs&period; Even so&comma; I&&num;8217&semi;m disappointed at the lack of dangerous animal mobs that can&&num;8217&semi;t be tamed&period; Bears would fit neatly among the established set of mammals&comma; and add a fresh element of danger to overworld exploration&period; They would come in four varieties&colon; standard bears&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Cave bear" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Cave&lowbar;bear" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">cave bears<&sol;a>&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Polar bear" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Polar&lowbar;bear" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">polar bears<&sol;a>&comma; and bear cubs&period; Standard bears would be neutral&comma; but protective of their cubs&period; Cave bears would&comma; of course&comma; spawn in caves&comma; turning hostile when you encroach on their territory&period; And the tundra-roaming polar bears would attack on sight&period; Cubs&comma; on the other hand&comma; would flee if attacked&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Backpacks<&sol;strong><&sol;p>&NewLine;<p>Bears need to drop something useful&comma; right&quest; That item could be special bear leather required for crafting a new <a href&equals;"https&colon;&sol;&sol;backpacks&period;global&sol;compare&sol;type&sol;skateboard-backpack&sol;">type of item&colon; backpacks<&sol;a>&period; Any Minecraft player knows that deflated feeling that comes about when a fruitful mining expedition yields more resources than can be carried home&period; As a wearable item&comma; a backpack would augment the standard inventory size by a whole row of slots&comma; allowing players to transport greater hauls of resources&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><strong>Some of these updates may have already seen the light&period; Are there anymore Minecraft mods&comma; mobs or updates you&&num;8217&semi;d like to see come to life&quest; Let us know in the comments section below&period;<&sol;strong><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;423650b1-ee1e-42f3-a4a4-dee9984a6036" alt&equals;"" &sol;><&sol;div>&NewLine;

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