Aging Gamer: Lives

<p>There once was a time when you had a set amount of lives to finish a game&comma; and if the developers were nice they would throw in maybe three &&num;8220&semi;continues&&num;8221&semi; if you were lucky&period; If you lost your lives and continues quickly&comma; your progress in the game was lost and you would have to start over again&comma; from the beginning&period; I just re-entered this world of limited continues and lives and it has made me question how I use to beat video games as a small child&period; I vividly remember beating <em>Mega Man 2<&sol;em> when I was 8 or so&comma; but now I can&&num;8217&semi;t even beat one boss&period; I die too many times then get thrown back to the beginning having gained nothing&period; I thought <em>Dark Souls<&sol;em> was tough&comma; it has nothing on some the older <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sega-genesis-classics-review&sol;">Sega Genesis<&sol;a> games I&&num;8217&semi;ve been dying to play&period;<&sol;p>&NewLine;<p>I recently got a clone Sega Genesis system from <a href&equals;"https&colon;&sol;&sol;castlemaniagames&period;com&sol;">Castlemaniagames<&sol;a> and I recently set it up and began playing all the games fourteen year old me wanted&period; When I was little&comma; I chose to buy comic books over video games&comma; and they slowly took over my life&semi; as of right now they both take about fifty percent of my life&period; I think that&&num;8217&semi;s fair&period; Anyway&comma; I finally got myself a copy of <em>Maximum Carnage<&sol;em> and <em>The Adventures of Batman and Robin<&sol;em> for the Genesis&period; These were not easy to find&comma; but man I&&num;8217&semi;m thrilled I hunted them down&period; It was great seeing these amazing 16-bit graphics&comma; problem was that I also my limited life amount and my limited continue amount&period; Needless to say these were used up very quickly by a gamer who has gone soft with today&&num;8217&semi;s hold your hand games&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;143377" aria-describedby&equals;"caption-attachment-143377" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-143377" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;02230744&sol;adventures-of-batman-and-robin-132&period;jpg" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-143377" class&equals;"wp-caption-text">&lpar;<em>The Adventures of Batman and Robin<&sol;em> &&num;8211&semi; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In today&&num;8217&semi;s games you seem to have unlimited continues and lives as you play through the campaign&comma; the only game that comes to mind that had any sort of semblance to these mechanics was <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;overlooked-in-2018-hellblade-senuas-sacrifice-physical-release&sol;"><em>Hellblade&colon; Senua&&num;8217&semi;s Sacrifice<&sol;em><&sol;a>&period; In this game if you died a certain number of times your save file was deleted and you had to restart the game again from the top&period; That use to be the norm with ALL games back in the SNES and Genesis era&comma; it&&num;8217&semi;s only until recently with the PS1 and up that you can keep enjoying your playthrough even after lots of failure&period; If you were a failure on the SNES or Genesis you would know it and would never complete your game&period; I found this out with <em>The Adventures of Batman and Robin<&sol;em>&comma; as I learned the controls I was getting pretty nicely wailed on by the standard enemies&comma; and by the time I got to the main boss I have no lives left and died pathetically&period; I plan on getting better at the game&comma; but man it sucks to suck so bad at a game that you&&num;8217&semi;ve wanted since you were fifteen&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Maximum&lowbar;Carnage"><em>Maximum Carnage<&sol;em><&sol;a> was no less cruel&period; I succeeded a little bit better in the first chapter of the game&comma; but then web swinging got me zapped over and over by some mysterious villain I never got to see because I let Peter Parker die a smooshy death&period; When I decided to jump back into modern gaming I decided to continue Kiryu&&num;8217&semi;s quest in <em>Yakuza&colon; Kiwami<&sol;em> &lpar;which is an amazing game&rpar; and while the game was difficult&comma; seeing I was at the endgame&comma; I still triumphed without the use of a continue or a life&period; Maybe I would have felt more satisfied beating the game knowing that my lives and continues were limited&comma; but then I look at how long it took me to beat the game&comma; 21 hours&comma; and I think that would have been such a waste if I had to start ALL OVER&excl;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;143381" aria-describedby&equals;"caption-attachment-143381" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-143381" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;02233404&sol;spider-man-and-venom-maximum-carnage-07&period;png" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-143381" class&equals;"wp-caption-text">&lpar;<em>Spiderman and Venom&colon; Maximum Carnage<&sol;em> &&num;8211&semi; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I&&num;8217&semi;m thankful that developers have decided to remove the limited lives and continue system&period; I don&&num;8217&semi;t think that we would be able to enjoy the large worlds and all encompassing stories if we had only three lives to go through <em>God of War<&sol;em> with&period; That would have been damn near impossible&comma; for me anyway&comma; and I really wanted to see that game through to the end&period; I did however enjoy that <em>Hellblade<&sol;em> threw that mechanic in to mess with us a little bit&period; Every now and then is a great thing&comma; and the ability to remove the mechanic at the gamer&&num;8217&semi;s digression is also very welcome&period; I try my hand at <em>Fire Emblem<&sol;em> games&comma; which I am insanely bad at&comma; and I like the fact that I can disable <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;batman-arkham-origins-night-mode-brings-permadeath&sol;">perma-death<&sol;a>&period; Had Nintendo not done that I probably wouldn&&num;8217&semi;t be playing those games&comma; albeit badly&period; So good job developers for being on the right side of history with this decision&comma; all gamers appreciate it&excl;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Like what you read&quest; Check out more of my <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;tag&sol;aging-gamer&sol;">Aging Gamer<&sol;a> series on BagoGames&period; <&sol;strong><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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