Aging Gamer: Yearly Releases

<p>There used to be a time when yearly releases were a rare occurrence&period; It was a time when developers actually cared about the games they put their names on&period; About 15 years ago&comma; yearly releases were very rare in the industry&period; My first recollection of a yearly release was the<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;remember-tony-hawk-games&sol;"><em> Tony Hawk&&num;8217&semi;s Pro Skater<&sol;em> <&sol;a>series&period; I enjoyed these yearly releases back then&comma; as they felt perfectly timed&period; Just when I was almost at 100&percnt; in <em>3<&sol;em>&comma; Activision hit us with <em>4<&sol;em> a year later&period; These games excited me&period; With each one being released&comma; there were actual changes to the games&colon; added mechanics&comma; new levels&comma; and better music&period; Sadly&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;activisions-not-bringing-old-call-of-duties-xbox-one&sol;">Activision<&sol;a> and Ubisoft corrupted the yearly release idea and have been pawning off unfinished games to the masses&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137213" aria-describedby&equals;"caption-attachment-137213" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-137213" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;04235928&sol;1410562529000-GTY&lowbar;131913279&lowbar;45259281&period;jpg" alt&equals;"" width&equals;"640" height&equals;"511" &sol;><figcaption id&equals;"caption-attachment-137213" class&equals;"wp-caption-text">&lpar;Gamestop &&num;8211&semi; <em>Boston Herald<&sol;em>&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h3>Diminishing Returns<&sol;h3>&NewLine;<p><em>Call of Duty<&sol;em> used to be a great series&period; So was <em>Assassin&&num;8217&semi;s Creed<&sol;em> until the publishers decided to make them yearly releases&period; Quality began to degrade and soon the public was buying games that were unfinished&comma; had to be patched day one&comma; or were just not fun&period; I&&num;8217&semi;m glad that it took <em>Infinite Warfare<&sol;em>&&num;8216&semi;s failure to show Activision that we wanted to go back to World War II&period; Ubisoft left a bad taste in the mouth of gamers with their unfinished <em>Unity<&sol;em> and <em>Syndicate<&sol;em>&period; It was wise of Ubisoft to remove <em>Assassin&&num;8217&semi;s Creed<&sol;em> from the yearly roster&period; Doing so gave us a much better title&comma; <em>Origins<&sol;em>&period; Even sports titles are becoming stale&period; I was allowed to review<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;go-deep-madden-2015-review&sol;"><em> Madden 2015<&sol;em> <&sol;a>for my PS4&period; To be honest&comma; I don&&num;8217&semi;t need another <em>Madden<&sol;em> game until the next generation of consoles&period; The additions aren&&num;8217&semi;t enough to warrant another &dollar;60 just to get the newer players and a few updated mechanics&period; Updating an older version of the game would endear me to the developers&comma; but I doubt that will ever happen&period;<&sol;p>&NewLine;<h3>My Hopes For Tony Hawk Pro Skater<&sol;h3>&NewLine;<p>I used to love my one yearly release&period; <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Neversoft">Neversoft<&sol;a> was receptive enough to switch up the mechanics and add just enough content to the <em>Tony Hawk Pro Skater<&sol;em> series every year back in the early 2000s&period; The last <em>Tony Hawk<&sol;em> game that I really enjoyed was <em>American Wasteland<&sol;em>&comma; but by then the series was becoming stale and a bit too much&period; <em>Project 8<&sol;em> was a huge letdown for me&comma; and I figured I would never ride my virtual skateboard again&period; Fast-forward 13 years and Activision releases <em>Tony Hawk Pro Skater 5<&sol;em>&comma; one of the biggest letdowns and rush jobs in gaming history and enough to make The Birdman himself cut ties with the company&period; I actually purchased it at launch hoping that Activision and their new developer&comma; Robomodo&comma; would recapture the magic the series had at the turn of the century&period; Sadly 13 years didn&&num;8217&semi;t make a better sequel&comma; proving that some series need to be put out to pasture instead of rushing out titles just to retain the rights to a game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137214" aria-describedby&equals;"caption-attachment-137214" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-137214" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;05000020&sol;Assassins-Creed-Unity-Glitch1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-137214" class&equals;"wp-caption-text">&lpar;<em>Assassin&&num;8217&semi;s Creed&colon; Unity<&sol;em> &&num;8211&semi; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h3>Yearly Releases Are Bad<&sol;h3>&NewLine;<p>Yearly releases are no longer good for the industry&semi; sometimes it takes years to come up with the proper mechanics and changes to a popular franchise to reinvigorate it&period; <em>Resident Evil 7<&sol;em> is a prime example of this&period; Capcom took several years to rework their beloved franchise before making another successful title&period; No rushing&comma; no yearly releases&comma; just one great shit-your-pants game&excl; Another perfect example of this is Ubisoft Montreal&colon; they were given <em>Assassin&&num;8217&semi;s Creed&colon; Black Flag<&sol;em> to develop&comma; and when I speak to other gamers&comma; they say it&&num;8217&semi;s their favorite<em> Assassin&&num;8217&semi;s Creed<&sol;em> game next to<em> Origins<&sol;em>&period; Guess who developed <em>Origins<&sol;em>&quest; If you guessed Ubisoft Montreal&comma; then you guessed correctly&period; Taking time and actually putting care into the games being developed gives the gamer a completed title that they&&num;8217&semi;ll often fall in love with&period; Let&&num;8217&semi;s start taking time with the titles&comma; publishers&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Like what you read&quest; Check out more of my <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;tag&sol;aging-gamer&sol;">Aging Gamer<&sol;a> series on BagoGames&period; <&sol;strong><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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