Ah Ah Ah Ah, Staying Alive | This War of Mine Review

<p>Video games are no stranger to conflict&period; From <em>Call of Duty<&sol;em> and <em>Battlefield<&sol;em> to <em>Age of Empires<&sol;em> and <em>Red Alert<&sol;em>&comma; the medium has shown us the horrors of war from various perspectives&period; <em>Metal Gear Solid<&sol;em> tells us that war has changed&period; <em>Fallout<&sol;em> argues that war never changes&comma; yet in almost all cases the overall objective is to destroy the enemy&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;quick-look-wthe-capn-war-mine-pc&sol;"><em>This War of Mine<&sol;em><&sol;a> from 11 Bit Studios takes a refreshingly different approach as it examines conflict from the civilians&&num;8217&semi; point of view&period; The objective isn&&num;8217&semi;t to destroy – it&&num;8217&semi;s to survive&period;<&sol;p>&NewLine;<p>The freshness of the story extends to the gameplay&comma; so much so that it is hard to place<em> This War of Mine<&sol;em> into any existing genre&period; It&&num;8217&semi;s a 2D game in which you control a party of different survivors&period; You start off in a dilapidated house&comma; controlling three characters who are stuck a besieged city during a bitter civil war&period; The player&&num;8217&semi;s job is to ensure at least one character survives until the end of the conflict&period;<&sol;p>&NewLine;<p>In terms of gameplay&comma; this title is split into two sections&comma; day and night&period; During the day&comma;<em> This War of Mine<&sol;em> almost plays like a dark version of <em>The Sims<&sol;em>&period; Characters can be affected  by a variety of ailments such as hunger&comma; sickness and depression&period; Players must use various items and furniture to keep these ailments in check to ensure that every character survives&period; There&&num;8217&semi;s a nice variety of stuff to build and craft but it can be a little overwhelming for first time players&period; It would have been nice if the developers had included a tech tree or crafting guide to give players a little bit more information to help them with their decisions&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;war-of-mine-1&period;jpg"><img class&equals;"alignnone size-large wp-image-70912" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;war-of-mine-1-1024x576&period;jpg" alt&equals;"war of mine 1" width&equals;"750" height&equals;"422" &sol;><&sol;a><&sol;p>&NewLine;<p>It&&num;8217&semi;s a game of resource management as players struggle to make the right decisions to keep everyone alive&period; Do you use your small pile of wood to  improve your defenses&comma; keeping thieves and vicious gangs at bay&comma; or do you use it as fuel so you can cook a meal&quest; Do you use up precious medicine on a character who is slightly sick&comma; or do you take the risk and save the medicine for a more serious emergency&quest; These are the type of decisions that players are constantly forced to make as they juggle the needs of their characters against their meager resources&period;<&sol;p>&NewLine;<p>It is very unlikely that you&&num;8217&semi;ll be able to build everything in one playthrough&comma; meaning that you&&num;8217&semi;ll need to carefully manage your materials right up until the very end&period; This helps keep the game challenging and interesting&period; <em>This War of Mine<&sol;em> has a very well balanced difficulty curve with the game slowly adding more and more challenges&period; What&&num;8217&semi;s even better is that almost every event in the game is driven by the players choices&period; If one of your characters die&comma; it&&num;8217&semi;s your fault&comma; not the games&period; The lack of different save files makes every decision permanent&period; If you get someone killed you have two choices&comma; carry on without them or start all over again&period;<&sol;p>&NewLine;<p>The characters themselves are well designed&period; Each has their own unique trait which sets them apart from the rest&period; Bruno for example used to be a professional chef so he&&num;8217&semi;s able to cook meals very efficiently&comma; using less fuel and water&period; Lisa on the other hand is very persuasive and is the best  character for cutting deals with the various traders you meet&period; There&&num;8217&semi;s no currency in<em> This War of Mine<&sol;em>&semi; for every resource that you want&comma; you&&num;8217&semi;ll have to give up some different resources in exchange&period; The only way to get items for free is to scavenge&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;war-of-mine-2&period;jpg"><img class&equals;"alignnone size-large wp-image-70913" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;war-of-mine-2-1024x576&period;jpg" alt&equals;"war of mine 2" width&equals;"750" height&equals;"422" &sol;><&sol;a><&sol;p>&NewLine;<p>Scavenging takes place during the night and constitutes the second part of the game&period; Players pick one of the characters and can send him&sol;her to various locations around the city in the hope of picking up food&comma; parts&comma; weapons or materials&period; You can only visit one location per night so players must be sure to choose carefully&period; It&&num;8217&semi;s at this point that <em>This War of Mine<&sol;em> changes from a resource management sim to an action game&period; This could have been the downfall of the title but thankfully night sections  compliment the day sections extremely well&period; The change in pace and atmosphere ensures that <em>This War of Mine<&sol;em> never gets overly repetitive&period;<&sol;p>&NewLine;<p>Of course&comma; it helps that the night sections themselves are also well designed&period; Sticking with its 2D perspective&comma; player&&num;8217&semi;s move their character trough a small environment&comma; searching through piles of rubble for anything that might be useful&period; Scavenging by itself would get boring fast so 11 Bit Studios has included a variety of other options for players to choose from&period; As you explore each locations&comma; your likely to bump into other civilians and you can choose to trade&comma; steal&comma; or kill&period;  Of course&comma; many NPCs will try and kill you too&comma; so you&&num;8217&semi;ll have to be very careful&period; During my play through of the game&comma; most of my character deaths came from wounds sustained while scavenging&period; Some NPCs will shoot you on sight while others will be friendly until you try and steal from them&period; Some are even merciful as they&&num;8217&semi;ll wound you and then let you go&comma; rather than killing you outright&period; Before you select which location to scavenge in&comma; the game will tell you a little bit about what you can expect from the NPCs as well as what kind of resources are hidden there&period;<&sol;p>&NewLine;<p>As with the rest of the game&comma; it&&num;8217&semi;s the variety of the locations that makes the night sections good&period; There&&num;8217&semi;s a small house in the south of the city with plenty of food and electrical parts&comma; but it&&num;8217&semi;s guarded by the owners&&num;8217&semi; shotgun-wielding son&period; The city&&num;8217&semi;s only remaining hospital is packed with medicine which is supposed to be for the patients&comma; not scavengers such as yourself&period; Is it morally acceptable to steal from a hospital to save one of your dying characters&quest; These moral decisions aren&&num;8217&semi;t just part of the story&comma; they have a direct affect on the gameplay&period; Your party members probably won&&num;8217&semi;t get too worked up about stealing supplies from a vicious criminal gang&comma; but murdering a rich elderly couple and taking all their possessions could well drive some of your characters to suicide&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;war-of-mine-3&period;jpg"><img class&equals;"alignnone size-large wp-image-70914" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;war-of-mine-3-1024x576&period;jpg" alt&equals;"war of mine 3" width&equals;"750" height&equals;"422" &sol;><&sol;a><&sol;p>&NewLine;<p><em>This War of Mine<&sol;em> is yet another example of an inventive&comma; well designed indie game from a small studio&period; It might not have a huge amount of content or the best production values&comma; but what it does have is freshness and fun&period; It&&num;8217&semi;s a title that relies on gameplay and player choice&comma; not cutscenes&comma; to tell an interesting and emotional story&period; The constant switching between day and night&comma; and the well balanced difficulty curve will keep you hooked in that &&num;8216&semi;just one more turn&&num;8217&semi; mentality&period; Still&comma; the game isn&&num;8217&semi;t quite varied enough to stay off feeling of repetitiveness forever and it could be improved by some more content in the end game&period;  There are also some slight control problems when you can only issue orders with a mouse&comma; especially during combat&period; Allowing the players to use the arrow keys or other keyboard commands could have solved this small problem&period;<&sol;p>&NewLine;<p>Nevertheless&comma; <em>This War of Mine<&sol;em> is a fantastic experience and 11 Bit Studios must be praised for their creativity and innovation&period; I highly recommend that you try out this tile for yourself  and leave your own opinions in the comments and user rating sections below&period;<&sol;p>&NewLine;

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