AI Limit Demo Hands On Impressions

<p><span style&equals;"font-weight&colon; 400">AI Limit is an upcoming anime-like soulslike action RPG that has been in development for quite some time now&period; The game recently had a demo in Steam&&num;8217&semi;s Next Fest that offered an hour of highly enjoyable experience but one with some flaws worth highlighting&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">AI Limit is set in a distant future with civilization on the verge of extinction&period; The civilization was wiped out after the sudden yet mysterious collapse of the artificial ecosystem&comma; and natural disasters and wars ensued&period; At the start of the game&comma; players are introduced to Hevenswell&comma; the last city of mankind&comma; where Arrisa&comma; an android-like Blader with the appearance of a human and immortality&comma; has awoken&period; As one of the last Bladers&comma; Arisa is tasked to search for and repair the Branches all over the city&comma; which revives fallen Bladers in battle&comma; allowing them to stay immortal&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;01&sol;AI-LIMIT&lowbar;2024&lowbar;01-19-24&lowbar;002&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400"> Soulslike Through and Through<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">AI Limit is not unlike many action RPGs and Soulslikes&comma; and is especially reminiscent of Code Vein&period; Its anime-aesthetic and drab&comma; depressing yet atmospheric visuals distinguish it from the rest&period; In terms of gameplay&comma; AI Limit is soulslike through and through&semi; players fight slow&comma; vicious enemies in punishing combat with a variety of weapons&comma; all of which can be upgraded with rare materials&period; Upon defeat in combat&comma; players can respawn at the last checkpoint entry but will lose some shards upon defeat&period; However&comma; unlike <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;a-sucker-for-punishment-whats-the-problem-with-the-dark-souls&sol;">Dark Souls<&sol;a>&comma; and like<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lies-of-p-pc-review&sol;"> Lies of P<&sol;a>&comma; players will only lose a fraction of their valuable currency&comma; allowing them more leeway to upgrade levels and purchase consumable items&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Another major element of the game&&num;8217&semi;s combat is the Sync rate system&period; Essentially&comma; this is a Bloodborne-like mechanic that replaces an MP bar that lets you use skills and Spells&period; However&comma; instead of using consumables to replenish the bar&comma; players attack enemies to increase their Sync rate&comma; but taking damage also reduces it&period; This prompts forces to be more aggressive in combat&comma; as doing so will be rewarding during combat&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">However&comma; it&&num;8217&semi;s worth noting that despite this mechanic&comma; combat is quite slow in AI Limit as attacks&comma; even with faster weapons such as swords&comma; feel needlessly slow and delayed&comma; at least in the demo build&period; Despite this&comma; the demo was still enjoyable&comma; specifically combatting tough enemies such as minibosses and the last boss&comma; which was both satisfying and rewarding&period; Like other soulslikes&comma; fighting humanoid enemies like the one enemy Blader seen in the demo is always fun and satisfying&period; What&&num;8217&semi;s more&comma; AI Limit has no shortage of secrets and hidden items players need to explore to acquire&period; Defeating a giant fire-spewing robot by taking out its hand&comma; unlocks a tough miniboss in the process&comma; and defeating certain enemies in specific areas gives you different masks and outfits&period; All of these make the game more enjoyable long term as they give players an excuse to fully explore what the game has to offer&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;01&sol;AI-LIMIT&lowbar;2024&lowbar;01-19-24&lowbar;005&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400"> <&sol;span><span style&equals;"font-weight&colon; 400">Overall&comma; AI Limit&&num;8217&semi;s demo was a short and sweet experience&comma; but not one without some flaws&period; While the demo shows that the game still needs a bit of fine-tuning&comma; it still offered a highly enjoyable hour of an experience fans of the genre will surely fall in love with&period;<&sol;span><&sol;p>&NewLine;

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