Akiba’s Beat Review – Not a NEET Game

<p><em>Akiba&&num;8217&semi;s Beat<&sol;em> is a mix of running around the city of Akiba to the next location and mediocre combat that feels sluggish&period; It feels like a fossil in this day and age&period; The story presents an interesting &lpar;and educational&rpar; look into Japanese culture and has some funny lines here and there&comma; but it lacks the Persona and depth of greater JRPGs it is inspired by&period;<&sol;p>&NewLine;<p>The idea of the game is to find dimensions that are created by peoples&&num;8217&semi; delusions or dreams of what they want Akiba or themselves to be like&period; These dimensions are revealed when you find the origin of the delusion&period; It&&num;8217&semi;s similar to <em>Persona<&sol;em>&period; You find out what is going on&comma; go to an alternate dimension without the person knowing &lpar;most of the time&rpar;&comma; and then taking out the baddie to make everything better&period; However&comma; what <em>Akiba&&num;8217&semi;s Beat<&sol;em> fails at and <em>Persona<&sol;em> succeeds&comma; is the story progression&period; This story&&num;8217&semi;s pacing is slooooooowwwww&period; Atlus are able to make the mystery engaging and have deeper themes that you can dive into&semi; they make each villain or situation you face in the real world someone or something you really want to stop&period; In <em>Akiba&&num;8217&semi;s Beat<&sol;em>&comma; you run to the same spot over and over again&comma; talking to the same characters&comma; and are faced with more generic dilemmas&period; Half of the game is like this&period; With one part of the story&comma; you are trying to figure out who has an obsession with idols in Akiba and day after day after day after day&comma; you will have to hear the same dialogue from the same people in the same spot&period; It&&num;8217&semi;s so boring and long drawn out&period;<&sol;p>&NewLine;<p>Thankfully&comma; <em>Akiba&&num;8217&semi;s Beat<&sol;em> manages to have an engaging cast of characters that have funny banter between each other&period; The narrative doesn&&num;8217&semi;t make sense&comma; but that&&num;8217&semi;s part of the fun&period; While the <em>Persona<&sol;em> series focuses more on a realistic take&comma; <em>Akiba&&num;8217&semi;s Beat<&sol;em> is more on the playful side&period; It makes fun of the ridiculousness of the situation that our main hero &lpar;or incredibly lazy NEET&rpar; Asahi Tachibana&comma; is in&period; For those who are into cheesy Japanese RPG writing&comma; this is fantastic&period; Instances like Asahi imitating others or the characters making fun of each other is when the game is fun to play&period; Something refreshing in the JRPG genre that this game brings to the table is that it&&num;8217&semi;s set in modern Japan in the Akihabara district&period; It gives a taste of the culture surrounding the city&comma; like maid cafes and idols&period; It&&num;8217&semi;s likely fabricated to a degree but it&&num;8217&semi;s a fun avenue to explore within a well-visited genre&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-125958" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;01020056&sol;akibas-beat-1&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p>The voice acting is well done &lpar;for the most part&rpar;&period; They maintain the comical vibe of the game and manage to deliver the punchlines of the characters&&num;8217&semi; jokes&period; The voiceover for the side characters can be hit or miss&comma; but whenever there&&num;8217&semi;s a character that is creepy&comma; they sure perform it well &lpar;maybe too well&rpar;&period;<&sol;p>&NewLine;<p>RPG&&num;8217&semi;s take a long time to complete and what make them arduously longer in most Japanese RPG&&num;8217&semi;s are annoying mascot characters&period; Seriously&comma; why is this such a trend and why do we have to include these infuriatingly high pitched monsters&quest; Over and over again&comma; Pinkun says the same lines that are aggravating&comma; to begin with&period; Whenever you find treasure&comma; you hear the squealing pincushion exclaim&comma; &&num;8220&semi;I smell treasure&excl; FIND IT&excl; FIND IT&excl; FIND IT&excl;&&num;8221&semi; and a few other lines of dialogue&period; Whenever you go to a save point&comma; he says the same lines of annoying dialogue&period; Whenever you go to a door&comma; he says the same lines&period; Whenever you go to a store&comma; he says the same lines&period; You get the gist&period; If you want to find a way to torture someone&comma; this is probably a good tactic&period; Can you please add a way to shut up Pinkun&quest; Please&comma; XSEED&&num;8230&semi;there has to be a way&&num;8230&semi;<&sol;p>&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"500" data-dnt&equals;"true">&NewLine;<p lang&equals;"en" dir&equals;"ltr">Pinkun is so annoying&excl; Review coming soon&period; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;ShutUpPinkun&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;ShutUpPinkun<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;AkibasBeat&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;AkibasBeat<&sol;a> <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;8aJPDARwio">https&colon;&sol;&sol;t&period;co&sol;8aJPDARwio<&sol;a> <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;HFSZedBfNB">pic&period;twitter&period;com&sol;HFSZedBfNB<&sol;a><&sol;p>&NewLine;<p>&mdash&semi; Chris Penwell &lpar;&commat;PenwellWrites&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;PenwellWrites&sol;status&sol;865816432554135556&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">May 20&comma; 2017<&sol;a><&sol;p><&sol;blockquote>&NewLine;<p><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script><&sol;p>&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"500" data-dnt&equals;"true">&NewLine;<p lang&equals;"en" dir&equals;"ltr">He keeps saying the same lines over and over again&excl; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;ShutUpPinkun&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;ShutUpPinkun<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;AkibasBeat&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;AkibasBeat<&sol;a> <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;uDOp52O0CW">pic&period;twitter&period;com&sol;uDOp52O0CW<&sol;a><&sol;p>&NewLine;<p>&mdash&semi; Chris Penwell &lpar;&commat;PenwellWrites&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;PenwellWrites&sol;status&sol;865816848557789184&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">May 20&comma; 2017<&sol;a><&sol;p><&sol;blockquote>&NewLine;<p><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script><&sol;p>&NewLine;<p><em>Akiba&&num;8217&semi;s Beat<&sol;em> is a Tale of repetitive combat and sluggish design&period; It heavily takes the <em>Tales<&sol;em> of combat formula and makes it far less inspired&period; Enemies rarely flinch at your attacks&comma; combos are harder to connect&comma; and special moves look cheap&period; In addition&comma; it takes all the negatives of the <em>Tales<&sol;em> of games and doesn&&num;8217&semi;t improve on any of them&period; Characters shout the same phrase over and over again&comma; the audio design is a complete mess as abrasive sound effects beat down your eardrums&comma; and the combat just like the <em>Tales<&sol;em> of games is repetitious&period; Oh and if that&&num;8217&semi;s not enough&comma; you don&&num;8217&semi;t escape the wrath of Pinkun during combat as he gives you slack or words of &&num;8220&semi;encouragement&period;&&num;8221&semi;<&sol;p>&NewLine;<p>There is no involved skill tree or unique leveling system &lpar;other than trading cards that can boost your stats&rpar; and battles are a chore to plow through as enemies &lpar;even bosses&rpar; are incredibly easy&period; The combat feels just like an after thought to the somewhat interesting story and it feels incredibly dated just like the series it is inspired by&period;<&sol;p>&NewLine;<p>Being released on the PS4&comma; Vita&comma; and PS3&comma; it&&num;8217&semi;s understandable that this game has dated visuals&period; It is heavily reusing <em>Akiba&&num;8217&semi;s Trip<&sol;em>&&num;8216&semi;s environmental models and placing a new game within it&period; Unfortunately&comma; unlike what I mentioned in my <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;personality-akibas-trip-undead-undressed-pc-review&sol;"><em>Akiba&&num;8217&semi;s Trip<&sol;em> review<&sol;a>&comma; <em>Akiba&&num;8217&semi;s Beat<&sol;em> does not give that sense of immersion within Akiba&period; You can&&num;8217&semi;t hear the sounds of the busy streets or the advertisements&period; It feels lifeless&period; Characters in the city aren&&num;8217&semi;t even detailed and are outlined in basic colors&period; Character models look PS2 quality with flat expressions and as previously mentioned&comma; the combat doesn&&num;8217&semi;t feel responsive as enemies don&&num;8217&semi;t flinch&period; Delusionscapes &lpar;dungeons&rpar; are dull corridors gameplay wise but have some interesting art design within them from the theme they are attached to&period;<&sol;p>&NewLine;<p><em>Akiba&&num;8217&semi;s Beat<&sol;em> is a bland mesh of repetitive gameplay full of dull combat and running around the city&comma; which is complimented by a slowly paced narrative&period; The funny writing between the characters and the great voice acting to accompany it &lpar;minus Pinkun&comma; which is a fault of the character&comma; not the voice actress&rpar; does not save it from being a chore of a game to play through&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>A PS4 code of Akiba&&num;8217&semi;s Beat was provided by XSEED Games for the purpose of this review&period; <&sol;em><&sol;strong><&sol;p>&NewLine;

Exit mobile version