Alien: Blackout Developer Closing Doors

Finnish Developer Rival Games failed to find a publisher for their latest game

Alien Blackout

<p>The developer of Alien&colon; Blackout&comma; which hit mobile devices last year&comma; is closing its doors&period; In a <a href&equals;"https&colon;&sol;&sol;rival-games&period;com&sol;blog&sol;&quest;p&equals;176704770" target&equals;"&lowbar;blank" rel&equals;"noopener">blog post<&sol;a>&comma; the chief executive stated that the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-development-will-continue-despite-coronavirus-outbreak&sol;">Coronavirus had some impact on it<&sol;a>&comma; though it was only part of the problem and not the sole reason&period;<&sol;p>&NewLine;<p>The studio is known for more than just the Alien&colon; Blackout game though&period; Since it was founded in 2013&comma; Rival Games has also developed &&num;8220&semi;Thief of Thieves&&num;8221&semi;&comma; the 2018 game adaption of the Robert Kirkman comic book series&comma; which was made in collaboration with Skybound Entertainment&period;<&sol;p>&NewLine;<p>Their first game was the three chapter episodic game &&num;8220&semi;The Detail&&num;8221&semi;&comma; a film noir influenced crime story set in modern day America&period; The game had a very distinct style and has received mostly <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;319970&sol;The&lowbar;Detail&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">positive reviews on Steam<&sol;a>&period; The game will be taken down soon&comma; so we highly recommend grabbing it while you can&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-156698" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;12160311&sol;ss&lowbar;dae5e6036a79f8feae1198beac9feace2a57ba03&period;1920x1080-1024x576&period;jpg" alt&equals;"The Detail" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Failed Project<&sol;h3>&NewLine;<p>According to CEO Jukka Laasko&comma; things were looking up after the release of Alien&colon; Blackout&period; The studio were working on a smash-up of two iconic 80&&num;8217&semi;s franchises for Universal Studios&period; The game was to become a AA narrative shooter for PC and consoles&period; Rival Games hoped this would help them pay back <a href&equals;"https&colon;&sol;&sol;joywallet&period;com&sol;article&sol;best-installment-loans&sol;">installment loans<&sol;a> they had raised to complete and ship The Detail&period;<&sol;p>&NewLine;<p>However the project was swiftly shut down by Universal only a few months into pre-development&period; Universal tried helping Rival find another publisher&comma; but the studio had a hard time selling the game&period; Due to the studio&&num;8217&semi;s lack of materials and preparation&comma; the game failed to sell&period;<&sol;p>&NewLine;<p>It didn&&num;8217&semi;t help Rival Games had never been particularly profitable&period; Even its best year for revenue wasn&&num;8217&semi;t impressive&period; The company failed to get funding due to &&num;8220&semi;having been around for too long&&num;8221&semi; according to Laasko&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"cWQ4-eBMy3g" title&equals;"The Greenhouse Effect Prototype Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;cWQ4-eBMy3g"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;cWQ4-eBMy3g&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"The Greenhouse Effect Prototype Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Greenhouse Effect<&sol;h3>&NewLine;<p>Another game the studio was working on shortly before its closure was The Greenhouse Effect&period; The game would be a third person story-driven game&period; The game would take place in a world where climate change has made everyday living a challenge&period;<&sol;p>&NewLine;<p>According to Laasko&comma; Rival Games needed around &dollar;2 million to &dollar;4 million to complete the game&period; But the studio did not have the resources to make anything that would stand out in the eyes of publishers&period; After hearing from enough publishers the game wasn&&num;8217&semi;t good enough&comma; the studio decided to shut down&period;<&sol;p>&NewLine;<p>Alien&colon; Blackout is definitely the studio&&num;8217&semi;s crown achievement&period; The mobile game&comma; which has you guiding four humans through a crippled space station while avoiding the deadly Xenomorph&comma; finished in only seven months&period; And it truly showed what Rival Games were capable of&period; And even with the studio shutting down&comma; they remain proud of this achievement&period;<&sol;p>&NewLine;<p>Alien&colon; Blackout and Thief of Thieves will remain on their digital marketplaces despite the shutdown&period;<&sol;p>&NewLine;<p><em>Source&colon; <&sol;em><a href&equals;"https&colon;&sol;&sol;www&period;polygon&period;com&sol;2020&sol;4&sol;11&sol;21217708&sol;rival-games-shut-down-alien-blackout-thief-of-thieves-the-detail-ios-android-pc-steam" target&equals;"&lowbar;blank" rel&equals;"noopener"><em>Polygon<&sol;em><&sol;a><&sol;p>&NewLine;

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