All Walls Must Fall Out on Steam Early Access

<p>Are you in the mood for more tactical games&quest; Developer inbetweengames may have you covered with <em>All Walls Must Fall<&sol;em>&period; The 2-and-a-half year in development kickstarter project is out now on Steam Early Access for &dollar;9&period;99 with a current 30&percnt; discount offer bringing that price down to &dollar;6&period;99&period; The promotion is valid until March 2nd&period;<&sol;p>&NewLine;<p><em>All Walls Must Fall<&sol;em> is set in 2089 in Berlin under the conceit that the Cold War never ended&period; The &&num;8220&semi;Tech-Noir&&num;8221&semi; tactics game is set primarily in techno clubs as players use time travel to put an end to the nuclear war&period; The protagonist has only one night to prevent a nuclear attack from ravaging life&period; <em>All Walls Must Fall<&sol;em> promises a replayable campaign structure due to its &&num;8220&semi;procedurally recombined&&num;8221&semi; levels&period; Though&comma; it also offers individually crafted set pieces and game components&period; Inbetweengames draws inspiration from the likes of <em>X-Com<&sol;em>&comma;<em> Syndicate<&sol;em>&comma; <em>The Banner Saga<&sol;em>&comma; <em>Braid<&sol;em>&comma; <em>SUPERHOT<&sol;em>&comma; and <em>Crypt of the Necrodancer<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;135993" aria-describedby&equals;"caption-attachment-135993" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-135993" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;24150159&sol;awmf2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-135993" class&equals;"wp-caption-text">All Walls Must Fall&comma; inbetweengames<&sol;figcaption><&sol;figure>&NewLine;<p>Inbetweengames is an independent development studio founded in Berlin by three former YAGER employees&period; These YAGER veterans were still employed by the company in the summer of 2015 while working on <em>Dead Island 2<&sol;em>&period; After learning that the publisher handed off development to another team&comma; the developers realized YAGER would soon be made redundant&period; They abandoned ship and formed inbetweengames&comma; releasing their first title in the process&&num;8211&semi;<em>The Mammoth&colon; A Cave Painting<&sol;em>&period; The trio grew tired of triple-A development&&num;8217&semi;s constraints and demands&period; Seeing their cancelled work convinced the group to start anew under a smaller studio so that they could make the games they wanted&period;<&sol;p>&NewLine;<p>Their first game&comma; <em>The Mammoth&colon; A Cave Painting<&sol;em>&comma; released to positive critical reception across PC&comma; Mac&comma; Android&comma; and iOS devices at the incredibly low price of FREE&period; It released on August 24&comma; 2015&comma; currently holding a very positive 90&percnt; user rating on Steam&period; The title spends five minutes telling the 5 million year story of the mammoths&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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