Alone with You Review – Too Little Romance, Too Much Time

<p><em>Alone with You<&sol;em> comes with a lot of promise&period; Benjamin Rivers proved himself with <em>Home<&sol;em>&comma; the imaginative indie horror experience&comma; so his next project is hotly anticipated&period; The game&&num;8217&semi;s premise is unique&colon; As the lone survivor of a space colony&comma; you must try to escape the dying planet by solving puzzles and gaining information from holograms of deceased colonists&period; You&comma; along with the colony&&num;8217&semi;s AI program&comma; must implement your plan to escape&period; Of course&comma; a couple of romantic interactions with these deceased holograms along the way can&&num;8217&semi;t hurt&period; It&&num;8217&semi;s a unique premise&comma; alright&comma; but one with mixed results&period;<&sol;p>&NewLine;<p>Immediately&comma; and most notably&comma; the game oozes style&period; Mr&period; Rivers brings both artistry and nostalgia to the project&period; His experience as a graphic novelist is abundantly clear&comma; and inspires each shot in <em>Alone with You<&sol;em>&period; The game feels like an old classic arcade game with its approach to area design and the use of verticality on the screen&period; It&&num;8217&semi;s simply a satisfying world to spend time in visually&period; That being said&comma; there are times when the functionality of the style is in question&period; For example&comma; every time you walk through a door&comma; you get a short 2-3 second transition clip of your character walking through the door&period; This becomes a tedious problem once you walk through more than two or three doors in a row&period; In addition&comma; some rooms and maps are difficult to navigate because of their static design&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111794" aria-describedby&equals;"caption-attachment-111794" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111794 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;22211300&sol;awy&lowbar;screen05-1024x576&period;png" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-111794" class&equals;"wp-caption-text">&lpar;<em>Alone with You<&sol;em>&comma; Benjamin Rivers&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The sound design in the game is also excellent&comma; reminiscent of a previous era&period; The soundtrack is driven by synths and feels like old science fiction adventures&comma; while player scans are met with some satisfying &&num;8220&semi;bings&&num;8221&semi; and &&num;8220&semi;bloops&period;&&num;8221&semi; There is no voice acting in the game&comma; but it is not missed&period; The art and sound blends together to create a strong sense of atmosphere in a game driven by its style and approach&period;<&sol;p>&NewLine;<p>Gameplay is primarily split into two main forms&colon; daytime puzzles and nighttime interactions&period; In order to repair the ship and make your planetary escape&comma; you&&num;8217&semi;ll need specialist information from four colonists&period; Thankfully&comma; the base&&num;8217&semi;s AI has captured their likeness and can allow you to interact with them in holographic form &lpar;I mean&comma; it IS Sci-Fi&rpar;&period; Each night&comma; you&&num;8217&semi;ll interact with these characters and&comma; by day&comma; you&&num;8217&semi;ll go to various relevant areas of the colony&comma; solve puzzles&comma; and slowly figure out a way to escape&period; Meanwhile&comma; you&&num;8217&semi;ll also explore the sub-plot of what really happened to this colony and all of these characters&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111795" aria-describedby&equals;"caption-attachment-111795" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111795 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;22211358&sol;awy&lowbar;screen02-1024x576&period;png" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-111795" class&equals;"wp-caption-text">&lpar;<em>Alone with You<&sol;em>&comma; Benjamin Rivers&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Unsurprisingly&comma; the story interactions each night are far and away the best parts of <em>Alone with You<&sol;em>&period; The AI turns off all of the other parts of the base to preserve energy&comma; leaving the holograms &&num;8220&semi;alone with you&&num;8221&semi; &lpar;get it&quest;&rpar;&period; The characters are deep and thoughtful&comma; each with their own voice and sense of self&period; They all conveniently suffer from a gap in their memories that you can assist with by exploring their area of the colony following an evening encounter&period; As with similar games&comma; the responses you choose change the way the story moves&comma; and you can end up with a couple different endings&period; You&&num;8217&semi;ll actually end up spending a fair amount of time with these character throughout the 3 in-game weeks&comma; and you&&num;8217&semi;ll have the opportunity to watch them grow based on your responses and even go on hologram dates with them&period;<&sol;p>&NewLine;<p>The largest shortcoming of the game&comma; by contrast&comma; are the daytime excursions&period; Again&comma; the art direction is excellent and each area of the colony feels like it has a story to tell&period; This is clear when you find non-essential items&comma; such as those that give background to the lives of the characters you spend the night with&period; But gameplay is disappointing&period; Not all&comma; but most&comma; puzzles lack any real sense of engagement and end up feeling like obstacles to the thrilling character interactions each night&period; Your AI companion adds some flavor text to items you find&comma; but it all just ends up feeling tedious by comparison&period; It&&num;8217&semi;s a risky proposition&comma; but if Benjamin Rivers and Co&period; had decided to cut out those elements and dive headfirst into the visual novel genre&comma; the project may have been better off&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111796" aria-describedby&equals;"caption-attachment-111796" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111796 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;22211509&sol;awy&lowbar;screen04-1024x576&period;png" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-111796" class&equals;"wp-caption-text">&lpar;<em>Alone with You<&sol;em>&comma; Benjamin Rivers&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Another issue&comma; and one that is more difficult to place a finger on&comma; is that <em>Alone with You<&sol;em> feels a bit like it&&num;8217&semi;s holding back&period; There is potential here for some fascinating exploration into falling in love with the computer representation of a deceased individual&comma; but nothing is ever explored in depth&comma; which ends up feeling emotionally unsatisfying&period; The story as a whole also ends on a rather vague and ambiguous note&comma; although there is an intention to such a choice&period; It just sometimes feels as though the game could&&num;8217&semi;ve used just a bit more risk&comma; a bit more commitment&period;<&sol;p>&NewLine;<p>Benjamin Rivers and Co&period; have presented a game full of unrealized potential&period; A bit more risk and intention could&&num;8217&semi;ve really helped <em>Alone with You<&sol;em> find itself a bit more&period; As it stands&comma; the project has some engaging character interactions and a fantastic art style&comma; but is hindered by tedious gameplay and some lack of functionality&period; Most players looking for a deep romance sim or some interesting intergalactic gameplay will likely come away disappointed&comma; but select players interested in dialogue-driven story and a stylish approach to game design can find something enjoyable here&period;<&sol;p>&NewLine;<p>And based on artistic trajectory and growth&comma; I personally wouldn&&num;8217&semi;t be surprised if the next Benjamin Rivers game is a home-run&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 review code for <em>Alone with You<&sol;em> was provided by Benjamin Rivers for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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