Am I Evil? Is EA The Bad Guy or Just Misunderstood?

<p>Now there’s been plenty of shifty misdeeds and abuses of power from the game industry&period; But one of the biggest culprits for such devious acts is EA&period; With their recent disasters from Mass Effect Andromeda to Star Wars Battlefront 2&&num;8217&semi;s horrendous micro-transactions&period; Let&&num;8217&semi;s not forget the shifty practice where Ea buys out great developers&comma; uses them and liquidates the studio&period; You can understand why gamers and even those outside the circle of gamers don’t like them very much&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;i&period;imgur&period;com&sol;nIipalK&period;jpg" &sol;><&sol;p>&NewLine;<h3>Electronic Art&&num;8217&semi;s Disappointment In Criticism<&sol;h3>&NewLine;<p>I’ve had a bit of an issue with EA twice&period; The first is related to certain games I&&num;8217&semi;ve bought on the PC a few years back&period; These were on disc and came with CD-Keys which I discovered they didn&&num;8217&semi;t work&comma; despite being new&period; EA’s customer service response was in simple terms &OpenCurlyDoubleQuote;too bad”&period; But another instance involved a review I wrote some years ago on Battlefield&colon; Hardline which didn’t favor&period; I really didn&&num;8217&semi;t like it&comma;  the shoddy gameplay&comma; the terrible execution and above all it cost a brilliant developer it&&num;8217&semi;s life&period; I even got an email from them stating how displeased they were with my review&period; What a shame&period;<&sol;p>&NewLine;<p>They’re the type of guys who don’t take criticism at all well&period; Others have experienced the wrath of EA in different ways&period; Humble gamers&comma; YouTube personalities and other critics who’ve spoken out about them have felt the brunt of EA’s mighty hammer&period; In recent years their influence has staggered&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft" src&equals;"https&colon;&sol;&sol;cdn&period;wccftech&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;BFIILootCrate&period;jpg" &sol;><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h3> Star Wars Battlefront 2<&sol;h3>&NewLine;<p>Star Wars Battlefront 2 was the icing on the cake as you could ask so many questions for just one of the game’s flaws&period; Why have micro-transactions in a game&quest; And why didn’t Disney know about these Micro-transactions&quest; Why put them there knowing your game will sell like freaking hotcakes&quest; Did you fear loses or underselling&quest; Well&comma; that happened due to the fact&comma; many people don’t like unbalanced progression or micro-transactions that heavily influence a pay to win scheme&period; Also&comma; it’s freaking Star Wars&comma; of course&comma; the game will sell massively well&excl;<&sol;p>&NewLine;<h3>Watch out Bioware<&sol;h3>&NewLine;<p>Recently EA bought Bioware and we’re all worried about what’s going to happen&period; Visceral brought us Dead Space&period; After three games&comma; EA had decided to move them to Battlefield Hardline&period; Now they are dead in the water&period; EA owns everything this developer had making money while the Visceral is long dead&period; This is neither the first nor the last developer that had the EA luxury treatment&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;i&period;imgur&period;com&sol;4qoAQqI&period;png" &sol;><&sol;p>&NewLine;<h3>Dead Space Dies With Dead Space 3<&sol;h3>&NewLine;<p>Visceral wanted Dead Space as a franchise to be horror orientated&period; Sadly EA wasn’t happy with Dead Space selling over a million units&period; But being a brand new horror IP this was a big accomplishment&period; So Visceral struck the perfect balance with Dead Space 2 and it sold close to 3 million units&period; EA was still not happy with the figures&period; EA decided to follow Capcom&&num;8217&semi;s example and shift the direction of the series to Action&period; This didn’t turn out well as EA overspent and were shocked to find out that fans didn’t buy it&period; Newcomers were also confused on the mix of horror and over the top action&period;<&sol;p>&NewLine;<h3>Illogical Desision Making<&sol;h3>&NewLine;<p>Now the games weren’t cheap granted&comma; costing Millions of dollars and with that amount of money being spent&comma; you want a safe investment&period; But still&comma; why allow Dead Space 3 to be made if there was doubt&quest; EA knew that Dead Space was a hit and the merchandise including animated films&comma; comics and toys were massively popular&period; Why even make Dead Space 3 if Dead Space 2 was such a failure with &&num;8220&semi;only&&num;8221&semi; 3 million sales&quest;<&sol;p>&NewLine;<p>Just remember publishers do very well on merchandise as it’s cheap to manufacture&period; You can sell it for 700&percnt; more than the cost&period; So this means EA get the profits and continue to sell Dead Space and its franchise while Visceral remain dead and buried&period;<&sol;p>&NewLine;<p>Harsh&comma; but then again maybe there’s a reason EA is so ruthless&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-137334 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;10165113&sol;page&period;jpg" alt&equals;"" width&equals;"1200" height&equals;"1000" &sol;><&sol;p>&NewLine;<h3>EA&&num;8217&semi;s Failure To Sell Original IPs<&sol;h3>&NewLine;<p>Many years ago EA was the king of original content&period; It brought us some of the best FPSs in the late 90’s and early 2000’s with Undying&comma; Black and Time Splitters 3&period; The problem&comma; gamers didn’t buy them&period; EA even asked the gaming community if they wanted a Remaster of Time Splitters 1-3&comma; thus igniting the start of Time Splitters 4&period; Yet this didn&&num;8217&semi;t go so well and EA got cold feet when the response was just &&num;8220&semi;meh&&num;8221&semi;&period; These games were costly and gamers weren’t bothered to buy these new IPs&period; EA lost money and decided to make more safe decisions&period; Similar to Capcom&comma; they refused to remaster any of their classic games&period; However even they&&num;8217&semi;ve changed and now we&&num;8217&semi;re getting Killer 7 remastered&comma; which they said around 10 years ago was never going to happen&period;<&sol;p>&NewLine;<p>So I could say we&&num;8217&semi;re part of the problem as it’s annoying to see gamers shout out for original content but turn their noses up at it when it arrives&period; We&&num;8217&semi;re just happy most of the time to buy every Call of Duty and wait once in a while to buy the Bloodbornes&comma; Sunset Overdrives and so on&period; EA has suffered big at not poor games but simply bringing new IPs and gamers not caring the least to invest and show interest&period;<&sol;p>&NewLine;<p>Still&comma; there is no excuse putting into practice ridiculous actions that encourage gambling for a quick buck or buying out talented developers only to shut them down after a fail project encouraged by EA&period; I can say there&&num;8217&semi;s good in EA and they&&num;8217&semi;ve been screwed over pretty bad at times and it&&num;8217&semi;s understandable why they play most of their projects safe&period; Even a game like Titanfall 2 which is actually really good suffered from poor sales&period; Yet this is due to bad timing on their part&period; Yet they are walking down a dark path and soon enough&comma; they&&num;8217&semi;ll lose the respect of most gamers&period;<&sol;p>&NewLine;

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