Amnesia: The Dark Descent – Review

<p><span data-contrast&equals;"auto">Without knowing what the danger is&comma; without being prepared for it&comma; we cannot control the situation&period; We have neither the tools nor the leverage to curb our own panic if we don&&num;8217&semi;t know what we have to fight&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>Remember&comma; but it&&num;8217&semi;s Better not Everything is Remembered<br &sol;>&NewLine;<&sol;strong><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">Our hero in <&sol;span><a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;57300&sol;Amnesia&lowbar;The&lowbar;Dark&lowbar;Descent&sol;"><span data-contrast&equals;"none">Amnesia<&sol;span><&sol;a><span data-contrast&equals;"auto"> comes to his senses in an old and very strange castle&period; Surprisingly&comma; he has amnesia&period; Perhaps he also has schizophrenia and paranoia or just a very subtle mental organization&period; The poor man is afraid of any rustle&comma; is afraid of darkness&comma; absolutely helpless from a physical point of view&comma; and in general&comma; is on the verge of complete insanity&period; As Daniel came to life like this&comma; we will find out in the course of the play&comma; the benefit of himself&comma; being still in sober memory&comma; kindly scattered around the castle his old diaries&comma; and left himself notes with valuable instructions&period; In addition&comma; in some places in the archives&comma; there are still documents that shed light on what happened earlier&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"><a href&equals;"https&colon;&sol;&sol;www&period;playstationlifestyle&period;net&sol;assets&sol;uploads&sol;2020&sol;02&sol;amnesia-the-dark-descent&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;www&period;playstationlifestyle&period;net&sol;assets&sol;uploads&sol;2020&sol;02&sol;amnesia-the-dark-descent&period;jpg" width&equals;"1777" height&equals;"999" &sol;><&sol;a><&sol;span><span data-contrast&equals;"auto">From these disparate fragments of the past&comma; we will collect the plot of the game as a puzzle&period; After all&comma; in the present&comma; we have only a hostile castle with its eerie inhabitants and disgusting secrets&period; And the goal&period; More precisely&comma; two&colon; the first is to survive&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">The second is to get to the inner sanctuary and kill Baron Alexander&comma; the owner of all the local lands&comma; the ideological mastermind of all the abominations that were happening in the basements of the castle&period; There is&comma; however&comma; a nuance&colon; Daniel may not have a moral right to revenge and punishment&period; The hero does not remember what part he took in Alexander&&num;8217&semi;s projects&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">The game was developed by a Swedish company&period; It should be said that upon its release the game enjoyed huge popularity in Scandinavia and then became known in the whole world&period; Especially in Norway a lot of games tried this game because of its uniqueness&period; It is considered to be one of the first horror-based games in Scandinavia and gave inspiration to local developers to focus more on this genre&period; The impact was very huge and not only Norwegian game developers but also casino game developers started making games based on the horror genre&period; <&sol;span><span data-contrast&equals;"auto">Indeed it was a perfect achievement for a Swedish company that quickly spilled in neighboring countries&period; So<&sol;span><span data-contrast&equals;"auto">me of these games can be seen featured on Norwegian gambling outlets&period; Primarily on those focused on local clients&period; For example&comma; if we take a look at the casino guide section at <&sol;span><a href&equals;"https&colon;&sol;&sol;gratis-spinn&period;com&sol;"><span data-contrast&equals;"none">Gratis-spinn&period;com<&sol;span><&sol;a><span data-contrast&equals;"auto"> we can see some of these games being at the top of their lists and having their own tutorials due to added features&period;<&sol;span><span data-contrast&equals;"auto"> And right now Norway is undergoing some reforms regarding the gambling industry and you can find more information <&sol;span><a href&equals;"https&colon;&sol;&sol;gratis-spinn&period;com&sol;nyheter&sol;ny-felles-gamblinglov-far-stotte-i-norge&sol;"><span data-contrast&equals;"none">here on this website<&sol;span><&sol;a><span data-contrast&equals;"auto"> and if everything goes according to plan local companies are looking forward to enhancing<&sol;span><span data-contrast&equals;"auto"> the features even more&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>Are you Afraid of the Dark&quest;<&sol;strong><&sol;h4>&NewLine;<p style&equals;"text-align&colon; left&semi;" aria-level&equals;"2"><strong><a href&equals;"https&colon;&sol;&sol;i0&period;wp&period;com&sol;i1-games&period;softpedia-static&period;com&sol;screenshots&sol;Amnesia-The-Dark-Descent-Trailer-5&lowbar;2&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;i0&period;wp&period;com&sol;i1-games&period;softpedia-static&period;com&sol;screenshots&sol;Amnesia-The-Dark-Descent-Trailer-5&lowbar;2&period;jpg" width&equals;"1276" height&equals;"717" &sol;><&sol;a><&sol;strong><span data-contrast&equals;"auto">Swedish developers recommend achieving the greatest effect to play with good headphones&comma; at night&comma; alone&period; We do not advise you to scrupulously follow these recommendations if you have heart or nerve problems&period; Even if you pass Amnesia in the light of day&comma; without sound&comma; constantly reminding yourself that you are not afraid &&num;8211&semi; hardly even for a minute you will be able to feel safe&period; Although in reality&comma; Frictional Games does not use any new&comma; revolutionary techniques of inflating the atmosphere&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">What scares us in the end&quest; First&comma; loneliness&period; For the entire game&comma; we will meet only two relatively living people&period; Otherwise&comma; the castle is clearly inhabited by anti-human entities&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">Secondly&comma; a first-person view with all the attendant circumstances in enthralling&period; The cursor in the form of a palm shamefully comes out only when we need to perform some action with the subject&period; The rest of the time nothing disturbs the wholeness of the picture&comma; nothing prevents completely dissolve in the oppressive atmosphere of constant tension&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">Thirdly&comma; the balance of silence&comma; half-silence&comma; and terrifying rustling are perfectly maintained&period; When Daniel&comma; frightened by something once again&comma; begins to breathe intermittently&comma; like a cornered beast&comma; or&comma; being already on the verge of madness&comma; suddenly says &&num;8220&semi;Someone is coming&excl;&&num;8221&semi;&comma; you have to put a lot of effort&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">But the main horror story is still darkness&period; Game mechanics are built in such a way that we can not afford a lot of light&period; Chasing candles are lit with the help of drones&comma; which are always small&period; The hefty lantern should be constantly filled with new portions of oil&period; It&&num;8217&semi;s not going to last long&period; At the same time&comma; the dark drives the hero crazy&period; We feel his madness as his own&colon; when Daniel&&num;8217&semi;s mind is out of order&comma; the image becomes blurred&comma; the world is distorted&comma; the reality is replaced by hallucinations&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>Monster &&num;8211&semi; Friend&comma; Comrade&comma; and Brother<&sol;strong><&sol;h4>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;static0&period;gamerantimages&period;com&sol;wordpress&sol;wp-content&sol;uploads&sol;2020&sol;09&sol;Amnesia-the-dark-descent&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;static0&period;gamerantimages&period;com&sol;wordpress&sol;wp-content&sol;uploads&sol;2020&sol;09&sol;Amnesia-the-dark-descent&period;jpg" width&equals;"1400" height&equals;"700" &sol;><&sol;a><span data-contrast&equals;"auto">The presence of a variety of monsters in the castle is intricately intertwined with the complete absence of fighting&period; We have the role of an ordinary person whose nerves are shattered&comma; health is undermined&comma; and basic physical data &&num;8211&semi; more than modest&period; He can&&num;8217&semi;t fight&period; Faced with a monster&comma; Daniel falls into a stupor&comma; loses the remnants of the mind&comma; and dutifully allows himself to be killed&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Therefore&comma; the only way to deal with them is a game of hide-and-seek&period; Golems&comma; cadavers&comma; and zombies will most likely not notice us in total darkness&period; But in the light&comma; they fly like insects&period; More precisely&comma; they are&comma; but that&&num;8217&semi;s not the point&period; It is worth noting the suspicious silhouette nearby or to hear the characteristic sounds accompanying the appearance of the &&num;8220&semi;company&&num;8221&semi;&comma; we immediately put out the lantern&comma; hammer into the farthest corner&comma; and pray&colon; let the creature pass by&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">The developers have done everything to limit our direct contact with monsters&period; Sitting in a dark room and shaking with fear&comma; we can not see anything but the general outlines of the enemy&period; And if you approach the monster closely&comma; Daniel is so scared that the whole area of his visibility will be covered with a thick ripple&period; We still don&&num;8217&semi;t get a clear image of the horror&period; We are kept in constant obscurity&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">In this regard&comma; the game with movements is very invigorating&period; After the death of the hero&comma; there is a restart&period; We&&num;8217&semi;re being brought back a little bit&period; Now we know exactly where this cadaver goes&comma; the second time we won&&num;8217&semi;t run into it&period; And nothing like that&period; It is quite possible that nothing will happen at that very place&period; And the afterlife will appear in a completely different room&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">However&comma; direct collision with monsters is actually more sobering than atmospheric&period; They&&num;8217&semi;re not that scary&period; Most of them are ordinary zombies&period; In addition&comma; when Daniel is killed by some monster&comma; the carefully constructed illusion of presence inevitably collapses&period; The character is there&comma; dead&period; And we&&num;8217&semi;re here&period; In a cozy chair and in complete safety&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>The Main Thing is not to Stop<&sol;strong><&sol;h4>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;lifeshectic&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;AmnesiaWallpaper&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;lifeshectic&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;AmnesiaWallpaper&period;jpg" width&equals;"1680" height&equals;"1050" &sol;><&sol;a><span data-contrast&equals;"auto">One of the most amusing findings of the developers of Amnesia is the effect of puzzles on the mind of the hero&period; When Daniel manages to solve a problem and move forward&comma; he begins to feel better&period; Well&comma; yes&comma; that&&num;8217&semi;s right&colon; in order to somehow distract from the hopeless reality and gradually awakening memory of what should be forgotten forever&comma; it is important to occupy the mind with simple&comma; momentary things&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">For example&comma; the elevator broke&period; We have to fix it&period; Ugly red biomass closed the passage&period; So we need to get rid of it&period; Or here for a good cause will have to inject into the vein the blood of a dead man from the torture room&period; Although no&comma; it is just better to do without unnecessary thoughts and&comma; preferably&comma; turning away&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><span data-contrast&equals;"auto">The puzzles are very similar to <&sol;span><a href&equals;"http&colon;&sol;&sol;penumbragame&period;com&sol;"><span data-contrast&equals;"none">Penumbra<&sol;span><&sol;a><span data-contrast&equals;"auto"> in many ways&period; Not that they were easy to solve&comma; but they are not talking about wild difficulties&period; Thanks to flashbacks and notes&comma; we almost always know what to look for and what to do with what we found&period; Sometimes&comma; to find the necessary object&comma; you have to carefully examine every corner in the room&comma; which in the realities of the game can be very difficult&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Not all actions and prohibitions are logically justified&period; Why not&comma; for example&comma; bring a small candlestick with charcoal instead of being rammed by drones in industrial quantities&quest; <&sol;span><span data-contrast&equals;"auto">By the way&comma; many problems can be solved in several ways &&num;8211&semi; thanks to advanced physics&period; It is a pity that the physics itself this time was not up to par&period; When a clay pot in a fall from a decent height bounces like a rubber ball and remains intact &&num;8211&semi; it coolly destroys the atmosphere&period; And the iron saw should not&comma; in theory&comma; behave like a piece of paper in the wind&period;<&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;amnesia&sol;images&sol;1&sol;1f&sol;Agrippa&lowbar;highres&period;png&sol;revision&sol;latest&quest;cb&equals;20110507104326"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;vignette&period;wikia&period;nocookie&period;net&sol;amnesia&sol;images&sol;1&sol;1f&sol;Agrippa&lowbar;highres&period;png&sol;revision&sol;latest&quest;cb&equals;20110507104326" width&equals;"1248" height&equals;"856" &sol;><&sol;a><span data-contrast&equals;"auto">Another disappointment is the quality of the graphics&period; The stunning effect of getting used to the darkness is spoiled by insufficient detail of textures and elaboration of shadows&period; Although the atmosphere largely overlaps these defects&period; In the end&comma; in the process of passing a normal player will somehow not up to the analysis of visual beauties&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">There&&num;8217&semi;s plenty of light here&period; At last&period; Evil is enough&comma; too&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><strong>Conclusion <&sol;strong><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">From the game in the genre of survival horror&comma; by and large&comma; requires only one thing&colon; to be scared&period; Amnesia&colon; The Dark Descent is very&comma; very scary&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;

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