An Analysis on Chip Damage In Fighting Games

Let's discuss how fighting games handle this key feature

<p>Fighting games&period; A simple concept where you compete against your opponent to drain their health as fast as you can or before they drain yours&period; How it&&num;8217&semi;s done is completely up to what the game gives you to work with&comma; be it hand-to-hand or with weapons&period; Every fighting game has its unique quirks&comma; from special meters to spacing to general speed&comma; but one of several things that&&num;8217&semi;s mostly unanimous amongst them is chip damage&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">What is Chip Damage&quest;<&sol;h3>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155380" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18123859&sol;310950&lowbar;20200318123547&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Chip damage&comma; for the unaware&comma; is what happens when the game does slight damage to you for blocking&period; The most common instance of getting chip damage is when blocking a special move &lpar;see above&comma; where Ryu blocks Ken&&num;8217&semi;s Hadoken&rpar;&period; Chip damage is a tool that most fighting game players have access to&period; From what it seems&comma; every major fighting game has it in some capacity&period;<&sol;p>&NewLine;<p>The one varying factor is its degree of chip damage&period; Depending on the game&comma; you can be dealing very minimal chip damage at all times or chip will be locked behind specials&period; For instance&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;scrub-love-how-street-fighter-v-won-a-newbie-over&sol;">Street Fighter V<&sol;a> has an interesting system when it comes to handling chip damage&period; For every blocked Medium Punch&comma; Heavy Punch&comma; Medium Kick or Heavy Kick&comma; the game will deal chip&comma; but it recovers over time&period; However&comma; specials and supers deal chip as normal&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center">Chip Kills<&sol;h4>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155382" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18124853&sol;310950&lowbar;20200318123529&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Another factor of chip is what happens when you block an attack with no health&period; Most games refer to this as a chip kill&period; Chip kills are a divisive topic since it can feel like the game is punishing you for being too defensive&period; Harking back to Street Fighter V&comma; the game only awards a chip kill if the player blocks a Critical Art with their health bar empty &lpar;see above&rpar;&period;<&sol;p>&NewLine;<p>That sounds okay since the player using the super is putting themselves at a meter disadvantage going forward&period; However&comma; it can be seen as a rather cheap way to secure victories on final rounds&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mortal-kombat-11-a-case-study&sol;">Mortal Kombat 11<&sol;a> has it significantly worse since every single hit does chip damage &lpar;see below&rpar;&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155384" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18130646&sol;976310&lowbar;20200318130339&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Mortal Kombat 11 handles chip kills differently&period; On top of every single hit dealing chip damage&comma; it has two defensive gauges&period; When the player is at one pixel and they block attacks&comma; they can survive two more hits &lpar;known as Last Breath&rpar; at the cost of their defensive bars&period; Last Breath is a solid idea on paper&comma; but there are so many specials that hit multiple times&comma; so it&&num;8217&semi;s almost misplaced being in MK11&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">How Anime Fighters Handle It<&sol;h3>&NewLine;<p>Anime fighters are another subject altogether when it comes to chip damage&period; Many of the games in this category&comma; more often than not&comma; deal either very minuscule chip or no chip at all&period; However&comma; chip in these games comes in significantly faster rates&comma; to balance dealing nearly no chip damage at all&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155386" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18132300&sol;678950&lowbar;20200318132140&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dragon-ball-fighterz-dojo-mode-review&sol;">Dragon Ball FighterZ<&sol;a> is one such case where chip is not only minuscule&comma; but chip kills do not exist&period; Chip damage in this 3v3 fighter is represented by blue health that&&num;8217&semi;s recovered by either having Sparking active or the character being tagged out&period; The absolute lowest a player can go is one pixel before the mechanic does not affect them anymore&period; This is in stark contrast to Ultimate Marvel vs&period; Capcom 3&comma; where the game does lots of chip damage and chip kills exist&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bbtag-2-0-review-cant-escape-from-crossing-fate&sol;">BlazBlue Cross Tag Battle<&sol;a> has elements from both Ultimate Marvel vs&period; Capcom 3 and Dragon Ball FighterZ&comma; where it seems to do normal amounts of chip damage&comma; but the game itself does not award chip kills&period;  A rather extreme outlier would be playable character Hyde&comma; from <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;under-night-in-birth-exe-late-cl-r-pc-release-date-announced&sol;">Under Night In-Birth<&sol;a>&period; His Insulator sword deals chip damage on every single hit&comma; which can lead to rather <a href&equals;"https&colon;&sol;&sol;streamable&period;com&sol;drfxe">large amounts of chip piling up<&sol;a> &lpar;credit&colon; Gstep&num;5751 from the BlazBlue Cross Tag Battle Discord&rpar;&period; Every playable character represented from Under Night also deals chip with their normals&comma; but nowhere to the degree of Hyde&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155449" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;19011410&sol;Granblue-Chip&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p style&equals;"text-align&colon; left">Granblue Fantasy Versus is one of the outliers to anime fighters not utilizing chip kills&period; Not only do they exist in-game&comma; they&&num;8217&semi;re signified by big golden letters splashing CHIP DAMAGE across the screen&period; Granblue&&num;8217&semi;s also a game where one touch can lead to putting the opponent in pretty significant disadvantage&comma; and a character that also summons a raid boss &lpar;that can lead to <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;bB3sjsEU55U">pretty funny results<&sol;a>&rpar;&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Verdict<&sol;h3>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155450" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;19013818&sol;20190331001826&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Chip damage&comma; overall&comma; has a very mixed reception in fighting games&comma; and it has its good points and its bad points&period; For one&comma; chip damage itself can cause players to think on whether they want to be too defensive and face the consequences&comma; or find a way around their opponent&&num;8217&semi;s offenses&period; However&comma; on the other hand&comma; chip damage allows the player with the lead to gradually whittle away at their opponent&&num;8217&semi;s life until the game kills them or the time runs out&period;<&sol;p>&NewLine;<p>Chip kills&comma; another topic of debate&comma; have a more polarizing question on hand&colon; Should it be allowed to stay in some manner&comma; or should it be removed outright&quest; Chip kills have the advantage of ending a game when the defending player&&num;8217&semi;s resources are exhausted and they have no means of coming back&period; However&comma; chip kills also have the caveat of being a rather cheap way to close out matches if the player has no options&period;<&sol;p>&NewLine;<p><strong>What do you think about chip damage and chip kills in fighting games&quest; Do you feel like both should exist in some manner&comma; or should one of those two factors be removed&quest; What are your experiences and thoughts with chip damage&quest; Let us know your thoughts in the comments section below&period; Do you play fighting games online&quest; Check out our article on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;netcode-or-notcode-in-fighting-games&sol;">netcode in fighting games<&sol;a>&period;<br &sol;>&NewLine;<&sol;strong><&sol;p>&NewLine;

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