Anima: Gate of Memories Review

Anima: Gate of Memories

(Anima: Gate of Memories, Anima Project)

<p>There is something to be said about a game that wants to do a lot and figures out how to make it fit cohesively&period; When I started <em>Anima&colon; Gate of Memories<&sol;em>&comma; I wasn&&num;8217&semi;t immediately sold on it because its first world of five &lpar;all located in one central hub map&rpar; had me doing exactly what I expected from it&period; Hell&comma; even its boss fight was pretty disappointing&comma; as it felt like more of an endurance test due to how low level my character was&period; But then I entered the next several worlds and found myself in love with <em>Anima<&sol;em>&&num;8216&semi;s push for varied content that pays off and begins seeding itself back into other worlds&period; With a story that feels bare-bones&comma; yet surprisingly intriguing&comma; <em>Anima&colon; Gate of Memories<&sol;em>&&num;8216&semi;s gameplay is refreshing at almost every step&period;<&sol;p>&NewLine;<p>The game began its life as a Kickstarter project back in November of 2012&comma; and now has made its way onto consoles and PC&period; It follows a nameless woman&comma; known only as The Bearer of Calamities&comma; who is forced to partner with Ergo Mundus &&num;8211&semi; a monster feared by other monsters&comma; but is currently trapped inside of a book&period; The two are brought together because of a war about to surface and threaten the entire world&&num;8217&semi;s being&period; As the Bearer of Calamities it is up to you to stop the end of the world because you are&&num;8230&semi;well&comma; you&&num;8217&semi;re the Bearer of Calamities&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107591" aria-describedby&equals;"caption-attachment-107591" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-107591" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153522&sol;screen12&period;jpg" alt&equals;"&lpar;Anima&colon; Gate of Memories&comma; Anima Project&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107591" class&equals;"wp-caption-text">&lpar;<em>Anima&colon; Gate of Memories<&sol;em>&comma; Bad Land Indie&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I&&num;8217&semi;ll get this out of the way now&&num;8230&semi; I don&&num;8217&semi;t think <em>Anima&colon; Gate of Memories&&num;8217&semi; <&sol;em>story ever becomes &&num;8220&semi;good&&num;8221&semi;&period; It has intriguing ideas and really goes deep on the &&num;8220&semi;memory&&num;8221&semi; subtitle&comma; but it never feels like it goes beyond that&period; Maybe one of the better endings in the game offers something more&comma; but I think where the game shines is in its isolated stories as opposed to its overarching narrative&period; I actually got the same ending twice in the game&comma; one of which made sense because of where my playthrough had left the characters&period; The second time I got the same ending though was having played for a little more&comma; doing some extra stuff&comma; and my characters essentially high-fiving each other&period; Then the ending came and it made no sense&comma; was jarring&comma; and just felt like a cop out&period; It&&num;8217&semi;s additionally unfortunate because it is considered the &&num;8220&semi;Worst Ending&&num;8221&semi; according to the game&comma; and it is the one that follows the more traditional approach to how a game&&num;8217&semi;s story is structured&period;<&sol;p>&NewLine;<p>But the game also has plenty of side stories bound in their own unique worlds &&num;8212&semi; worlds which tend to reflect the boss you will face at the end of them&period; Those side stories are far more interesting&comma; and are presented in the form of memories scattered across each individual world&period; Each world&&num;8217&semi;s memories focus on one character and essentially tells the story of their descent into evil&period; For instance&comma; the first world of <em>Anima <&sol;em>is a mansion filled with marionettes and puppets&comma; with a labyrinth-quality to it&period; It is no surprise then that the memories being told are about a man and his love of puppets&period; There&&num;8217&semi;s a darkness to it&comma; but always some sign of humanity that just got pushed aside at some point because of a decision&period;<&sol;p>&NewLine;<p>Those stories are fascinating and how they tie into the world is sometimes really intriguing&period; Yeah&comma; of course&comma; the puppet mansion is going to have death traps that will require some expert maneuvering&comma; but then there are areas that are heavy on the puzzles&comma; or require a lot of platforming&period; What is great is&comma; besides basic mechanics&comma; there are often times when you&&num;8217&semi;ll need to do something in one world and not really have to worry about it again in the next&period; I&&num;8217&semi;d likely have complained about that aspect if it didn&&num;8217&semi;t seem so important that the worlds be unique and isolated&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107592" aria-describedby&equals;"caption-attachment-107592" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-107592" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153504&sol;screen15&period;jpg" alt&equals;"&lpar;Anima&colon; Gate of Memories&comma; Anima Project&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107592" class&equals;"wp-caption-text">&lpar;<em>Anima&colon; Gate of Memories<&sol;em>&comma; Bad Land Indie&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Speaking of mechanics though&comma; the game is an action RPG and it follows a very traditional combo structure&period; The catch is that&comma; at any time&comma; you can switch between Ergo and the Bearer mid-combo to increase the damage done&period; The unfortunate element of this is that I found myself often trying to switch mid-combo but not being able to because the game wanted me to stop completely before being able to transform&period; Thus&comma; it was more likely that I would just stick with whichever character fit the situation best and only transform when necessary&period; There are definitely moments when you have to keep switching&comma; and one boss had me doing it on multiple occasions &lpar;eventually with ease&rpar;&comma; but it would have been better if the transformation was a bit more responsive&period;<&sol;p>&NewLine;<p>The combo system is fairly light&comma; and I found myself actually gravitating towards similar attack patterns for every enemy &&num;8211&semi; with few exceptions&period; The game definitely has some challenge to it when you get to tougher enemies&comma; but there&&num;8217&semi;s a fairly competent skill tree to help you out and make you stronger for those instances&period; No&comma; instead I found most of my deaths stemming from the camera during platforming&period; There are not that many sequences where platforming is prominent&comma; but when they do show up&comma; there isn&&num;8217&semi;t a very good sense of spatial awareness for the character and the camera constantly needs to be fiddled with to create some sense of where a character will land&period; Add to that the fact that double jumping actually didn&&num;8217&semi;t work all the time&comma; and you get a very frustrating experience&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107593" aria-describedby&equals;"caption-attachment-107593" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-107593" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153447&sol;screen07&period;jpg" alt&equals;"&lpar;Anima&colon; Gate of Memories&comma; Anima Project&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107593" class&equals;"wp-caption-text">&lpar;<em>Anima&colon; Gate of Memories<&sol;em>&comma; Bad Land Indie&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>All of that frustration only tends to last for a small fraction of the time I spent playing <em>Anima&colon; Gate of Memories<&sol;em>&period; Even though its combat is fairly standard&comma; it is still fun to engage with&period; Plus&comma; the game gets to a point where it wants to take you on a journey that sometimes involves combat&comma; but often is more about the visuals and the narrative&period; One area had me playing the game as a side-scroller&comma; with a silhouette art style that looked beautiful at all times&period; Plus&comma; it didn&&num;8217&semi;t feel contrived&period; It felt like a necessary moment in the story as you plunge deeper into a state of darkness&period;<&sol;p>&NewLine;<p>It is extremely unfortunate though that the game has such a huge problem with its overarching narrative&period; Like I said&comma; it is totally possible that the other endings in the game are much more satisfying&comma; but the fact that I completed all the bosses and went to the only area that I could go with explicit instructions from the leader of the Bearer of Calamities to go finish the game&comma; means that many players will experience the ending I experienced&period; They may try to get every memory and fight all the messengers that are left over&comma; or free the prisoners that are locked underneath the Mansion of Puppets&comma; but that should not be a requirement for the game&period; Especially since no one really seems to push you to do that stuff&period; Plus&comma; it is really hard to want to partake in a lot of the extracurricular stuff when it means listening to some of the really grating comments that Ergo makes&period; Spoilers&colon; he talks about butts a lot&comma; and he loves to say &&num;8220&semi;baby&&num;8221&semi; at the end of sentences&period; There&&num;8217&semi;s a charm to it&comma; but it often feels too juvenile&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107595" aria-describedby&equals;"caption-attachment-107595" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-107595" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153429&sol;screen05&period;jpg" alt&equals;"Anima&colon; Gate of Memories" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107595" class&equals;"wp-caption-text">&lpar;<em>Anima&colon; Gate of Memories<&sol;em>&comma; Bad Land Indie&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Anima&colon; Gate of Memories <&sol;em>is a good time though&comma; and despite its failures in the overall narrative&comma; it hits those isolated memories far more effectively&period; They are also the moments that matter the most&comma; in my opinion&comma; because the environment and mechanics of the game rely heavily on whose story is being told&period; With visually distinctive worlds and a stripped down&comma; yet fun combat system&comma; the game manages to sustain an intrigue which kept me playing until its conclusion&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A review code for Anima&colon; Gate of Memories was provided by Bad Land Indie for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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