Anomaly 1729 Review

<p>I love a good puzzle game&excl; <em>Portal<&sol;em> is one of my favorites and a recent indie title&comma; <em>Six Sides of the World&comma;<&sol;em> has been one of the best this year&period; So another title has arrived and it took my interest&period; <em>Anomaly 1729 <&sol;em>aims to be visually retro&comma; mysteriously natured&comma; and &&num;8220&semi;mind-bendingly&&num;8221&semi; awesome&comma; but will this satisfy the hard-core puzzler&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1802px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;424320&sol;ss&lowbar;129cbd8b229b7e3e1726f8de598837b71efbb163&period;1920x1080&period;jpg&quest;t&equals;1463795922" alt&equals;"Anomaly 1729&colon; Black Shell Media" width&equals;"1802" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Anomaly 1729&comma;<&sol;em> Black Shell Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Anomaly 1729<&sol;em> is a mysterious being&comma; I’ll give it that&comma; as your journey takes you through a place that resembles the Tron version of the Sahara Desert&period; With your retro-looking companion Ano&comma; you must explore and complete a series of challenges that revolve around manipulating the environment by rotating&comma; flipping&comma; or all sorts of other jazz&period; The concept is compelling and&comma; with the world bending at your own will&comma; it seems that this could be one hell of an awesome puzzle game&period; Sadly&comma; <em>Anomaly 1792<&sol;em> lacks depth and substance for a healthy design of interesting puzzles&period;<&sol;p>&NewLine;<p><em>Anomaly 1729<&sol;em> is attempting to be the next <em>Portal&period;<&sol;em> Literally&comma; it is&period; Your character shoots two different color projectiles&colon; one blue&comma; the other orange &lpar;oh really&quest;&rpar;&period; This allows for multiple ways of dynamic traversal in the game world&period; Sounds familiar&comma; right&quest; But it lacks much of the charm of <em>Portal<&sol;em> and&comma; in fact&comma; remains quite dull throughout&period; You can shoot your projectiles at certain interactive points that flip the game world&comma; rotate it&comma; or move certain objects back and forth&period; This makes up a majority of puzzles&period; It has a strong foundation but it is not executed well overall&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;424320&sol;ss&lowbar;c4d20cc9e97bbaa4e1a069905b33c1bb496a0eb3&period;1920x1080&period;jpg&quest;t&equals;1463795922" alt&equals;"Anomaly 1729&colon; Black Shall Media" width&equals;"1920" height&equals;"1045" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Anomaly 1729&comma;<&sol;em> Black Shell Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The majority of levels are needlessly massive and are too easy to get lost in&period; More often than not&comma; the exit point isn’t clearly displayed&comma; so you’ll mostly explore aimlessly through the world until you see the exit two-thirds of the way in&period; It’s like doing one of those maze maps as a kid but the exit pops up after you start drawing the line through the maze and you&&num;8217&semi;re already halfway through it&period; It doesn’t help for the replay value as puzzles&comma; for the most part&comma; aren’t engaging or interesting enough to go back to&period; I was happy to see how most of the levels were traversable no matter what rotation&sol;changes had taken place&comma; but for the most part they just lack any interesting features&period; The overall puzzle is shallow and the thought process in progressing is often minimal&period; This is unlike <em>Portal<&sol;em>&comma; where puzzles have a sense of character&comma; multiple elements to make them interesting&comma; and are focused to make sure you understand them&period;<&sol;p>&NewLine;<p>The puzzles here aren’t exactly varied either&period; Again&comma; whereas <em>Portal<&sol;em> brought in smaller items such as turrets&comma; lasers&comma; and movable objects and integrated them into bigger&comma; more complex puzzles&comma; <em>Anomaly 1729<&sol;em> just repeats the same formula again and again&comma; with progression only adding very few new elements together&period; It lacks challenge&period; It only really makes the rooms bigger and this can make the game more confusing to traverse through&semi; it just becomes tedious&period; Also&comma; the game does a rather tiresome trick to make sure you play longer by making exits only open when the room is in a certain rotation&period; I can understand why but&comma; at the same time&comma; the game world provides no hints or guides to show you what rotation the room should be and&comma; really&comma; it just feels like a rather lazy way for you to put more effort in when you can complete a puzzle without much of it&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1835px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;424320&sol;ss&lowbar;febafbd3c484228d5c024c104dd7526f5e76a4b2&period;1920x1080&period;jpg&quest;t&equals;1463795922" alt&equals;"Anomaly 1729&colon; Black Shell Media" width&equals;"1835" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Anomaly 1729&comma;<&sol;em> Black Shell Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There is a story in the sense of a vague plot that revolves around Ano&period; Cryptic texts appear and&comma; with each section completed&comma; you gather code to decipher the cryptic text as the game progresses&period; This is a great idea&comma; but this does not help out until halfway through the game when you’ve gathered a great deal of code&period; From the starting point&comma; you will be left confused and&comma; after a while&comma; not very much will be known or explained well to the player&period; It’s sloppy execution that&comma; in better hands&comma; could be an engaging narrative&comma; but in the first hour or so you have no idea what’s happening and&comma; by the time you’ve deciphered the cryptic texts&comma; you just don’t care and have already missed too much&period;<&sol;p>&NewLine;<p>While the controls are fairly comfortable&comma; the aspects of rotating the world often leads to some glitches and bugs that ruin some of the puzzles&period; There were times I rotated larger rooms and&comma; while on a platform that allowed me to move with the room&comma; I moved through walls and other times didn’t&period; There seemed to be some issues with logic or just plain old glitches at work&period; I also found out that Ano is rather good at floating and with well-timed movements in the right place&comma; you could skip large chunks of the puzzles or even reach the end in smaller ones&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;424320&sol;ss&lowbar;8b6b85515c153d9ba693340c35bcb1900c0a46d8&period;1920x1080&period;jpg&quest;t&equals;1463795922" alt&equals;"Anomaly 1729&colon; Black Shell Media" width&equals;"1920" height&equals;"1045" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Anomaly 1729&comma;<&sol;em> Black Shell Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>That’s the main issue here&colon; it lacks challenge&period; It can be too easy to complete&period; I admit&comma; I’m good at puzzle games &lpar;not meaning to sound too big-headed&rpar;&comma; and this did not give me any sense of hardship&comma; later thinking&comma; or reward&comma; which is something that <em>Portal<&sol;em> offers&period; I keep mentioning <em>Portal<&sol;em> and I do so because this game wants to be that&period; Well&comma; there was something else that made <em>Portal<&sol;em> great &&num;8211&semi; the writing&period; Its humor and interesting backstory kept you invested and interested in the game world you explored&period; But here&comma; it looks pretty but after a while&comma; it’s just bland and uninteresting&period; It’s a big mystery as the game’s dialogue or text is cryptic&comma; yet you don’t care as you hardly understand anything as the game progresses&comma; and thus you&&num;8217&semi;re unwilling to just invest or immerse yourself in it&period;<&sol;p>&NewLine;<p><em>Anomaly 1729<&sol;em> could have been bold&comma; daring and a dynamic puzzler&period; But it’s repetitive&comma; dull and unchallenging while just feeling a tad bit lazy&period; The idea is great&comma; but the game just doesn’t feel developed enough to make you invested in it&comma; nor is it compelling enough to enjoy&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A review code for Anomaly 1729 was provided by Black Shell Media for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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