Anoxemia Review – Plunging into the Depths

Anoxemia

(Anoxemia, BSK Games)

<p>Atmosphere and a cool story can sometimes override any gameplay issues I might have&period; Kind of a silly thing to say when it is still a piece of interactive fiction&comma; but popular examples like <em>BioShock Infinite <&sol;em>show that sometimes the actual gameplay can be overlooked&period; Unfortunately for BSK Games&&num;8217&semi;s <em>Anoxemia<&sol;em>&comma; there just isn&&num;8217&semi;t enough of the story to waive any concerns that exist in how the game plays&period; With a dense atmosphere and an ominous&comma; foreboding feeling that not everything is what it seems&comma; <em>Anoxemia <&sol;em>sets itself up to be an interesting narrative&comma; but is far too bogged down by loose controls that it makes most of its precise maneuvers and potentially fatal hazards feel cheap and insufferable&period;<&sol;p>&NewLine;<p>I pretty much disliked <em>Anoxemia <&sol;em>right from the beginning&period; One of its key mechanics involves a probe called ATMA&comma; which essentially serves as your cursor and is actually the thing you&&num;8217&semi;re controlling &&num;8211&semi; not Doctor Bailey&comma; the scientist who is tasked with finding samples in the depths of the ocean&period; Why this is such a problem is that ATMA is not the one threatened with death at any moment&period; He just leads the way and Bailey follows&period; It&&num;8217&semi;s somewhat neat having this meta-approach to player interactivity &lpar;a larger conversation definitely exists about what it means to control someone else&rpar;&period; The novelty wears off fairly quickly even though it is hinted at pretty strongly that ATMA directing Bailey may mean something grander to the story&period; And while I think the pay off isn&&num;8217&semi;t bad&comma; it also doesn&&num;8217&semi;t make up for the amount of times Bailey got caught on something or moved into a hazard&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s not that often that controls bother me this much&comma; but someone thought it was a good idea to not only make this an entire game underwater &lpar;the worst sequences of any video game&rpar;&comma; but the entire gameplay essentially devolves into one long escort mission &lpar;the worst missions of any video game&rpar;&period; It doesn&&num;8217&semi;t do anything to make that less painful to endure&period; It&&num;8217&semi;s also one of those games where it taunts you with death at any instance it gets&period; But unlike <em>Dark Souls <&sol;em>where it feels like the only thing that is killing you is yourself and your own inability to pay attention or be patient&comma; <em>Anoxemia <&sol;em>places an Oxygen meter on Bailey&comma; and an Energy meter on ATMA&period; And then it has Bailey&comma; the one you don&&num;8217&semi;t control directly&comma; be the one that has more ways to die&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124380" aria-describedby&equals;"caption-attachment-124380" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-124380" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17154722&sol;9&period;jpg" alt&equals;"Anoxemia" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-124380" class&equals;"wp-caption-text">&lpar;Anoxemia&comma; BSK Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The reason the Oxygen meter and Energy meter is such a concern is because they actually transfer over from level-to-level&period; With 38 missions to go through&comma; there is rarely replenishment between missions&period; This makes <em>Anoxemia <&sol;em>more survival-based than it really ought to be&comma; because once again&comma; it&&num;8217&semi;s not so much about your surviving&comma; it&&num;8217&semi;s about Bailey surviving&period; I found myself in a predicament when I was on a later level&comma; closer to the end of the game&comma; and then realized I had many a minute of oxygen left before Bailey died&period; The level would take easily two minutes or more &lpar;as I later found out&rpar;&comma; making it actually impossible to complete because no oxygen tanks were present in the previous mission&comma; or in the current one&period; Fortunately&comma; the game allows you to go back to a certain mission and begin from there&comma; so I jumped back two levels and it rectified my situation&period; If I wasn&&num;8217&semi;t reviewing this game&comma; I&&num;8217&semi;d have quit&period;<&sol;p>&NewLine;<p>There really isn&&num;8217&semi;t enough of a story hook here to make anyone continue through such unfair torture&period; When it gets to its finale&comma; it&&num;8217&semi;s satisfying&period; There are a couple moments throughout where you get more prominent hints at what&&num;8217&semi;s happening&period; They&&num;8217&semi;re really cool&comma; too&period; Story beats are often just background noise though&comma; as Bailey provides dialogue that hints at what is happening without him really knowing what that is&period; There&&num;8217&semi;s also a lot of text that appears on-screen as you traverse the ocean floor&comma; providing that ominous feeling that someone is watching and judging you&period; That stuff is all handled well&period;<&sol;p>&NewLine;<p>The entire presentation of the game is very neat&comma; with a pretty minimal but fitting score to serve as an undertone to the game&&num;8217&semi;s underwater ambience&period; As the action begins happening&comma; a faster but still low-key score kicks in and wipes away just as quickly&period; My recommendation is to definitely wear headphones when playing because <em>Anoxemia <&sol;em>feeds off of its atmosphere&period; It&&num;8217&semi;s a very dark-looking game&comma; but it has enough moments where that never feels like a hindrance&period; There are enough visual cues as to where a hazard is or what it does that I never really ran into issues distinguishing what was going to kill me&period; The issue is that I rarely felt it was my fault that it killed me&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124381" aria-describedby&equals;"caption-attachment-124381" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-124381" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17154729&sol;Anoxemia-ps4-3&period;jpg" alt&equals;"Anoxemia" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-124381" class&equals;"wp-caption-text">&lpar;Anoxemia&comma; BSK Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Most of the game has you manoeuvring throughout corridors of rock and steel&comma; as you discover the secrets of what lies beneath the ocean surface&period; There&&num;8217&semi;s lots of precise movement required and environments are often littered with things that will drain either energy&comma; oxygen&comma; or just straight-up kill you&period; There are even some risk&sol;reward systems put in place where you can eliminate some hazards with a shockwave that will drain some of your energy quicker&comma; or you can have a short burst of speed that drains your energy faster&period; These are neat things to have in the game&comma; and I actually do enjoy the amount of restrictions put on the player because they all make sense&period; I just think that the controls and core mechanic &lpar;an escort mission&rpar; compound to make a frustrating experience&period;<&sol;p>&NewLine;<p>Those willing to give <em>Anoxemia <&sol;em>a try for its story and atmosphere will probably enjoy those aspects&comma; but it will be hard not to feel frustrated with how little narrative is given to you versus dangerous gameplay&period; It is really such a bummer because there is a tone that is struck so well in its atmosphere that lends itself to the story&&num;8217&semi;s great reveal&period; Environments feel necessarily difficult to get through and though there are very few moments of tension&comma; there are tons of moments where you feel oppressed by some greater force&period; Unfortunately&comma; you&&num;8217&semi;re more likely to be oppressed by the game&&num;8217&semi;s mechanics and controls&comma; which reduces <em>Anoxemia <&sol;em>to a very disappointing experience&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 Review Copy of Anoxemia was provided by BSK Games for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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