AO International Tennis Review

<p><em><strong>Disclaimer&colon; <&sol;strong><&sol;em><em>Review code provided by the publisher<&sol;em><&sol;p>&NewLine;<p><em>AO Tennis<&sol;em> released this January in Australia and New Zealand to an abysmal critical response&period; <em>AO International Tennis<&sol;em> was the game&&num;8217&semi;s re-branding effort for its May 8th worldwide release&period; With roughly a dozen updates since its original incarnation&comma; does this &&num;8220&semi;international&&num;8221&semi; iteration of Big Ant Studios&&num;8217&semi; tennis simulator deserve anyone&&num;8217&semi;s attention&quest;<&sol;p>&NewLine;<h3>Big Ant Studios&&num;8217&semi; Supposed Commitment<&sol;h3>&NewLine;<p><em>AO International Tennis<&sol;em>&&num;8216&semi; biggest claim to fame is its official recognition from the Australian Open&period; A perusal through developer diaries and interviews shows the developer&&num;8217&semi;s apparent ambition to create the most &&num;8220&semi;authentic&&num;8221&semi; tennis experience to date&period; Yet&comma; consumers have heard this spiel hundreds of times over the decades for every new sports game&period; Authentic this&period; Authentic that&period; It&&num;8217&semi;s usually a load of shit and <em>AO International Tennis<&sol;em> is no different&period; It&&num;8217&semi;s yet another Tennis game with very little to set itself apart aside from the fact that it is one of only two 3D Tennis games this console generation&period; Therefore&comma; <em>AO International Tennis<&sol;em> rides on its lack of competition&period;<&sol;p>&NewLine;<h3>Shady Practices<&sol;h3>&NewLine;<p>While the studio&&num;8217&semi;s videos and interviews seem genuine enough&comma; their handling of its release speaks volumes about their true intentions&period; Big Ant Studios began disabling ratings for their videos with the &&num;8220&semi;<em>AO International Tennis<&sol;em> Developer Diary&colon; Overview&&num;8221&semi; video in April&period; Such a move after the original game&&num;8217&semi;s critical reception signals a lack of confidence&period; Why else disable ratings&quest; If your product has truly transformed as you claim it has&comma; let it do the talking for you&period; Unfortunately&comma; Big Ant Studios&&num;8217&semi; shady attitude is reflected in the actual gameplay experience&period;<&sol;p>&NewLine;<h3>Playing AO International Tennis<&sol;h3>&NewLine;<p><em>AO International Tennis<&sol;em> controls like most Tennis games&period; Flat shots&comma; slices&comma; lobbies&comma; and topspin shots are assigned to the four face buttons&period; On an Xbox One controller&comma; drop shots are executed by holding the right trigger and pressing <em>A&period; <&sol;em>Meanwhile&comma; power shots are assigned to the right trigger and <em>B<&sol;em>&period;  In real life tennis&comma; each shot type adversely affects a rally&&num;8217&semi;s flow&period; In <em>AO International Tennis<&sol;em>&comma; shot types rarely make a difference&period;<&sol;p>&NewLine;<p>AI is stupid&period; Strategy rarely impacted my decision to use a slice over a topspin&period; I only ever pressed different buttons to switch it up for my own sake rather than because the game demanded intense strategies&period; 9&sol;10 matches play out the same way even up to veteran&comma; the second to last difficulty setting&period; After a brief rally&comma; the AI tends to hang near the back of the court&period; If timed properly&comma; a drop shot confuses the AI&comma; freezing them in place as the ball lands near the net&period; If that doesn&&num;8217&semi;t work&comma; following up with any shot opposite to the opponent usually results in a point&period;<&sol;p>&NewLine;<p>Because of the game&&num;8217&semi;s unfinished AI&comma; matches never elicit the intense back and forth that makes tennis exciting&period; <em>AO International Tennis<&sol;em> also features an alternative control scheme utilizing the right analog stick&period; According to the developers&comma; &&num;8220&semi;the control stick is an advanced alternative to the face buttons&&num;8221&semi;&period; Though unnecessary&comma; actual tennis players may find some joy in the tactility of swinging the stick like a racket&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;138502" aria-describedby&equals;"caption-attachment-138502" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-138502" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;20122346&sol;c4e03833-98bf-424c-8a19-8de468c151cc-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-138502" class&equals;"wp-caption-text">AO International Tennis&comma; Big Ant Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Some Interesting Ideas<&sol;h3>&NewLine;<p>Regardless of the player&&num;8217&semi;s preferred control method&comma; the game is built on a solid foundation&period; Holding down the shot button charges up a meter&period; Undercharging or overcharging the meter decreases the shot&&num;8217&semi;s accuracy while more significantly draining the player&&num;8217&semi;s stamina&period; Micromanaging the stamina meter provides some fun&period; A shot&&num;8217&semi;s timing depends on the ball&&num;8217&semi;s speed as it flies toward you&comma; meaning you can&&num;8217&semi;t settle into a comfortable rhythm&period; You&&num;8217&semi;re constantly adjusting with every shot&period; You&&num;8217&semi;ll simultaneously aim a cursor indicating the ball&&num;8217&semi;s desired point of impact while managing the shot&&num;8217&semi;s power&period;<&sol;p>&NewLine;<p>On paper&comma; this sounds interesting&comma; but in practice&comma; it feels stiff and unrewarding&period; The issue isn&&num;8217&semi;t with aiming the shot while eyeing the power meter&period; The game&&num;8217&semi;s stiff controls and movement are the true points of contention&period; The player character sometimes freezes in place the moment you begin holding down a shot&period; This inhibits the amount of control you&&num;8217&semi;d want from an &&num;8220&semi;authentic&&num;8221&semi; sports game&period; Sure&comma; it makes sense that building up a shot&&num;8217&semi;s power can slow down a player&&num;8217&semi;s reaction time&comma; but freezing them in place entirely ruins the experience&period;<&sol;p>&NewLine;<p>Other times&comma; building up shots automatically magnetizes the player to the ball&period; In both occasions&comma; the player action feels too limited to make even the most intense matches entertaining&period; They can be nail biting for the simple fact that you don&&num;8217&semi;t want to retry them&comma; but the lack of agency over character movement ruins the game&&num;8217&semi;s decent mechanical foundation&period;<&sol;p>&NewLine;<h3>Creating Stuff<&sol;h3>&NewLine;<p>While <em>AO Intenrational Tennis<&sol;em>&&num;8216&semi; gameplay suffers from limited control&comma; poor animations&comma; and unintelligent AI&comma; its various &&num;8220&semi;Create a&&num;8221&semi; modes save what could have been a disaster&period; Players can create a character&comma; logo&comma; and stadium to their heart&&num;8217&semi;s content&comma; each with enough options to satisfy artistic minds&period;<&sol;p>&NewLine;<p>The create a logo mode&comma; especially&comma; is one of the most complex logo&sol;emblem creators I&&num;8217&semi;ve encountered in a video game&period; The degree of control makes it overwhelming for a person like me&comma; but it has enough options to satiate true digital artists&period; It&&num;8217&semi;s not as accessible as the other creation modes&comma; but that&&num;8217&semi;s okay&period; The people that know what they&&num;8217&semi;re doing have the tools to create magnificent works of art with this mode&period;<&sol;p>&NewLine;<p>Creating a character in <em>AO International Tennis<&sol;em> takes dedication&period; It contains few hair and dress options but makes it up for it with everything else&period; The amount of customization delegated to every facial characteristic from the individual lips to the indentation of the eyelids is staggering&period; It isn&&num;8217&semi;t the most comprehensive character creator ever&comma; but it&&num;8217&semi;s in-depth enough that I lost nearly an hour and a half to creating my first character&period; You can even customize the design of your created character&&num;8217&semi;s tennis bags&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;138505" aria-describedby&equals;"caption-attachment-138505" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-138505" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;20123751&sol;373a7ce2-2df7-4577-9bd7-948d4315643a-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-138505" class&equals;"wp-caption-text">AO International Tennis&comma; Big Ant Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Stadium Creation is the Star<&sol;h3>&NewLine;<p>The stadium creation tool is <em>AO International Tennis<&sol;em>&&num;8216&semi; crowning jewel&period; Options are technically more limited than the other creation modes&period; It features only seven vehicles as vehicular props&comma; for example&comma; but it&&num;8217&semi;s functional enough to provide a sense of ownership&period; The stadium seats&comma; court&&num;8217&semi;s surface&comma; benches&comma; etc&&num;8230&semi; can all be replaced with limited options&period; Though&comma; the sheer amount of things that can be changed or added is what makes the stadium creation tool stand out&period; While it&&num;8217&semi;s true that only three stadium seat options exist&comma; you can also customize such incidental details as the outfits and colors of the umpire as well as his chair&period;<&sol;p>&NewLine;<p>Furthermore&comma; <em>AO International Tennis<&sol;em> features several outer props made to fill out the stadium&&num;8217&semi;s surroundings&period; Power lines&comma; office buildings&comma; citizens&&num;8217&semi; homes&comma; roads&comma; cars&comma; buses&comma; stop lights&comma; other tennis courts&comma; and more can be used to fill out the environment&period; This stadium creation feature should become commonplace in the genre&period; The game&&num;8217&semi;s community-focused nature also means you&&num;8217&semi;ll be able to share and download other players&&num;8217&semi; logos and stadiums&period; Downloaded stadiums can be edited further&period; The communal focus makes <em>AO International Tennis<&sol;em> feel like the grand effort it pretends to be&period; It&&num;8217&semi;s a shame that creating and sharing stuff is more fulfilling than the act of playing tennis itself&period;<&sol;p>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>AO International Tennis<&sol;em> is a mixed bag of emotions&period; I don&&num;8217&semi;t want to recommend it to anyone&comma; but the most staunch tennis aficionados because of how poorly it plays&period; Only real tennis fans can overlook some of the game&&num;8217&semi;s issues because of the real-life tennis stars and courts&period; By the same token&comma; the creation tools are astoundingly addictive and time sinking games in themselves&period; They&&num;8217&semi;re more engaging and work more properly than the core Tennis gameplay&period; Even players with a passing interest in Tennis can lose hours to creating characters&comma; logos&comma; and stadiums&period; Unfortunately&comma; that&&num;8217&semi;s not enough to carry <em>AO International Tennis&period;<&sol;em><&sol;p>&NewLine;<p>It&&num;8217&semi;s a mediocre game that still feels unpolished despite the developer&&num;8217&semi;s promises that <em>AO International Tennis<&sol;em> is radically different from launch&period; With such a lazy career mode&comma; slow loading times&comma; and sluggish menus&comma; I&&num;8217&semi;d hate to have been the poor sap that played the original <em>AO Tennis<&sol;em> back in January&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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