Aonuma Promises To Keep Long Tutorials Away From Zelda

<p>Back at E3 last week&comma;  Zelda producer Eiji Aonuma sat down with Kotaku to discuss the future of the Zelda franchise&period; When asked about fan reaction to Skyward Sword&comma; he expressed regret that the game had relied too heavily on tutorials&period; &&num;8221&semi;When we created Skyward Sword&comma; I really felt the need to make sure that everyone playing the game understood it&period; But I also understand now&comma; in hindsight&comma; that when you go out and buy a game&comma; you buy the game because you want to play it&comma; and you don&&num;8217&semi;t want to have any obstacles in the way&period; And I guess it was received as a bit of an obstacle&period;&&num;8221&semi;<&sol;p>&NewLine;<p>We were given  a hint about Aonuma&&num;8217&semi;s feelings with the release of Link Between Worlds&comma; which jumped straight into the action without any tutorials&period; It seems that Aonuma has heard the fans and is listening to their demands&period; Speaking about the possibility of using the Skyward Sword style of tutorial in the future&comma; the Zelda producer said that &&num;8221&semi;I&&num;8217&semi;m going to be careful not to do that&&num;8221&semi;&period;<&sol;p>&NewLine;<p>Via <a href&equals;"http&colon;&sol;&sol;kotaku&period;com&sol;zelda-boss-promises-to-stop-overdoing-tutorials-1591975741">Kotaku<&sol;a><&sol;p>&NewLine;

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