Arbitrary Assessments: 5 Ways Video Games are Getting Worse

Arbitrary Assessments: 5 Ways in Which Video Games are Getting Worse Featured Image

<p><em>A minor note from the author&colon; One of my superiors recently called my attention to a very similar article on N4G&period; I showed him the finished version of this one on the 21st of May&comma; so naturally he assumed that someone had been stealing my ideas&comma; brilliant as they are&period; Fortunately&comma; I managed to stop him before he released our specially trained Velociraptor death squads to call to his attention that both the articles had stolen the idea from <a href&equals;"http&colon;&sol;&sol;www&period;cracked&period;com&sol;blog&sol;5-reasons-diablo-iii-represents-gamings-annoying-future&sol;">Cracked&period;com<&sol;a>&period; He suggested that I did the same for our readers&period; Also&comma; since I don&&num;8217&semi;t have a patents section in this one&comma; I&&num;8217&semi;d like to call out the other article for not mentioning that Sega owns the patent for <a href&equals;"http&colon;&sol;&sol;www&period;patentarcade&period;com&sol;2010&sol;07&sol;case-analysis-sega-v-fox&period;html">having an arrow over your character&&num;8217&semi;s head show the direction you need to go in<&sol;a>&period; I hope that this little piece of bonus trivia will make up for the shocking reveal that my genius sometimes needs assistance from elsewhere&period; If you feel cheated because of this&comma; please send your name and address to writerwhelp&commat;gmail&period;com and I will ensure that the raptors arrive within 3-4 working days&period; Thank you for your time&period;<&sol;em><&sol;p>&NewLine;<p><em>&&num;8230&semi;Wait&comma; WTF&period; I forgot that there&&num;8217&semi;s an article too&period; Uh&comma; I&&num;8217&semi;d like it if you read that too&period; Enjoy&excl;<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Recently&comma; I wrote a rant against the piss-poor PC port of the excellent <a class&equals;"zem&lowbar;slink" title&equals;"Xbox Live Arcade" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Xbox&lowbar;Live&lowbar;Arcade" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">XBLA<&sol;a> game Toy Soldiers&period; I gave it a low score simply because I felt that the game did not deserve a good one when it was so terribly ported&period; If the devs didn&&num;8217&semi;t even bother to do a good job&comma; why should I pretend like they did&quest; You reap what you sow and all that&period; So after my anger had subsided&comma; I realized that Microsoft already had my money&period; They didn&&num;8217&semi;t care whether I liked the game or not&period; They still don&&num;8217&semi;t&period;  I&&num;8217&semi;m just some freebie writer on a small website&comma; why the hell would they care what I have to say&quest; This got me to thinking even further&period; Nah&comma; I&&num;8217&semi;m just bragging&period; But seriously&comma; the games industry is infamous for screwing over its consumers&period; <a class&equals;"zem&lowbar;slink" title&equals;"Electronic Arts" href&equals;"http&colon;&sol;&sol;www&period;ea&period;com" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">EA<&sol;a> was recently crowned the worst company in America&period; And knowing American companies&comma; that&&num;8217&semi;s quite the accomplishment&period; Still&comma; it seems that despite that little thing&comma; gamers still take a surprising amount of shit from developers and publishers&period; Below&comma; I have written down what in my opinion are five of the worst ways in which video game consumers let companies screw them over more and more all the time&period;<&sol;p>&NewLine;<p><strong>DRM&colon;<&sol;strong> DRM stands for Digital Rights Management&period; Not sure what it is&quest; Well&comma; you all know the CD keys that come with a game for online activation&comma; correct&quest; If you haven&&num;8217&semi;t&comma; then please report to the nearest neurological research centre&comma; because your ability to function without a brain is clearly a miracle of medical science&period; But yes&comma; those things&period; They are obviously meant to protect you&period; And by protect&comma; I mean buttscrew&period; The basis of it all is that software developers noticed how a CD could be used to install their game&sol;program&sol;virtual Mexican workers several times on different computers without anyone beyond the first person having to pay for the product&period; Worse&comma; some computer wizards actually found out how to put the game&&num;8217&semi;s data online for free&period; Motherducking miracles&period; So companies started going to greater and greater lengths in order to ensure that everyone pays for their games&period; Having you register the game online&comma; etc&period; Still people kept finding ways to crack this&period;<&sol;p>&NewLine;<p>So eventually&comma; game publishers decided that it would be a splendid idea to force you to log into an account each time you wanted to play your game&period; Spore is the first example that springs to mind for me &lpar;Not that it was worth stealing&rpar;&period; Diablo 3 is another&period; In other words&comma; to make more money&comma; the games industry decided to screw over the people that actually paid for the game&period; Because&comma; let&&num;8217&semi;s face it&comma; people will always be able to pirate your game&period; So you&&num;8217&semi;re basically just inconveniencing and bothering the people that didn&&num;8217&semi;t&period; Which seems counter-productive&period; Game publishers have also started going to great lengths to ensure that games are only usable once by doing such things as including a one-time online pass that you need to tie to an account with a lot of games&period; Why&quest; Well&comma; they noticed that physical stores like Gamestop were making a lot of money from buying and selling used games and decided that this would not do&period; So they decided to screw with that&period; Because game stores are doing so well these days&period; <a href&equals;"http&colon;&sol;&sol;www&period;metro&period;co&period;uk&sol;tech&sol;games&sol;894257-277-game-stores-confirmed-closed-2-104-jobs-lost">Right<&sol;a>&quest;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-5-ways-video-gaming-progressively-worse&sol;blah-blah-blah&sol;" rel&equals;"attachment wp-att-14955"><img class&equals;"aligncenter size-medium wp-image-14955" title&equals;"Blah blah blah" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06202606&sol;Blah-blah-blah-300x208&period;png" alt&equals;"" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>Then again&comma; maybe they deserve it for forcing me to get up&period;<&sol;em><&sol;p>&NewLine;<p><strong>DLC&colon;<&sol;strong> <strong> <&sol;strong>The idea of downloadable content for a game is actually a pretty great one in and of itself&period; With the rise of the Internet&comma; distribution of patches and minor tweaks to the game like the addition of more levels&comma; etcetera&comma; is just fine&period; However&comma; this also leads to some things that are just bad&period; For one thing&comma; there&&num;8217&semi;s the much-loathed launch day DLC&period; Basically&comma; this is DLC that is made available for purchase on the same day that the game is released&comma; leading many people to ask an obvious question&colon; Why wasn&&num;8217&semi;t this in the game to begin with&quest; A recent example is the new party member for <a class&equals;"zem&lowbar;slink" title&equals;"Mass Effect 3" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Mass&lowbar;Effect&lowbar;3" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Mass Effect 3<&sol;a>&period;  He actually plays a key role for people that wish to get invested in the game&comma; elaborating greatly on the history of the Protheans and the Reapers &lpar;For the uninitiated&comma; this is just a bunch of incredibly nerdy and boring stuff that those of us who forgot how to have fun use for passing time&rpar;&period; The official explanation is that they simply didn&&num;8217&semi;t have time to include it in the game&period; I am sure that they didn&&num;8217&semi;t even consider charging 10 &dollar; extra for it when they decided to leave it out&period; It must have been heartbreaking for them to have to leave out such an important part of-haha no&comma; it&&num;8217&semi;s already on the game disc when you buy it&period; You just pay to unlock it for the most part&period; <a href&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;zRRpGlmtws8">Yes&comma; really<&sol;a>&period;<&sol;p>&NewLine;<p>Also&comma; EA considers this to be piracy&period; And gamers seem remarkably accepting of this&comma; considering how many decide to yell out that people who do get upset at this are &&num;8220&semi;entitled&&num;8221&semi; and should be happy for what they get&period; And it&&num;8217&semi;s true&comma; Mass Effect 3 was such a great ga-haha no again&period; It was a massive piece of shit in more ways than just the ending&period; If we didn&&num;8217&semi;t already have a review up for ME3&comma; I would gladly rip it a new one&period; But I digress&period; There is another problem with this online distribution which I really don&&num;8217&semi;t think I see enough people complaining about&colon; Buggy releases&period; It has become commonplace for a game to have some problems on release&period; Wait a second&period; Why is this acceptable&quest; Okay&comma; I accept that every single piece of software will have some glitches upon release&period; But many games feel like beta versions in that regard&period; Incomplete&period; Minecraft is the only game in my memory which was being sold while still in Beta &lpar;And even Alpha&rpar;&comma; but those were both cheaper than the final version and even each other&period; A full&comma; 60 &dollar; game should not be filled with bugs and glitches when you buy it with a &&num;8220&semi;Will fix later&&num;8221&semi; sign on them&period; That&&num;8217&semi;s part of the development&comma; for crying out loud&period; Testing for bugs&period; That&&num;8217&semi;s not the job of the players&comma; that&&num;8217&semi;s something you pay people to do&period; Just get a few hobos in there and give a slice of bread to whoever finds the most bugs every day&period; Game companies&comma; you&&num;8217&semi;re supposed to spend the money we give you on making better game and feeding your employees&period; Which brings me to my next point&colon;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-5-ways-video-gaming-progressively-worse&sol;pony&sol;" rel&equals;"attachment wp-att-14956"><img class&equals;"aligncenter size-medium wp-image-14956" title&equals;"Pony" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06202554&sol;Pony-300x208&period;png" alt&equals;"" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>PASTEL EQUINES IN PRETTY DRESSES&excl;<&sol;em><&sol;p>&NewLine;<p><strong>Digital copies costing 60 &dollar;&colon;<&sol;strong> Step back for a second&period; Think&period; When you buy a digital copy of a game through&comma; say&comma; Steam&&num;8230&semi; What exactly are you paying for&quest; Let me quote a part of the Steam Subscriber Agreement pertaining to game licences in particular&colon; <em>Valve hereby grants&comma; and you accept&comma; a limited&comma; terminable&comma; non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms&period; The Software is licensed&comma; not sold&period; Your license confers no title or ownership in the Software&period;<&sol;em> In case you are wondering what this means&comma; it basically means that you do not own the game&period; You just borrow it indefinitely&period; It&&num;8217&semi;s not like buying a physical copy where you can always install the game and will only lose it if the physical disc is lost or damaged&period; You are already just paying for data instead of actually getting something physical&comma; but this basically means that you don&&num;8217&semi;t even own the data&period; Yet you are still charged a full 60 &dollar; for this&period; Why&quest; To keep the brick and mortar stores alive&quest; We already established that the game companies kind of hate those too&period; So what exactly are you paying all that money for&quest; Your guess is as good as mine&period;<&sol;p>&NewLine;<p><strong>Shitty sequels with nothing new&colon;<&sol;strong> This should really be a no-brainer&period; If a sequel doesn&&num;8217&semi;t contain much new material&comma; why would you want to pay full price for it&quest; It&&num;8217&semi;s so obvious that I feel stupid saying it&period; Obviously you will only pay full price if the game you&&num;8217&semi;re playing is not the same one as the one you bought last year with the same name&comma; but a lower number on the box&period; So tell me&colon; Why in the name of buttered bran bagelly duck is it that compels people to keep buying stuff like Call of Duty sequels&comma; EA&&num;8217&semi;s annual sports games and so forth&quest; I am sure that these games all started out well&comma; but at this point they&&num;8217&semi;re all just stagnating&period; CoD 1&comma; 2 and 4&quest; All decent&period; So why has every single CoD game since Modern Warfare been the same game with a new paint job&quest; Simple&colon; Because people buy it&period; You want new and innovative games&quest; Stop encouraging developers to release the same shit over and over by paying it&period; There&&num;8217&semi;s countless examples of this&period; Most are decent to good games if you happen to pick one up and play it&comma; but not really that different from the earlier or later versions of it&period; If you truly want to eat the same pastries every single day&comma; then fine with me&comma; but don&&num;8217&semi;t bother complaining when the baker stops making the beef ones because people will only ever eat those with chicken in them&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-5-ways-video-gaming-progressively-worse&sol;ohlawd-2&sol;" rel&equals;"attachment wp-att-14958"><img class&equals;"aligncenter size-medium wp-image-14958" title&equals;"Ohlawd" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06202529&sol;Ohlawd1-300x208&period;png" alt&equals;"" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>I am far too classy and fond of my facial features to make a racist joke here&period;<&sol;em><&sol;p>&NewLine;<p><strong>Letting multiplayer take over everything&colon;<&sol;strong> <strong> <&sol;strong>This one is really inspired by a brief exchange I had in N4G&&num;8217&semi;s comment section on my multiplayer article&period; Here&&num;8217&semi;s the problem&colon; Multiplayer used to be a feature that would make a game better for those weird types who enjoyed real human contact and having fun with their &&num;8220&semi;friends&&num;8221&semi; &lpar;Still not sure what these are&comma; but presumably some sort of pet rat&rpar;&period; It was never a bad thing&comma; because it was just an optional feature&period; You could play your games just fine while you were alone&comma; in the dark&comma; crying to yourself while eating yesterday&&num;8217&semi;s blueberry muffins&period; But in recent years&comma; the focus of many games has shifted a lot towards multiplayer&period; For some reason that is utterly incomprehensible to my feeble mind&comma; some people enjoy shooting faceless human opponents a lot more than they enjoy shooting faceless computer opponents&period; Because&&num;8230&semi; I dunno&comma; gamers are all sociopaths&comma; I guess&period; It doesn&&num;8217&semi;t matter&period; Multiplayer is still a nice feature&period; The problem is that it&&num;8217&semi;s a feature which often makes more money than the rest of the game&period; Last year&comma; Valve was able to make Team Fortress 2 free to play&comma; simply because it already makes enough money through the virtual item store&period; They don&&num;8217&semi;t need to charge money for the game&comma; they can literally just release new cosmetic items every now and then and watch the money roll in&period; As much as I like Valve&comma; this seems like it would be disheartening to anyone wishing to make a new game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-5-ways-video-gaming-progressively-worse&sol;the-great-and-powerful-whelp&sol;" rel&equals;"attachment wp-att-14959"><img class&equals;"aligncenter size-medium wp-image-14959" title&equals;"The Great and Powerful Whelp" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06202517&sol;The-Great-and-Powerful-Whelp-300x208&period;png" alt&equals;"" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>I put on my virtual robe and wizard hat for just 15 &dollar;&period;<&sol;em><&sol;p>&NewLine;<p>As such&comma; we are arriving at a point where games are moving away from both singleplayer and offline multiplayer&period; Neither is very profitable &&num;8211&semi; singleplayer takes a lot longer and is only played for as long as it takes the player to finish it&comma; and offline multiplayer brings in less money since being able to have two people playing on the same console only requires one game to be bought&comma; whereas online multiplayer requires two games and two online subscriptions&period; Unless the consumers decide to actually do something about this instead of just grumbling and buying the games anyways&comma; it&&num;8217&semi;s gonna continue&period; And will expand to other things as well&period; One of the features boasted by the upcoming Windows 8 is&comma; according to Wikipedia&colon; <em>Ability to sign in using a Microsoft account&period; This will allow for the user&&num;8217&semi;s profile and settings to be synchronized over the internet and accessible from other computers running Windows 8&comma; as well as integration with SkyDrive&period; <&sol;em>SkyDrive is an online file-hosting service&period; In essence&comma; this means that part of your PC will be locked out unless you sign in using the Internet&period; Does this mean that we&&num;8217&semi;ll eventually see operating systems that won&&num;8217&semi;t let you use your computer unless you log in&quest; Perhaps&period; That probably depends entirely on whether people are willing to accept this sort of thing or not&period; From what I can tell&comma; they&&num;8217&semi;re more than happy to&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;70adbc50-41d6-42c1-b86b-1bbfc68eff4d" alt&equals;"" &sol;><&sol;div>&NewLine;

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