Arbitrary Assessments: Multiplayer problems

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<p>Now&comma; our readers can put their torches and pitchforks down&comma; I am not here to rag on multiplayer&comma; nor am I here to spew vitriol in the form of personal opinions&&num;8230&semi; That much&period; I will instead try to explain to people who enjoy the multiplayer in video games immensely why some others don&&num;8217&semi;t&period; You might have noticed by now that I don&&num;8217&semi;t really mention the multiplayer when reviewing a game&comma; and there&&num;8217&semi;s actually good reasons for that&period; I understand that for some people&comma; buying a game is all about getting racial slurs yelled at you because you killed someone repeatedly&period; And that&&num;8217&semi;s completely fine&comma; I can respect that&period; It&&num;8217&semi;s why we play games&comma; right&quest; Because it&&num;8217&semi;s fun to ruin people&&num;8217&semi;s day&comma; even if it&&num;8217&semi;s done through a medium like that&period; These days it&&num;8217&semi;s customary for any FPS to come with a competitive shooting segment&period; Games like <em>Call of Duty<&sol;em> and <em><a class&equals;"zem&lowbar;slink" title&equals;"Team Fortress 2" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Team&lowbar;Fortress&lowbar;2" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Team Fortress 2<&sol;a><&sol;em>&comma; two vastly different games spawned from the same concept &&num;8211&semi; &&num;8220&semi;Killing stuff is great fun&&num;8221&semi; &&num;8211&semi; both embrace this&comma; with TF2 being nothing but that online segment of your average shooter&period; The reason for this is probably that they aren&&num;8217&semi;t as much traditional video games anymore as they are the online version of traditional games like football&comma; basketball or Soggy Biscuit&period; There are people who love this and embrace it&comma; buying each new version and competing against each other for the golden trophy that never comes&period;<&sol;p>&NewLine;<p>This does&comma; however&comma; lead to some problems for new players&comma; or &&num;8220&semi;noobs&&num;8221&semi;&period; Everyone was shitty at everything at some point in time&period; For example&comma; a few years back&comma; my friend talked me into buying <em><a class&equals;"zem&lowbar;slink" title&equals;"Call of Duty&colon; Modern Warfare 2" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Call&lowbar;of&lowbar;Duty&percnt;3A&lowbar;Modern&lowbar;Warfare&lowbar;2" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Call of Duty&colon; Modern Warfare 2<&sol;a><&sol;em> for the PC&period; Now&comma; if you&&num;8217&semi;ve never played a game with me&comma; and most of you probably haven&&num;8217&semi;t or the thought of me seriously trying to play a shooting game against other people would have you laughing uncontrollably&comma; let it be known that I suck&period; I get bored and frustrated easily and my reflexes and aiming skills are generally awful&period; I did&comma; however&comma; find an exploit by reading online guides that allowed me to run around at incredible speeds&comma; one-hit-killing everything in sight with a combat knife&period; This didn&&num;8217&semi;t really seem to have any advantages over&comma; say&comma; using a gun to shoot people from thirty feet away&period; It did&comma; however&comma; make up for my bad aiming skills and lack of reflexes by not forcing me to actually try and hit anything&comma; as I could just stab in people&&num;8217&semi;s general direction and have them die instantly if I was close enough&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-multiplayer-problems&sol;oh-shit-son&sol;" rel&equals;"attachment wp-att-13753"><img class&equals;"aligncenter size-medium wp-image-13753" title&equals;"Oh shit&comma; son" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06210501&sol;Oh-shit-son-300x208&period;png" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>About this far&period;<&sol;em><&sol;p>&NewLine;<p>Apparently&comma; this made a lot of people very upset&period; &&num;8220&semi;Noob&excl;&&num;8221&semi; they cried at me&period; At that point&comma; I had logged in about 20 hours of online gameplay while playing with my friend&comma; so I didn&&num;8217&semi;t think I was that new of a player&period; But apparently&comma; making up for my inabilities in other areas so that I could actually kill some people made me a bad player&comma; even though others could do the exact same thing if they wanted to&period; Thus&comma; my competitive online experience consisted mostly of people calling me mean things and generally being shit at it anyways&period; Here&&num;8217&semi;s the thing&colon; Multiplayer games are really hard to get into&period; Usually&comma; people you compete with online will have at least some general sense of direction in the maps and an idea of who to aim their cock extensions at&period; There&&num;8217&semi;s really no easing into it&comma; no tutorial levels where you play against other people who suck at the game&period; And that&comma; I think&comma; is a major turn-off point for multiplayer segments&period; Yes&comma; some people are patient enough to spend a few days learning how to play it right&comma; but I am not one of them&period; It&&num;8217&semi;s also the reason why most real reviewers &lpar;That is&comma; people who aren&&num;8217&semi;t just dicks that no one gives a shit about like myself&rpar; don&&num;8217&semi;t tend to look much at the multiplayer&colon; Because if you want to truly enjoy it&comma; you have to invest a certain amount of time so you can catch up to other people&comma; and reviewers usually just don&&num;8217&semi;t have that time&period;<&sol;p>&NewLine;<p>And once you get into the meat of it&comma; multiplayer just doesn&&num;8217&semi;t offer that much variation&period; I mentioned the comparison to real sports before&comma; and I think it&&num;8217&semi;s a very apt one&period; All games of football will be a bunch of sweaty&comma; muscular men fighting over a ball so they can push it all the way to the end&period; There&&num;8217&semi;s never any real changes&period; Giant&comma; fire-breathing dragons don&&num;8217&semi;t suddenly burst out of the ground so the players have to set aside their differences and fight the beast because the game must go on&period; Singleplayer games can offer that because all the levels and everything happening in them is pre-designed&comma; and you&&num;8217&semi;re basically just acting through an elaborate set painstakingly created by the designer&period; Multiplayer games don&&num;8217&semi;t really change&period; Sure&comma; there&&num;8217&semi;s various objectives like &&num;8220&semi;Kill everyone&&num;8221&semi;&comma; &&num;8220&semi;Kill everyone wearing green jerseys&&num;8221&semi; or &&num;8220&semi;Kill everyone in order to get the magical MacGuffin&comma; then kill everyone on the way back so you can place the MacGuffin in your room and feel very proud of yourself&&num;8221&semi;&period; And I&&num;8217&semi;m not saying there&&num;8217&semi;s anything wrong with liking this sort of thing&comma; but some of us don&&num;8217&semi;t really have much of a competitive drive and would rather just play through an nice singleplayer campaign&comma; rather than having our balls cut off repeatedly by other people we&&num;8217&semi;ve never met&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-multiplayer-problems&sol;true-story&sol;" rel&equals;"attachment wp-att-13754"><img class&equals;"aligncenter size-medium wp-image-13754" title&equals;"True story" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06210450&sol;True-story-300x208&period;png" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>I&&num;8217&semi;m just saying that you don&&num;8217&semi;t need to pay 60 &dollar; for that&period;<&sol;em><&sol;p>&NewLine;<p>Another problem that many multiplayer games seem to embrace vigorously is the one where you unlock content by playing for more time&period; In games like <em>Team Fortress 2<&sol;em>&comma; you can still play a basic version of the class even without unlocking anything and have roughly the same chance as everyone else&comma; since pretty much all unlocks are just variations of the standard weapons with little changes to suit different playing styles&period; That&&num;8217&semi;s the good version of this&comma; even though it&&num;8217&semi;s still annoying that you have to play in order to get the full experience&comma; but at least you don&&num;8217&semi;t feel like you&&num;8217&semi;re an quadruple amputee fighting people who are holding a rocket launcher in each arm&period; Other games like&comma; say&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Killing Floor &lpar;mod&rpar;" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Killing&lowbar;Floor&lowbar;&percnt;28mod&percnt;29" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Killing Floor<&sol;a> makes it so that the longer you have played&comma; the better you are&period; There&&num;8217&semi;s no ambiguity here &&num;8211&semi; play more&comma; you level up and your weapons do more damage&period; That is the absolute worst way to do it&comma; since Killing Floor isn&&num;8217&semi;t even competitive&comma; but relies fully on cooperation&comma; and you&&num;8217&semi;ll just never be as useful to the team as that guy who has everything unlocked no matter what you do&period; This is the absolute worst way to go about it&period; Call of Duty&colon; Modern Dinnerware 2 fell somewhere in-between&period; A lot of functions were locked until you unlocked them through playing the game for a while&period; I understand that this is a way of keeping people playing and avoiding it all going stale&comma; but it seems rather lazy and alienating to new players&period; What&&num;8217&semi;s the fun in playing your spanking new game if you can&&num;8217&semi;t even have all the coolest toys until you&&num;8217&semi;ve played for long enough to get bored to death of it&quest;<&sol;p>&NewLine;<p>There was one other element to the multiplayer experience in <em>Fall of QTE&colon; More Than Software 2<&sol;em>&comma; which were co-op missions&period; These missions felt like an extension of the singleplayer campaign&comma; albeit without a real story&colon; Short little stages that were&comma; like the main game&comma; populated with NPCs and had clear&comma; defined and varied goals along with being made just so people could enjoy playing through them&comma; rather than try to be the best&period; This is the type of co-op game I like&comma; as opposed to <em>Borderlands<&sol;em>&comma; the aforementioned Killing Floor&comma; Left 4 Dead&comma; Nazi Zombies and so on where the objective is always the same&comma; or at least extremely similar&period; Some of these missions were stealth missions&comma; some were vehicle sections&comma; some were pie-baking contest&comma; etcetera&period; My attention span isn&&num;8217&semi;t really long enough to get really &&num;8220&semi;good&&num;8221&semi; at games&comma; so the variation in these missions made them feel distinct enough from each other that I enjoyed them&period; Most multiplayer games just don&&num;8217&semi;t have that sort of appeal and are only really fun for a few hours&comma; which is not long enough to really get anywhere&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;arbitrary-assessments-multiplayer-problems&sol;fair-fight&sol;" rel&equals;"attachment wp-att-13755"><img class&equals;"aligncenter size-medium wp-image-13755" title&equals;"Fair fight" alt&equals;"" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06210437&sol;Fair-fight-300x208&period;png" width&equals;"300" height&equals;"208" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>&&num;8220&semi;Fear my 5 hours of playtime&excl; Pew pew&excl;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<p>So to sum it up&colon; The main reasons why some people &&num;8211&semi; and I don&&num;8217&semi;t know how many I am speaking for here&comma; but let&&num;8217&semi;s just pretend it&&num;8217&semi;s a whole lot&excl; &&num;8211&semi; don&&num;8217&semi;t enjoy multiplayer that much is a steep difficulty curve&comma; other people being dicks and the need to invest a large amount of time into it in order to get the full experience&comma; which is also tied to the difficulty&period; Some people enjoy these things immensely&comma; others get bored of it before they stop being &&num;8220&semi;noobs&&num;8221&semi; and finding another game to play&period; It really is a matter of opinion&comma; as some people will insult <em>Call of Duty<&sol;em> for being the same game released over and over while others will defend it to the death&period; I think that both of these sides need to step back and examine <em>Call of Duty<&sol;em>&comma; not as a game&comma; but as a sort of online sport for people that can&&num;8217&semi;t play regular sports or simply don&&num;8217&semi;t want to&period; If you stop expecting <em>Call of Duty<&sol;em> and other series like it to change&comma; instead accepting that it&&num;8217&semi;s meant to be samey realistic wartime shooters with a new edition released each year&comma; and that changes would ruin the whole point&comma; which is to get really good at it by playing a series of games with roughly the same rules year after year&comma; then chances are that one won&&num;8217&semi;t feel the need to judge it so harshly&period; Personally&comma; I find this kind of repetitive stuff exceptionally boring&comma; but a lot of people don&&num;8217&semi;t&comma; and if they wanna do the same thing over and over until they&&num;8217&semi;re really good at it&comma; that&&num;8217&semi;s fine with me&comma; but I just don&&num;8217&semi;t give a shit&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;b2ff038c-f673-47fe-b84f-ddc40314e217" &sol;><&sol;div>&NewLine;

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