Armikrog Review – Attempting to Revive the Mold

<p>It&&num;8217&semi;s nearly impossible to get through <em>Armikrog&&num;8217&semi;s<&sol;em> opening sequence and keep a huge smile off of your face&period; Everything about the game from the art to the music to the writing is whimsical and reminiscent of a different era&period; From the moment the hilarious beginning song comes in like a classic children&&num;8217&semi;s TV intro&comma; <em>Armikrog<&sol;em> sets up an experience for players that expresses a unique and engaging spirit&period; It&&num;8217&semi;s unfortunate that the PS4 is obviously not the optimal way to play through this game&comma; but for gamers without a PC&comma; <em>Armikrog<&sol;em> on PlayStation is a worthwhile artistic adventure&period;<&sol;p>&NewLine;<p>In <em>Armikrog<&sol;em>&comma; players take on the role of Tommynaut&comma; the Space Explorer&comma; who has crash-landed on an alien planet with his blind space dog&comma; Beak-Beak&period; In order to escape a hungry creature&comma; Tommynaut and Beak-Beak escape into a large fortress that they discover is named <em>Armikrog<&sol;em>&period; The goal of the game&quest; Solve the mysterious puzzles throughout the fortress and escape in order to save their own home planet&period; The concept is simple enough&comma; but there&&num;8217&semi;s a consistently deep underlying story and culture throughout <em>Armikrog<&sol;em> that makes the entire game feel large and expansive&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111953" aria-describedby&equals;"caption-attachment-111953" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111953 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;24104811&sol;Armikrog-Screenshot-6-GDC-2015&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-111953" class&equals;"wp-caption-text">&lpar;<em>Armikrog<&sol;em>&comma; Plan of Attack&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This claymation point-and-click project comes from Ed and Mike over at Pencil Test Studios&comma; two developers who also notably worked on the<em> Earthworm Jim<&sol;em> games&period; They cite the old <em>Myst<&sol;em> games as gameplay inspirations here&comma; and it&&num;8217&semi;s obvious&period; In fact&comma; a large amount of the team&&num;8217&semi;s previous work is clearly at play here&comma; which is an excellent indicator of the growth and wealth of experience <em>Armikrog<&sol;em> is pulling from&period; This isn&&num;8217&semi;t a &&num;8220&semi;first time out&&num;8221&semi; indie project &&num;8212&semi; Puzzles are well designed&comma; everything feels intentional&comma; and the world built within <em>Armikrog<&sol;em> is always surprising and fresh&period;<&sol;p>&NewLine;<p>Gameplay is built around the classic point-and-click construct&period; Move your mouse around the room and click on an object to have Tommynaut interact with it&comma; or take control of Beak-Beak and make your way into a small tunnel&period; As mentioned&comma; the puzzles are well designed and can span multiple rooms and floors&period; The game can take a little bit to get really engaging with puzzles&comma; but once it has its hooks in you&comma; it&&num;8217&semi;s difficult to step away&period; Perhaps most satisfying is the fact that <em>Armikrog<&sol;em> is still able to offer surprises and &&num;8220&semi;a-ha&&num;8221&semi; moments in a genre that has already lived through its hay day&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111955" aria-describedby&equals;"caption-attachment-111955" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111955 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;24105144&sol;Armikrog-Screenshot-9-GDC-2015&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-111955" class&equals;"wp-caption-text">&lpar;<em>Armikrog<&sol;em>&comma; Plan of Attack&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>That being said&comma; the point-and-click nature of <em>Armikrog<&sol;em> simply doesn&&num;8217&semi;t fit well on the PS4&semi; it&&num;8217&semi;s not how console gamers play&period; Most PS4 games have learned to cycle through lists and interactive areas of maps&period; While <em>Armikrog<&sol;em> works&comma; it&&num;8217&semi;s a tedious input system and precision in movement puzzles is out of the question&period; Even just attempting to select the right item can be taxing&period; In the marketing materials and the publishing schedule&comma; it&&num;8217&semi;s clear that the game is designed for PC and ports to consoles were always planned to be secondary&period; It&&num;8217&semi;s not a deal-breaker&comma; but definitely something to be considered&period;<&sol;p>&NewLine;<p>However&comma; there are times when the control scheme will leave your mind as you become wrapped up in the fantastic design at play in <em>Armikrog<&sol;em>&period; Claymation is a grossly under appreciated art form&comma; and the Pencil Test Studios team has implemented it here with aplomb&comma; and to great success&period; Each room is colorful and alive with a variety of textures&period; Even the sound design is excellent &lpar;and the talented voice cast featuring Jon Heder and Rob Paulsen doesn&&num;8217&semi;t hurt&excl;&rpar;&period; There were times where the game felt lonely and a bit empty&comma; but such is the nature of the genre <em>Armikrog<&sol;em> seeks to not only emulate&comma; but honor&period; Otherwise&comma; the project is a masterclass is unique video game art design&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111956" aria-describedby&equals;"caption-attachment-111956" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111956 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;24105232&sol;Armikrog-Screenshot-10-GDC-2015&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-111956" class&equals;"wp-caption-text">&lpar;<em>Armikrog<&sol;em>&comma; Plan of Attack&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Just like in previous entries in the genre&comma; there&&num;8217&semi;s a sub-plot and worldly culture that permeates the fortress of <em>Armikrog<&sol;em>&period; If you want&comma; there is even a well written backstory to the fortress that you can read on the walls of one particular room&comma; though it may take you a while&period; Strange characters such as Thomas JeffersANT are littered throughout the world&comma; and every alien decision seems to fit within the given reality&period; There&&num;8217&semi;s something fun&comma; in that same classic children&&num;8217&semi;s television show kind of way&comma; about spending time in this game&period;<&sol;p>&NewLine;<p>A few shortcomings&colon; As imaginative as <em>Armikrog&&num;8217&semi;s<&sol;em> sub-story is&comma; it can also be so dense that it&&num;8217&semi;s easy to miss important elements&period; For example&comma; I had no idea Beak-Beak was blind until I looked it up in the press kit&comma; and there&&num;8217&semi;s a mystery surrounding the main plot for Tommynaut that still doesn&&num;8217&semi;t quite make sense to me&period; The problem with the various puzzles are that they don&&num;8217&semi;t always feel connected to the story&period; At the end of the day&comma; you aren&&num;8217&semi;t really playing <em>Armikrog<&sol;em> for the story&comma; but it can be a bit frustrating&period; Along with that&comma; <em>Armikrog<&sol;em> gets slow at certain points&period; This isn&&num;8217&semi;t uncommon for similar puzzle games&comma; but players should feel justified if they need to step away for a few hours or even days at a time before coming back to continue pushing through&period;<&sol;p>&NewLine;<p><em>Armikrog<&sol;em> isn&&num;8217&semi;t a perfect game&comma; and it&&num;8217&semi;s likely that the experience will be forgotten on the PlayStation&period; However&comma; there&&num;8217&semi;s something special about the spirit and design that the game brings to the table&comma; and fans looking for a nostalgic experience can find much to love here&period; The slow puzzle pacing will deter some individuals and the point-and-click control scheme just doesn&&num;8217&semi;t work on the PS4&comma; but those who persevere &lpar;or play on PC&rpar; can find a project with character&comma; intelligent puzzles&comma; and some genuine enjoyment to offer&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 review code for <em>Armikrog<&sol;em> was provided by Plan of Attack for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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