Art in Play – Are Videogames Truly Works of Art?

Video Games as Art Featured Image

<p><span style&equals;"text-align&colon; left&semi;">When I first considered the prospect of entering the debate of videogames as art I fully believed I would be punching far above my weight as a journalist&period; Jack&comma; I told myself&comma; this requires a cultured and well educated mind&period; A topic so complicated surely requires an equally complicated professional&comma; a complete advocate who has savoured both sides of the argument and has more experience than just an insight into the mind of a gamer&period; However then another thought game to me&semi; what if the answer was so simple that even an idiot like me could give it&quest;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><&excl;--more--><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Almost seven years ago <a class&equals;"zem&lowbar;slink" title&equals;"Roger Ebert" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Roger&lowbar;Ebert" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Rodger Ebert<&sol;a>&comma; a name synonymous with the word critic&comma; entered the gaming industry&&num;8217&semi;s attention when he wrote that videogames are inherently inferior to literature and film&period; It was a simple&comma; if not damning&comma; summation from a man who apparently knows best&period; Yet its safe to say Ebert&&num;8217&semi;s Chicago Sun column got the internet stirring and it wasn&&num;8217&semi;t long before a reader rose to challenge him on his stance&comma; demanding an explanation&period; This was his response&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; right&semi;"><em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7707"><img class&equals;"alignleft wp-image-7707" title&equals;"Roger-Ebert-001" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;Roger-Ebert-001-300x180&period;jpg" width&equals;"140" height&equals;"85" &sol;><&sol;a>&&num;8220&semi;To my knowledge&comma; no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists&comma; poets&comma; filmmakers&comma; novelists and composers&period; That a game can aspire to artistic importance as a visual experience&comma; I accept&period; But for most gamers&comma; video games represent a loss of those precious hours we have available to make ourselves more cultured&comma; civilized and empathetic&period;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Ebert&&num;8217&semi;s response was taken negatively&comma; despite publicist&&num;8217&semi;s claims that Ebert was open and acceptive of videogames&period; Nonetheless the backlash was venomous&comma; and it was five years before Ebert dared to weigh into the argument again&period; I could go on&comma; but I would then be limiting the scope of this article to the opinion of one man who will eventually&comma; like us all&comma; will not matter in the grand scheme of things&period; Yet if you really wish you read more into it you can find Ebert&&num;8217&semi;s second&comma; and most recent direct&comma; entry into the saga <a href&equals;"http&colon;&sol;&sol;blogs&period;suntimes&period;com&sol;ebert&sol;2010&sol;04&sol;video&lowbar;games&lowbar;can&lowbar;never&lowbar;be&lowbar;art&period;html">here<&sol;a>&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Instead we&&num;8217&semi;ll shift your attention to what Ebert was actually responding to&semi; a presentation given by <em>thatgamingcompany<&sol;em>&&num;8216&semi;s co-founder and celebrated game designer Kellee Santiago&period; She argued that games&comma; already&comma; represent a primitive form of art undergoing a gradual evolution much like film did in the early 20th century&comma; citing George Melies&&num;8217&semi; <em>A Voyage to the Moon<&sol;em> as an example of early film&period; So what is it that a game needs to be considered artistic&quest; In today&&num;8217&semi;s gaming world the cost of having an artistic game meant having a fantastic narrative that only begrudgingly allowed you to take part as opposed to narrative being injected only for the sake of driving a game forward&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7860"><img class&equals;"alignright size-medium wp-image-7860" title&equals;"LEADERSHIP&colon; A 21ST CENTURY SKILL - Kellee Santiago &lpar;thatgamecompany&rpar;" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;Kellee&lowbar;Santiago&lowbar;-&lowbar;Game&lowbar;Developers&lowbar;Conference&lowbar;2010&lowbar;-&lowbar;Day&lowbar;1-225x300&period;jpg" width&equals;"225" height&equals;"300" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">There is&comma; however&comma; a middle ground with a more subtle method of narrative&colon; the environment driven narratives&period; These differentiate from their peers as their protagonists can have little to no dialogue and instead the game uses its environment as a way of telling the story&period; Kellee Santiago&&num;8217&semi;s latest creation&comma; <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;journey-review&sol;">Journey<&sol;a><&sol;em>&comma; is probably the best and most recent example of this method of narrative&period; Your character never speaks a word&comma; but the runes you transverse through your odyssey speaks volumes&period; Echoing the story of a long lost civilisation&comma; pushed to the cusp of extinction by its own ignorance&period; While only a decent film&&num;8217&semi;s length in lifespan&comma; Journey&&num;8217&semi;s plot never pales in comparison to film I&&num;8217&semi;ve seen so far in 2012&period; Pushing the question that games can be just as&comma; if not more than&comma; emotional and moving than more mainstay mediums of art&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Yet it wasn&&num;8217&semi;t so much the game itself that struck me as artistic so much as the aftermath where I found myself yearning to have a conversation about it with anybody who had the attention span&comma; or obligation to listen&period; Sorry Jade&period; So with that in mind I have a question&semi; is it the look of a game that strikes us as artistic or the overall experience we take away from it&quest; Certainly different games have represented different perspectives of this argument in the past&comma; but isn&&num;8217&semi;t it the purpose of those over priced gallery decorations we call art to provoke a question in the viewer&quest; To raise emotion&comma; provoke questions and motivate us to look beyond the boundaries of what we can see around us so we can see what isn&&num;8217&semi;t happening in plain sight&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Take <a class&equals;"zem&lowbar;slink" title&equals;"BioShock" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;BioShock" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Bioshock<&sol;a> for an example&semi; it would have gamers walking through a dystopia&comma; seeking answers we have no guarantees of findings while powerless to question our only motivator&semi; a man hidden behind a radio&period; Its inspiration derives from objectivism&comma; the idea that all reality is objective and external to the human mind&period; Meaning life is but a series of goals&comma; and it is not us who sets them but external influence&period; When finished with the game&comma; and had my revenge on Fontaine for his shite attempt at the Irish accent&comma; I  was still left with the harrowing final words of Andrew Ryan still raking my brain long after the credits rolled&period; <em>A man chooses&comma; a slave obeys&period; <&sol;em>If that doesn&&num;8217&semi;t provoke an internal monologue&comma; I don&&num;8217&semi;t know what will&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7855"><img class&equals;" wp-image-7855 aligncenter" title&equals;"Rapturecentralcomputing&lowbar;bigdaddy" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;Rapturecentralcomputing&lowbar;bigdaddy-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">The to the contrary&comma; when I was confronted with the image of Edvard Munch&&num;8217&semi;s <em>The Scream<&sol;em> I was left perturbed&semi; struggling to see the message behind the paint&period; I saw a scream&comma; a blaze of colours and what looked like nature in aggressive posture&period; I&&num;8217&semi;m sure I missed the meaning of that fateful visit to the exhibition&comma; curse you GCSE Art&comma; but the Munch&&num;8217&semi;s work as stuck with me some five years later&period; Although I&&num;8217&semi;ve yet had the urge to raise it in conversation and as I write this this has been the first time I&&num;8217&semi;ve thought about it since&period; Although if I&&num;8217&semi;m completely honest I&&num;8217&semi;m more interested in recalling the name of the red head who worked in the gift shop&comma; yeah sorry I have that kind of mind&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;" rel&equals;"attachment wp-att-7867"><img class&equals;"alignleft wp-image-7867" title&equals;"work&lowbar;103" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;work&lowbar;103-237x300&period;jpg" width&equals;"166" height&equals;"210" &sol;><&sol;a>While  impossible to compare the two subjects themselves&comma; given their difference in mediums&comma; the reactions they brought out of me can&period; Bioshock had a much more impressionable and engaging affect and I still bring its message and themes into question whenever the topic can be raised in conversation&period; We are&comma; however&comma; comparing the effects of something created five years ago in comparison to the work of an artist who lived over a century ago&period; So since his work is out living the entire game industry itself it will be interesting to see if Bioshock will still be on people&&num;8217&semi;s minds a century from now&period; Assuming humanity is still here in a century and not some sentient life force or historic unsolved mystery being unearthed by visiting extraterrestrials&period; Yeah&comma; by the way I also have an over active imagination&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Regardless by then no being&comma; sentient or otherwise&comma; will be asking if video games were ever classed as art&period; It wont be because the world has come to a complete agreement on it&comma; however&period; No&comma; imagine instead how the next generation will approach gaming with us as the parents&comma; the politicians and the pundits&period; Imagine us confronting the topic of video games&comma; rather than the fossils currently pushing the bills&period; No&comma; in the end people will have just stopped caring and the world will just become content with what they have without seeking to share it as part of a larger medium&period; Until the end of the world eventually comes that is&comma; just saying&period;<&sol;p>&NewLine;<p><&excl;-- Place this snippet wherever appropriate --><br &sol;>&NewLine;<script type&equals;"text&sol;javascript">&sol;&sol; <&excl;&lbrack;CDATA&lbrack;&NewLine;&NewLine;&NewLine; &lpar;function&lpar;&rpar; &lbrace;&NewLine; var li &equals; document&period;createElement&lpar;'script'&rpar;&semi; li&period;type &equals; 'text&sol;javascript'&semi; li&period;async &equals; 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