Atelier Sophie: Alchemist of the Mysterious Book Review – Steam Powered Alchemy

(Atelier Sophie, Koei Tecmo)

<p>I cannot express how excited I was to find out that Gust is working with Koei Tecmo to bring the latest in the <em>Atelier<&sol;em> series of games to Steam&period; I have followed the series since the very first entry of the Atelier Iris series came to the US in 2004&period; <em>Atelier Sophie&colon; Alchemist of the Mysterious Book<&sol;em> is the latest entry in the Atelier franchise&comma; and while it was already on Playstation 4&comma; it&&num;8217&semi;s finally releasing on Steam&excl;<&sol;p>&NewLine;<p>Atelier Sophie puts you in the role of a novice alchemist named Sophie Neuenmuller who discovers that she is the owner of a magical book&period; This book contains a soul trapped within it of a young woman named Plachta&comma; who becomes Sophie’s mentor and teaches her the knowledge of Alchemy that is contained within her pages&period; Alchemy is the bread and butter of the <em>Atelier<&sol;em> series and is a little more freeform than previous entries in the franchise&period;<&sol;p>&NewLine;<p>Instead of buying recipe books like in the previous entries&comma; a new Alchemy system was put in place that allows you to choose how you grow and progress with your alchemy talents&period; Alchemy in <em>Atelier Sophie<&sol;em> is similar to previous games&semi; you follow a recipe and provide ingredients to fulfill the recipe requirements&period; If you use better quality ingredients you will get a better quality item&comma; with higher capabilities and better abilities and skills associated with usable items&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117986" aria-describedby&equals;"caption-attachment-117986" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117986" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;06172745&sol;AtelierSophiePC&lowbar;Synthesis03&period;jpg" alt&equals;"&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117986" class&equals;"wp-caption-text">&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Alchemy now also has a puzzle element that allows you to place ingredients strategically on a board to amplify the item’s effects and synthesis results&period; Recipes are gained by doing a variety of things out in the world&comma; like gathering&comma; talking to people&comma; and fulfilling various requests&period; While going about her daily life&comma; Sophie will get recipe ideas&comma; which can then be created and will enhance your Alchemy skills&period;<&sol;p>&NewLine;<p>Alchemy seems simple on the surface&comma; but it takes a while to truly master it&period; Three hours in I had no clue how it worked&comma; and slowly gained understanding through trial&comma; error&comma; and fumbling about&period; The tutorials really don’t help because the concept is so abstract that it requires you to experiment with it in order to understand it properly&period;<&sol;p>&NewLine;<p>Equipment in <em>Atelier Sophie<&sol;em> works differently than in previous games as well&period; Instead of Sophie being the only character to be able to use items&comma; &lpar;like previous protagonists&rpar; certain characters can use certain types of items while Sophie can utilize all types&period; Equipping Items is determined by an item’s cost&comma; as each character has a limit on how much they can have equipped&period;<&sol;p>&NewLine;<p>Alchemy is also used in the Doll-make feature&comma; which allows you to create costume gear for Plachta to wear&period; The costuming can affect Plachta’s stats and&comma; depending upon the ingredients you use&comma; can change her attributes which changes her capabilities&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117987" aria-describedby&equals;"caption-attachment-117987" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117987" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;06172920&sol;AtelierSophiePC&lowbar;DollMaking01&period;jpg" alt&equals;"&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117987" class&equals;"wp-caption-text">&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Battles are similar to previous games and are in a turn-based combat format&period; You can see the order that each character and enemy will attack&comma; and you take turns issuing commands to your characters while the enemy issues commands against you as well&period; Each character has access to items and skills&comma; and become stronger the more you level them&period;<&sol;p>&NewLine;<p><em>Atelier Sophie<&sol;em> introduces Stances&comma; which change your party capabilities&period; In an offensive stance&comma; you can perform support attacks&comma; and deal more damage overall to enemies&period; In the defensive stance&comma; you have a higher defense and can utilize the support guard&comma; which allows characters to protect one another from attacks&period; Using stances effectively can turn the tide of battle in or out of your favor&comma; so paying attention to the enemy’s actions and your party’s health is important&period;<&sol;p>&NewLine;<p>Immediately upon firing up the game&comma; I discovered a bug in the controller support for <em>Atelier Sophie<&sol;em>&period; Some of the key-bindings are switched around for gamepad use&period; For example the A button on an Xbox 360 or Xbox One controller is meant to be the action button&period; Instead&comma; the A button is the cancel button&comma; and the X button is the action button instead&period; These bindings are not the only ones switched around&comma; and it takes a bit of getting used to&period; Considering the in-game text shows different buttons for the action I can’t help but wonder if it was not an intentional issue&semi; it seems more like a bug and less like a feature&period;<&sol;p>&NewLine;<p>I reviewed this through a pre-release version of <em>Atelier Sophie<&sol;em> provided by Koei Tecmo&comma; so the bugs will probably be worked out by launch day or shortly thereafter once they figure out what needs fixing&period;<&sol;p>&NewLine;<p><em>Atelier Sophie<&sol;em> feels more like a classic Atelier game than any of the dusk series of Atelier titles&period; <em>Atelier Sophie<&sol;em> has a time mechanic that determines monster appearances&comma; what materials you can gather&comma; and more&comma; depending on the time of day or the weather&period; There are also five-day weeks&comma; which at the end of the week provide weekend events that change what NPC’s are doing&period; NPC’s and party members can be found doing different things around town during the weekend&comma; so keeping track of the day and time can be extremely important&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117989" aria-describedby&equals;"caption-attachment-117989" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117989" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;06173220&sol;AtelierSophiePC&lowbar;Exploration011&period;jpg" alt&equals;"&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117989" class&equals;"wp-caption-text">&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In-Game months consist of six five-day weeks&comma; and the date can be seen on the calendar in your Heads up Display&period; The longer you are outside of town&comma; the lower your LP gets&comma; which lowers your stats&period; Exploring a single area longer provides the opportunity for better materials &lpar;through exploring it over and over&rpar; while also increasing enemy difficulty&period; This provides a degree of risk and reward that can be challenging and frustrating&period;<&sol;p>&NewLine;<p>Traveling across the world map is similar to previous games&comma; but in between destinations you can find events or items such as Cole &lpar;which serves as the currency in the Atelier series&rpar; which gives you an incentive to explore a bit more&period; Also returning from earlier entries is the concept of requests&comma; which allow you to perform tasks for townspeople in return for money&period; You can also purchase rumors which allow you to learn information in exchange for your hard earned cash&period;<&sol;p>&NewLine;<p>Sadly Gust has brought back request deadlines from previous games&comma; something that I was glad they got rid of in <em>Atelier Shallie<&sol;em>&period; Now you must complete requests by their chosen deadline&comma; though some requests do not have a deadline&period; <em>Atelier Sophie<&sol;em> has a new reward system for Requests called Vouchers&period; In addition to getting money from requests&comma; you can also get vouchers which can be turned in for items and other rewards&period;<&sol;p>&NewLine;<p>There are four different difficulty levels in <em>Atelier Sophie<&sol;em>&comma; scaling from Easy all the way to Despair mode&comma; depending on your experience with Atelier games and your level of masochism&period; The difficulty changes how much money you make on requests&comma; and how much XP you get from bosses and enemies&period; Additionally&comma; it also changes the rarity and quality of items you gather&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117990" aria-describedby&equals;"caption-attachment-117990" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117990" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;06173302&sol;AtelierSophiePC&lowbar;Battle04&period;jpg" alt&equals;"&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117990" class&equals;"wp-caption-text">&lpar;Atelier Sophie&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Even on the lowest difficulty&comma; I find that the decay in LP makes it difficult in the early game to explore for very long considering how low LP causes your stats to be lowered&period; Another frustrating aspect of <em>Atelier Sophie<&sol;em> is the fact that unlike the Dusk series&comma; Items can run out and require you to re-synthesize them&comma; requiring you to constantly be gathering for new items&period; Luckily you can use the duplication shop to register items you have made&comma; so you can buy them later instead&semi; preventing you from having to make the item if you have the money to purchase it instead&period;<&sol;p>&NewLine;<p><em>Atelier Sophie<&sol;em> is a refreshing&comma; challenging experience regardless of its shortcomings&period; It feels more like a classic Atelier title&comma; with difficult mechanics that challenge your brain&semi; while also providing a cast of characters that include people from previous games such as Logix Ficsario from <em>Atelier Escha and Logy&colon; Alchemist of the Dusk Sky<&sol;em>&comma; or Pamela Ibis&comma; a popular character from the earlier titles in the series&comma; even going back to the original <em>Atelier Iris<&sol;em>&period;<&sol;p>&NewLine;<p>There is so much to <em>Atelier Sophie&colon; Alchemist of the Mysterious Book<&sol;em> that part of the fun is discovering its inner workings&period; In some ways&comma; I feel that <em>Atelier Sophie<&sol;em> devolved from the Dusk series&comma; but overall I find that as a previous fan of the series it is a very fun&comma; interesting successor to the series as a whole&period; If you are new to the series&comma; <em>Atelier Sophie<&sol;em> will easily capture your attention&comma; while easing you into alchemy and everything the game has to offer&period;<&sol;p>&NewLine;<p>With that being said&comma; there is plenty of difficulty and content for both new players and series veterans to sink their teeth into&period; I was very pleased with <em>Atelier Sophie<&sol;em>&comma; and it fits perfectly in my Steam Library&period;<&sol;p>&NewLine;<p><strong>A Steam product key for Atelier Sophie&colon; Alchemist of the Mysterious Book was provided by Koei Tecmo for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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