Atelier Sophie: The Alchemist of the Mysterious Book Review

<p class&equals;"p1"><span class&equals;"s1">As far as I’ve read&comma; the <i>Atelier<&sol;i> series is a series of games developed yearly by <i>Gust Co&period; Ltd <&sol;i>dating all the way back to 1997 on the PlayStation&comma; with the first instalment of the series being <i>Atelier Marie&colon; The Alchemist of Salburg&period; <&sol;i>Now&comma; I’ve not played <i>Atelier Marie&comma; <&sol;i>or any other games in the <i>Atelier<&sol;i> series for that matter&comma; but I’m going to assume from what I’ve read that all of the games in the <em>Atelier<&sol;em> series revolve around alchemy&period; <i>Atelier Sophie&colon; The Alchemist of the Mysterious Book <&sol;i>is the first game in the <i>Atelier <&sol;i>series that I’ve had the chance to sit down and play and&comma; to be honest with you&comma; I’ve enjoyed the experience that I’ve had with it&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">One of the things that quickly struck me about <i>Atelier Sophie <&sol;i>is just how familiar&comma; yet different it feels to other games of the genre&period; I’m a big JRPG fan &&num;8212&semi; <i>Final Fantasy<&sol;i>&comma;<i> Pokémon&comma; Chrono Trigger&comma; Mario &amp&semi; Luigi <&sol;i>and the first two games in the <i>Paper Mario <&sol;i>series have always been some of my favorites&period; All of those games I’ve just mentioned have one key similarity&period; It’s not the fact that these games all share a turn-based battle system&comma; but rather that the games always have an overdramatic storyline&comma; antagonist&comma; and goal &lpar;which I’d never complain about&rpar;&period; <i>Atelier Sophie <&sol;i>does a great job of being different in this regard with the main qualms in the world being those of a much smaller scale&period; I mean&comma; it’s a JRPG&comma; so all of those things do play a part in the game at some point&comma; but from what I’ve played&comma; they’re much less of a deal than they are in your typical JRPG&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">The plot of <i>Atelier Sophie <&sol;i>is pretty light-hearted and has a much less serious tone than I’ve grown accustomed to when delving deep into a new JRPG adventure&comma; so it was nice to see the game follow a much less dramatic storyline&period; The story revolves around our protagonist Sophie&comma; an aspiring alchemist who’s passion is deeply inspired from her late grandmother&period; Sophie’s grandmother was pretty much the go-to person in their village for cooking up potions and things of the sort for people that need them&period; Since her grandmother is&comma; y’know&comma; in the ground&comma; Sophie has the goal of becoming as skillful in her alchemy as her grandmother was so that she can be as helpful around the village&period; Aw&comma; that’s nice&comma; isn’t it&quest; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">The game opens with Sophie at her cauldron practicing alchemy when Monika&comma; a girl that lives in the same town as Sophie&comma; comes through the door and asks Sophie if she can cook up some Berg Medicine for an ill man named Mr&period; Horst&period; The pair then scurry through Sophie’s grandmother’s alchemy book to see if they can find a recipe and&comma; when they do&comma; it’ll be time to cook&comma; which acts as our tutorial for item crafting &lpar;or synthesizing&comma; as the game likes to call it&rpar;&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107825" aria-describedby&equals;"caption-attachment-107825" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-107825" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03151820&sol;image3-1&period;jpg" alt&equals;"&lpar;Atelier Sophie&colon; The Alchemist of the Mysterious Book&comma; Gust Co&period; Ltd&period;&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107825" class&equals;"wp-caption-text">&lpar;<em>Atelier Sophie&colon; The Alchemist of the Mysterious Book<&sol;em>&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Items can be synthesized whenever you have access to an Alchemy Cauldron&period; Well&comma; you need the appropriate ingredients&comma; of course&comma; but if you have the ingredients&comma; you’re good to go&period; If you’ve got the ingredients you need&comma; approach a cauldron and select a recipe from Sophie’s cookbook &lpar;or something&rpar; and&comma; from there&comma; you can select the specific ingredients you want to use in your synthesis&period; In other words&comma; it’s typical RPG crafting mechanics&colon; get items and&comma; if you have the schematics&comma; bash items into one-another to form other items&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Once the Berg Medicine is synthesized&comma; Sophie presents her masterpiece to Monika&comma; which is then followed by the pair wandering over to Mr&period; Horst to give it to him&period; Why he needed the Berg Medicine&comma; I don’t know&period; I mean&comma; the dude didn’t even look that unwell&semi; he probably could’ve just sorted himself out with a bit of ibuprofen&period; Once Mr&period; Weakling gets his beloved medicine&comma; the girls split up and Sophie returns to her humble abode only to find that her recipe book is floating around her room&period; If that doesn’t excite you&comma; the book talks&excl; Yeah&comma; typical JRPG stuff&period; What good is a JRPG without some weird&comma; speaking&comma; inanimate object&quest; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">The book explains that her name is Plachta&comma; and yes&comma; she’s a book that talks&period; So she’s a special book and she explains that she can’t remember any of her past&comma; why she’s special&comma; and what she is &lpar;other than being a book&rpar;&period; She doesn’t have any prior memories of anything&comma; other than that she has a firm grasp on having a background in alchemy&period; She’s an alchemy book&period; Yeah&period; So&comma; what else is explained is that the only way that Plachta can regain her memories is for Sophie to jot down new alchemy recipes inside of her and&comma; in exchange&comma; Plachta will assist Sophie in discovering the location of a device known as the Cauldron of Knowledge&comma; the key to becoming an expert of alchemy&period; As Plachta has no memories&comma; she can’t remember where it is&comma; so once her memories start coming back&comma; they’ll begin their journey towards it&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Like other JRPGs&comma; <em>Atelier Sophie<&sol;em> has a turn-based battle system&period; Before every encounter begins&comma; you have the chance to make the first strike on your enemy and attacking them by swinging your staff at them&comma; in a similar way to how&comma; in <em>Paper Mario&comma;<&sol;em> you have the option to jump on an enemy or strike them with your hammer before the battle begins&period; Once the enemies choose their desired moves&comma; you can select what actions your party will take&period; The order of what characters will do what is displayed on the left-hand side of the screen&comma; and the order changes depending on what actions are being performed&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">There are two types of battle modes&comma; known as stances&period; Offense and Defense stances can be switched between by pressing either R1 or L1&period; Offense increases the damage dealt to enemies&comma; and gives you the ability to use Support Attacks&period; Defense decreases the damage you will take when hit by enemies and grants you the power of Support Guard&comma; an ability that allows your party to protect one another when enemies begin to attack&period; Each Support action will be used automatically once the Chain Link Gauge&comma; which is filled gradually by performing moves&comma; is completely filled to 100&percnt;&period; If you choose the correct stance after checking what moves your enemies have lined up&comma; you&&num;8217&semi;ll gain an advantage over them&period; After each battle enemies drop various items that can used for various different things throughout the game&period; Typical JRPG stuff&period; Solid&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107824" aria-describedby&equals;"caption-attachment-107824" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-107824" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03151839&sol;image2-1&period;jpg" alt&equals;"&lpar;Atelier Sophie&colon; The Alchemist of the Mysterious Book&comma; Gust Co&period; Ltd&period;&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107824" class&equals;"wp-caption-text">&lpar;<em>Atelier Sophie&colon; The Alchemist of the Mysterious Book&comma;<&sol;em> Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><span class&equals;"s1">The hub-world of the game is displayed through the means of the World Map&period; On the world map&comma; you can select which location you wish to go to which then allows you to explore that designated area&period; You can also save on the World Map&comma; as well as changing the BGM and returning to the game&&num;8217&semi;s title screen&period; The Town Map is a map specifically for the town in which Sophie and people around the town live&period; The Town Map can be used to quickly travel to specific locations in the town and can also be used to view which characters are where in the town&period; Characters usually always appear in the same places&comma; but they will appear in unexpected locations on occasion&comma; and special events may be available during these times&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">To go along with that&comma; time plays a big part in<i> Atelier Sophie<&sol;i> and time passes whenever you do anything as Sophie within the game&period; Moving and synthesizing&comma; among other things&comma; all slowly contribute to the passing of time&period; The time of day changes what items can be collected&comma; what enemies are present&comma; and other variable factors&period; A week in-game consists of 5 days&colon; Sprout&comma; Bud&comma; Flower&comma; Fruit&comma; and Seed&period; Fruit and Seed are the weekend days&comma; meaning people around towns will be doing different activities on these days than they would be doing otherwise&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Another typical RPG trope that <i>Atelier Sophie <&sol;i>follows suit with is the side-quests system&comma; and there’s two main types of side-quests&period; Requests are side-quests given to you by various townspeople&comma; and you will receive Cole&comma; the currency in the game&comma; as a reward upon completion&period; Some side-quests have a deadline&comma; and a deadline warning will be presented to you when the deadline is nearing&period; Rumors are side-quests that allow you to pay money in exchange for information such as where ingredients for synthesizing are available and where certain monsters will appear&period; When information relating to a specific gathering field is purchased&comma; it will be displayed on the World Map&period; Some rumors expire as time passes&comma; whereas some rumors are permanent&period; Requests and Rumors are updated and refreshed every so often&comma; so it&&num;8217&semi;s best to keep checking back frequently to keep up to date with all the possible side-quests available&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">When it comes down to the visuals that <i>Atelier Sophie <&sol;i>has to offer&comma; they’re not too bad&period; They’re not breathtakingly beautiful&comma; but they’re not bad by any stretch of the imagination&period; The characters are well modeled&period; All having fantastic&comma; emotive animations is&comma; pretty much&comma; everything they do&period; The main thing that brings the wow-factor to the visuals of <i>Atelier Sophie <&sol;i>is just how fantastic the environments look&period; Every environment you’ll encounter in this game is incredibly vibrant&comma; being rich with character&comma; which is further enhanced by the characters and enemies that inhabit those environments&comma; depending on which area you’re in&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Now&comma; on the other end of that&comma; I thought that the sound in <i>Atelier Sophie<&sol;i> was absolutely fantastic&period; I think it’s just how basic and calm all of the sounds are within each and every location I went to that made the sound really stick out for me&period; Matching that&comma; the voice acting is awesome&period; Well&comma; the Japanese voice acting is&comma; anyways&period; I don’t know if it’s just me being the anime fan I am&comma; but I’m always of the opinion that if you have the option for Japanese voices with English subtitles&comma; do it&period; I flicked the switch to hear the English voices and played around for about 30 minutes&comma; and in that time almost every single voice I heard just sounded bored and monotone in comparison to the energetic&comma; passionate voice acting that can be heard in the Japanese voices&period; I don’t do dubs&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107823" aria-describedby&equals;"caption-attachment-107823" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-107823" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03151858&sol;image4-1&period;jpg" alt&equals;"&lpar;Atelier Sophie&colon; The Alchemist of the Mysterious Book&comma; Gust Co&period; Ltd&period;&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107823" class&equals;"wp-caption-text">&lpar;<em>Atelier Sophie&colon; The Alchemist of the Mysterious Book<&sol;em>&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Anyways&comma; when it comes down to the question of &OpenCurlyDoubleQuote;is this game enjoyable&comma; and should I play it&quest;”&comma; I think that the only viable answer is &&num;8220&semi;yes&excl;&&num;8221&semi; I’ve spent about 12 hours of my time in the world of <i>Atelier Sophie <&sol;i>and I have to say that I’ve enjoyed the majority of my time there&period; Maybe it’s just because I’m a massive fan of JRPGs and fantasy settings&comma; but <i>Atelier Sophie <&sol;i>is a nice&comma; calming alternative to a lot of JRPGs that I’ve had the experience of playing&comma; thanks to  the game placing less focus on an overdramatic storyline&period; I think the main gripe I have with <i>Atelier Sophie <&sol;i>also stems from that&comma; though&period; There have been times where I’ve been adventuring around for a good while doing the same thing over and over again&colon; fight enemies&comma; collect resources&comma; return home — rinse and repeat&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Another thing that I wasn’t too fond of was the crafting&comma; or synthesizing&comma; system that can be found here&period; While it does a little mini-game-type thing to the typical RPG crafting mechanic&comma; it doesn’t add enough&period; If anything&comma; it just adds a couple of different steps to the crafting system whilst not actually changing anything&comma; yet giving off the illusion that it does&period; One more gripe I had was that&comma; although the game is focused around a much less serious story than other JRPGs I&&num;8217&semi;ve come across&comma; it feels as if there is almost a lack of story in some parts&period; A lack of story leads me to wonder why I&&num;8217&semi;m doing what I&&num;8217&semi;m doing from time to time&comma; which sometimes lead me to forget about what the end goal of the adventure actually was&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">All things aside&comma; I really did enjoy the time that I spent within the world of <i>Atelier Sophie&period; <&sol;i>The <i>Atelier <&sol;i>games have been ones that I’ve seen on store shelves and that I’ve thought looked cool and interesting&comma; but I’d never looked into them or given them a chance&period; After playing <i>Atelier Sophie&colon; The Alchemist of the Mysterious Book&comma; <&sol;i>I can say for sure that this series is one that I’m going to go back through and put hours of my time into&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">It’s kinda like <i>Breaking Bad&comma; <&sol;i>with less drugs and a floating book&comma; if that makes it sound appealing to you — kinda&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"p1" style&equals;"text-align&colon; center"><em><strong>A PS4 review code for Alteir Sophie&colon; The Alchemist of the Mysterious Book was provided by Koei Tecmo for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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