Atelier Yumia: The Alchemist of Memories & the Envisioned Land PC Steam Deck Review

<p><span style&equals;"font-weight&colon; 400">Atelier Yumia&colon; The Alchemist of Memories &amp&semi; the Envisioned Land is the latest entry in the long-running Atelier series&comma; introducing fresh changes to its characters&comma; narrative&comma; and lore&period; It presents a unique take on alchemy&comma; shifting it from a respected discipline to a forbidden and shunned practice&period; The game also introduces several intriguing concepts&comma; from its expansive world-building to the mysteries surrounding its history&period; However&comma; despite these promising ideas&comma; the execution falls short&comma; making it difficult for the player to fully engage with the story and mechanics&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Set in a world where the Aladissian Empire once flourished through alchemy&comma; the game explores its downfall following a catastrophic event believed to have been caused by the very craft that once sustained it&period; Centuries later&comma; alchemy is outlawed and considered taboo&period; The story follows Yumia Reisfelt&comma; a young alchemist ostracized for her passion&period; After losing her mother in a tragic accident three years prior&comma; Yumia learns of her family&&num;8217&semi;s deep ties to alchemy and resolves to follow in her mother’s footsteps&period; This decision leads her on a quest to uncover the truth behind the fall of Aladis&comma; the mystery surrounding her mother’s death&comma; and the reasons behind alchemy’s condemnation&period; Along the way&comma; she allies with the Aladis Research Team&comma; whose members each have their own personal motivations&comma; further adding layers to the overarching mystery&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;11&sol;Atelier-Yumia-The-Alchemist-of-Memories-and-the-Envisioned-Land&lowbar;2024&lowbar;11-18-24&lowbar;007&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Unique Narrative In a Different World<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Atelier Yumia&&num;8217&semi;s story offers players an alternate world quite different from previous games&period; Alchemists aren&&num;8217&semi;t beloved or considered helpful individuals but are shunned for using a forbidden craft&period; Alchemy&&num;8217&semi;s origins are also different and tied to a past civilization&comma; and the nature of Mana and how alchemy operates are also different&period; While these new concepts are interesting and unique&comma; they&&num;8217&semi;re not presented or executed in an entertaining way&period; The plot boils down to Yumia and her friends traveling across the continent discovering the origins of alchemy and Aladis&comma; but not much comes from it&comma; nor are the discoveries that exciting&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Each mission basically involves Yumia’s group moving from one location to the next&comma; clearing up dense miasma-like Manabounds that restrict movement&comma; and helping people with their discoveries&period; The only exciting moments of the narrative are when players encounter the game&&num;8217&semi;s few bosses&comma; who are all interesting and have their own mysteries to discover&period; The characters&comma; including Yumia&comma; while endearing in their own ways&comma; are also quite bland and lack depth&period; And while not overly tropey&comma; they stick to the same basic character tropes seen in anime and JRPGs&period; <&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;11&sol;Atelier-Yumia-The-Alchemist-of-Memories-and-the-Envisioned-Land&lowbar;2024&lowbar;11-18-24&lowbar;010&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Fun but Flawed Gameplay<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">In terms of gameplay&comma; Atelier Yumia is quite a mixed bag&period; The game includes some new features that are both highly convenient and fun&comma; but some that are almost the complete opposite&period; For example&comma; the new Simple Synthesis feature allows players to craft things on the field and on the fly&comma; like bandages&comma; camping kits for resting&comma; zip line gloves&comma; and more&period; These are highly convenient and make exploring less monotonous and tedious&period; However&comma; the new Energy system is a prime example of an inconvenient and often annoying new element&period; Yumia has an energy vial that allows her to do basically everything from sprinting to dispelling Manabounds&period; However&comma; energy runs out quite quickly&comma; especially when traversing Manabound areas&comma; and large jumps&comma; a core part of traversal&comma; becomes impossible until players find structures or plants that refill their Energy vial&period; While this system isn&&num;8217&semi;t always annoying&comma; it does feel like it was needlessly tacked on to make exploring unnecessarily more tedious in hopes of being more challenging&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Speaking of tedious elements&comma; some of the worst elements of Atelier Yumia are navigation and  traversal&period; Moving across the map is downright torture&comma; as it involves trying to navigate where to go&comma; what structure is climbable and how&comma; whether or not you need to climb things&comma; and how the dynamic weather system heavily affects the visibility at night&comma; which is already quite low&period; What&&num;8217&semi;s worse is if your energy is completely depleted when navigating confusing flora and forests&comma; and you can&&num;8217&semi;t jump or run&comma; which makes movement miserable&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The most glaring issue with Atelier Yumia on PC is its poor performance&comma; particularly on the Steam Deck&period; While I didn’t encounter any crashes or major glitches&comma; the frame rate is consistently dreadful&comma; significantly impacting the gameplay experience&period; Exploring levels is plagued by frequent and severe drops&comma; especially in the game&&num;8217&semi;s opening area and densely populated regions filled with flora and monsters&period; Even combat isn&&num;8217&semi;t spared from these technical issues&comma; though the frame rate dips occur less frequently than during exploration&period; These performance problems make traversal frustrating and detract from the overall immersion&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;01&sol;Atelier-Yumia-The-Alchemist-of-Memories-and-the-Envisioned-Land&lowbar;2025&lowbar;01-22-25&lowbar;039&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Your Combat Will Lack Depth<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Other than that&comma; the Synthesis system is mostly similar to modern games like Atelier Ryza&period; Players collect ingredients as they roam the world and head back to Yumia&&num;8217&semi;s atelier to craft items and gear&period; You use particles collected during exploration to add more traits such as special effects and elemental bonuses&comma; upgrade already-made items&comma; and learn new useful recipes&period; The system is notably much faster and streamlined due to the auto craft system and how fast and easy it is to find and use materials&period; Overall&comma; the crafting system is perhaps the best the series has been in a while&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">In terms of combat&comma; fighting enemies and bosses is fun and feels seamless but the combat system notably lacks depth&period; Each character in Yumia&&num;8217&semi;s party has a handful of skills they can use in combat&period; However&comma; these skills are limited and get repetitive quickly&comma; and new skills get unlocked very slowly&comma; which is disappointing&period; Players can also craft elemental combat tools like frost axes or a flamberge&comma; but these tools don&&num;8217&semi;t do much damage compared to regular skills&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">As combat is turn-based and characters have few special skills outside linked attacks&comma; fighting enemies in Atelier Yumia is overly simple and gets boring quickly&period; However&comma; fighting bosses is always fun as players must strategize with their options and find ways to combine them all during these rare&comma; challenging moments&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;01&sol;Atelier-Yumia-The-Alchemist-of-Memories-and-the-Envisioned-Land&lowbar;2025&lowbar;01-22-25&lowbar;034&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Despite its flaws&comma; Atelier Yumia does have redeeming qualities&comma; particularly in its crafting system and visual presentation&period; The synthesis mechanics remain one of the most refined aspects of the game&comma; making item creation both efficient and rewarding&period; The world itself is beautifully crafted&comma; with rich environments and detailed character designs that showcase the series&&num;8217&semi; signature charm&period; The facial animations and expressions are notably well-done&comma; adding life to interactions&period; Additionally&comma; the game features one of the strongest soundtracks in the series&comma; further immersing players in its world&period; These elements elevate the experience&comma; even when other aspects struggle to maintain engagement&period; Lastly&comma; the game performs well on PS5 as I encountered zero bugs or crashes&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Unfortunately&comma; these strengths are often overshadowed by frustrating gameplay mechanics and a lack of depth in combat and exploration&period; The energy system feels unnecessarily restrictive&comma; making traversal more of a chore than an engaging feature&period; Combat&comma; while initially enjoyable&comma; quickly becomes repetitive due to the limited skill variety and slow progression of new abilities&period; While boss battles provide occasional excitement&comma; they are few and far between&comma; leaving much of the game feeling monotonous&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400"> In the end&comma; Atelier Yumia is a game filled with potential but hindered by design choices that detract from its overall enjoyment&period; While future updates could improve its performance and balance&comma; as it stands&comma; it remains a mixed experience that struggles to reach the heights of its predecessors&period;<&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Atelier Yumia&colon; The Alchemist of Memories &amp&semi; the Envisioned Land&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Atelier Yumia is a game filled with potential but hindered by design choices that detract from its overall enjoyment&period; While future updates could improve its performance and balance&comma; as it stands&comma; it remains a mixed experience that struggles to reach the heights of its predecessors&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great soundtrack<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Awful performance<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Boring combat<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; 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