ATOMIC HEART: TRAPPED IN LIMBO Review

<p><a href&equals;"https&colon;&sol;&sol;atomic&period;mundfish&period;com&sol;en&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener">ATOMIC HEART<&sol;a>&colon; TRAPPED IN LIMBO is a strange piece of DLC that may throw players for a loop with how different it is from the main game&comma; and that’s absolutely the point&comma; which will be the story’s double edged sword&period;<&sol;p>&NewLine;<p>Trapped In Limbo is the second of four planned DLCs and takes place directly after one of the two different endings in the main game&comma; this story takes place in the titular world of limbo and sees P-3 stuck voiceless in a furry avatar armed with a gingerbread ax at first&period; Things gets and stays strange right out of the gate&comma; P-3’s voice is muffled and can only grunt while being followed and guided by Blesna&comma; who takes the form of a strange floating liquid&period; Players are quickly introduced to the rules of Limbo&comma; it’s momentum based and requires quick reflexes&period;<&sol;p>&NewLine;<p>For some the main thing that stands out when it comes to Trapped In Limbo is the obvious inspiration for the main gameplay loop&comma; surfing&comma; more specifically the surfing game mod made popular by the Counter-Strike community&period;<&sol;p>&NewLine;<p>Trapped In Limbo has multiple sections&comma; the aforementioned surfing section&comma; arena combat&comma; platforming sections and a very strange final section that plays like an endless runner mobile game&period; These sections are mixed at a rate that feels poorly planned out&comma; it feels like the developers had ideas for smaller games but decided to just put them all into the DLC rather than just making them standalone experiences&comma; as if they knew there wasn’t enough there to justify the different styles&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;15205059&sol;14122023&lowbar;9ad8e7aaf45e4f1a8fe4655b14f2bccb&period;jpeg"><img class&equals;"alignnone size-full wp-image-180100" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;15205059&sol;14122023&lowbar;9ad8e7aaf45e4f1a8fe4655b14f2bccb&period;jpeg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>The part that players will experience the most is the surfing sections&comma; these can be very frustrating to those who have little to no patience&comma; this part of the game is all trial and error&period; It doesn’t take too long to get the hang of the surfing&comma; but the challenge comes from anticipating the layouts and reacting fast enough to land and maintain or gain momentum&comma; which can be achieved if you can land in a good spot&period;<&sol;p>&NewLine;<p>Players that are able to play Atomic Heart at 100 plus frames will definitely benefit when it comes to the surfing section&comma; the surfing gets faster and more complex as the levels go on&comma; having the game running over 30 frames is absolutely the best way to experience Trapped In Limbo&period;<&sol;p>&NewLine;<p>The screen stays busy as Limbo is filled with bright vibrant colors with a draw distance that allows players to see what kind of surfing challenge lies ahead of them&comma; at times this <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;granblue-fantasy-relink-ps5-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">beautiful view<&sol;a> can be daunting when you finally finish a tough section and you spot the progress bar at the top of the screen showing that you are only 35&percnt; through&period;<&sol;p>&NewLine;<p>But it’s not enough to just find the right angles to gain momentum while sliding around&comma; there are also spiked obstacles on the platforms and moving walls that can easily distract as you have to time your angle and jump&period; Players new to surfing will quickly notice how little control they actually have&comma; you can’t hit a button and simply jump&comma; that all comes from your momentum and angle&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;15205202&sol;14122023&lowbar;9ad8e7f67ac34ba2b702f2a8cdda1067&period;jpeg"><img class&equals;"alignnone size-full wp-image-180101" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;15205202&sol;14122023&lowbar;9ad8e7f67ac34ba2b702f2a8cdda1067&period;jpeg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>Depending on your ability to try and fail and try again&comma; the surfing sections can feel a little long and the relief of landing at a checkpoint can be exhilarating&comma; checkpoints feel properly spaced out and the game is quite forgiving when it comes to players failing a section&period; After falling off a platform or hitting a wall&comma; the game instantly puts P-3 back on solid ground with no loading &lpar;I played on PC with an SSD&rpar;&period;<&sol;p>&NewLine;<p>Arena combat is another section&comma; these areas help break the surfing gameplay and makes for great stress relief&comma; sadly there aren’t many of them and they don’t last long&period; Trapped In Limbo reskins enemies and weapons from the main game and doesn’t give them any new abilities or attack patterns&comma; in fact the combat sections feels like an afterthought and was just put in to pad out the DLC&comma; these battles are over so quickly you won’t even need to use any of your abilities&period;<&sol;p>&NewLine;<p>Speaking of abilities&comma; the only way to get your powers or upgrades is from a chest that randomizes your powers&comma; weapons and character upgrades&period; In order to gain these upgrades players must collect apples that are sprawled around the maps&comma; these apples can actually be helpful as they are often laid out on surfing paths that look like guidelines for the best way to travel&comma; some apples can even be found in cubes found at checkpoints&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;15205251&sol;14122023&lowbar;9ad8e78c98ba4e1192932fdb21e559fc&period;jpeg"><img class&equals;"alignnone size-full wp-image-180102" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;15205251&sol;14122023&lowbar;9ad8e78c98ba4e1192932fdb21e559fc&period;jpeg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>But it becomes quickly evident that these upgrades are not very helpful or useful for players that have set the difficulty below the highest tier&comma; if you miss a platform you instantly restart and health only matters during the few and short combat sections and the enemies are barely a threat compared to the ones in the main game&comma; especially since each weapon has unlimited ammunition&period;<&sol;p>&NewLine;<p>Trapped In Limbo is a fun idea that feels like it belongs in a different game&comma; especially the last section that takes a complete left turn and starts to continuously introduce new unnecessary rule changes after it turns into Subway Surfers for no real reason&period; The endless runner section lasts way too long and was honestly the worst part of the DLC&comma; especially with that non-ending as a reward&period;<&sol;p>&NewLine;<p>Trapped In Limbo is one of those strange DLCs that feels too long and short at the same time&comma; and that may be because the story itself doesn’t have a satisfying ending that is obviously going to continue in future DLC&comma; so some players may feel that they achieved nothing and will probably leave Limbo feeling empty and more confused than when they entered&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><i>This review is based on a code provided by the publisher<&sol;i><&sol;p>&NewLine;<p><iframe title&equals;"YouTube video player" src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;a7xi5iKHMcU&quest;si&equals;qqTeioYWvWn2Pbil" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; &NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Trapped In Limbo is one of those strange DLCs that feels too long and short at the same time&comma; it&&num;039&semi;s a fun idea that feels like it belongs in a different game<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Wonderful to look at<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Combat is still fun<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Forgiving checkpoints<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Nothing interesting is done with the interesting idea of Limbo<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Story feels empty and unsatisfying<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> That last section based on endless runner games lasts too long<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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