Bago at EGX 2016: Windlands Interview

<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"UIsZ8qavYLc" title&equals;"EGX 2016 - Windlands Interview"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;UIsZ8qavYLc"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;UIsZ8qavYLc&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"EGX 2016 - Windlands Interview"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p class&equals;"western">Ever wanted to feel the web-slinging action of  <em>Spider-Man 2<&sol;em> within a VR setting&quest; Fortunately&comma; Psytec Games has your back&comma; as <em>Windlands<&sol;em> is very much that&period; You explore a forgotten land&comma; abandoned even by time&comma; using two grappling hooks to leap from item to item&period; Who knows&quest; Maybe you&&num;8217&semi;ll unravel what happened that made gravity apathetic enough to let islands remain suspended above ground&period;<&sol;p>&NewLine;<p class&equals;"western">While wandering around EGX rediscovering games like one rediscovers a buffet table at a party&comma; I came upon<em> Windlands<&sol;em>&period; I faintly recall playing <em>Spider-Man 2<&sol;em> and having a good time&period; What I recall more strongly&comma; though&comma; is the heavy praise the web-slinging in <em>Spider-Man 2<&sol;em> enjoyed&period; So&comma; after a lot of planning&comma; I did my first video interview ever with Nick Pittom of Psytec Games&period;<&sol;p>&NewLine;<p class&equals;"western">I also got to try <em>Windlands<&sol;em> and&comma; well&comma; I admit I&&num;8217&semi;m on the fence about this one&period; It manages to succeed at its idea of presenting an environment to swing from place to place with ease&period; As well as this&comma; BagoGames&&num;8217&semi; Chris Newton and I never felt any motion sickness from what was going on&period; The closest I ever felt to getting motion sick was when I would try to aim directly up and begin to slowly feel myself leaning too far back on the EGX stools&period;<&sol;p>&NewLine;<p class&equals;"western">As I talked about in the interview&comma; there was a definite sense of calmness as you played&period; Even as you slipped and fell to your demise&comma; there wasn&&num;8217&semi;t really a panic as the wind rushed by you&period; Instead&comma; the gameplay and visuals combine to produce a soothing title&period;<&sol;p>&NewLine;<p class&equals;"western">Perhaps it&&num;8217&semi;s this very calmness that leads me to my main problem with the game&period; By creating such a relaxing experience&comma; I never felt the game try to grip me&period; It never felt like I was being propelled so fast that my cheeks would flap like sails&semi; instead&comma; it was too tranquil of a motion-gaming experience&comma; so much so that it felt more like walking around a countryside&period; Some free-running games like<em> Lemma<&sol;em> grasp me tightly by the shoulders&period; This is primarily because they use the flow of parkour to reward particularly good players&period; <em>Lemma<&sol;em> allowed players to enjoy the game how they pleased&colon; you could always play it your own relaxing way&comma; or you could get that shot of adrenaline as you feel the speed you&&num;8217&semi;re going&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114193" aria-describedby&equals;"caption-attachment-114193" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114193 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;13142936&sol;Windlands-Pic-3-1024x576&period;jpg" alt&equals;"&lpar;Windlands&comma; Psytec Games&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114193" class&equals;"wp-caption-text">&lpar;Windlands&comma; Psytec Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">I also admit that the shallow plot that was shown to me&comma; left me indifferent&period; On paper it sounded like a curious mystery&colon; gravity is odd&comma; there are ruins you explore and husks of giants to clamber over&comma; and each husk gives you access to small notes hinting at the past&period; The reality is I never felt engaged or yearning to know more&comma; just a shrug of &OpenCurlyDoubleQuote;that&&num;8217&semi;s nice&period;” Although&comma; I think part of this may be due to the game never justifying why we should want to unravel the mysteries&period; It seems they only exist to push the game forward&period;<&sol;p>&NewLine;<p class&equals;"western">It&&num;8217&semi;s entirely possible that this is a personal issue though&&num;8212&semi;an issue where I expected the game to give me something it was never intended for&period; Maybe<em> Windlands<&sol;em> is about relaxation and air-based meditation&period;<&sol;p>&NewLine;<p class&equals;"western">What is somewhat of a lesser personal issue is motion sickness&period; While both of Bago&&num;8217&semi;s awkward representatives at EGX came out feeling okay &lpar;with Newton particularly impressed with it&rpar;&comma; a friend of mine also tried <em>Windlands<&sol;em> and walked away with a headache to cradle for the rest of the day&period; While Psytec does make a good stab at avoiding inducing nausea&comma; it isn&&num;8217&semi;t perfect&comma; so just be wary&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114194" aria-describedby&equals;"caption-attachment-114194" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114194 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;13143013&sol;Windlands-Pic-4-1024x576&period;jpg" alt&equals;"&lpar;Windlands&comma; Psytec Games&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114194" class&equals;"wp-caption-text">&lpar;Windlands&comma; Psytec Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Is <em>Windlands<&sol;em> a bad game despite all that I&&num;8217&semi;ve said&quest; Not really&comma; as it&&num;8217&semi;s competent in the core area it wanted to succeed in &lpar;VR web-slinging&rpar;&period; Unfortunately&comma; my experience didn&&num;8217&semi;t leave me wishing for more&comma; like a good game makes you hunger for the next play session&period; I walked away satisfied after the demo playthrough&comma;  and I think I&&num;8217&semi;d be content if I never get a chance to play it again&period;<&sol;p>&NewLine;<p class&equals;"western">If you want web-slinging VR&comma; it&&num;8217&semi;ll click with you&comma; but I think tempering your expectations of other elements in the game is key&period; It can be a blast to take your VR headset for a spin&comma; as long you don&&num;8217&semi;t expect much more&period;<&sol;p>&NewLine;

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