BagoGames’ 2014 Game Of The Year – The Evil Within

<p>The video game industry&&num;8217&semi;s had a stellar 2014&period; They gave us <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bagogames-staff-picks-game-of-the-year-2014&sol;">piles and piles of games to enjoy<&sol;a>&comma; so many in fact that not everyone got to play all the gems that this year had to offer&period; Sadly&comma; I was one of those people that didn&&num;8217&semi;t get to play all the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bagogames-disappointing-game-of-the-year-watch-dogs&sol;">AAA titles this year<&sol;a>&comma; I got my hands on a fair share of them and loved plenty of them&period; The variety and quality of the games that were released made a Game of the Year decision very difficult&comma; I even had a tough time picking which game I wanted to be my personal game of the year&period;<&sol;p>&NewLine;<p>However&comma; my survival horror roots drew me to BagoGames&&num;8217&semi; Game of the Year years before it was even released&period; The hype and excitement that I carried with me for years until October finally rolled around was almost overwhelming&period; And I am very happy to say that the game did not disappoint&semi; in fact&comma; it hit my expectations and blew them out of the water&period; With all that said&comma; I am proud to announce that Shinji Mikami&&num;8217&semi;s masterpiece&comma; <em>The Evil Within<&sol;em>&comma; is Bagogames&&num;8217&semi; Game of the Year for 2014&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05045805&sol;1375383251-the-evil-within-4&period;jpg"><img class&equals;"aligncenter size-full wp-image-70798" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05045805&sol;1375383251-the-evil-within-4&period;jpg" alt&equals;"The Evil Within" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>Survival horror has been on life support for a few generations&comma; yes there were blips in its heartbeat with <em>Alan Wake<&sol;em>&comma; <em>Dead Space<&sol;em> and <em>Outlast<&sol;em>&comma; but nothing captured the scares from the PlayStation era&period; Thankfully&comma; Shinji Mikami went <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mind-evil-within-review&sol;">back to his horror roots<&sol;a>&comma; using all that he had learned directing and creating the <em>Resident Evil<&sol;em> series and inputting it into this game&period;<&sol;p>&NewLine;<p>I haven&&num;8217&semi;t felt so worried in a game while firing my weapon&comma; always wondering if there would be more ammo to be found&period; I worried every time that I used a health kit or syringe pack to continue living&comma; knowing full well that that may be my last&period; The last game that did that to me was <em>Resident Evil&colon; Code Veronica<&sol;em> in 1999&comma; my 20 year old self could hardly contain the joy I felt every time I heard he safe room music&period; <em>The Evil Within<&sol;em> also gave me that feeling as well&comma; every-time I ran across the door with the hospital symbol and that old time music hummed in the background I knew I could save and level up&period; My nostalgia was driving nearly insane as I found those rooms and I loved every minute of it&period; However my nostalgia is not the only factor that makes this our game of the year&period;<&sol;p>&NewLine;<p>The graphics on the Xbox One version of the game were almost perfection&period; The hallways make one feel claustrophobic as you frantically try to stay alive&period; The monster design was also very well done&comma; if you were in a farm house the low level monsters that you battle would have overalls and pitchforks&period; The tougher enemies were also very well designed&comma; not only do they terrify you after you meet them and they kill you for the first time&comma; they are insanely detailed&period;<&sol;p>&NewLine;<p>&&num;8220&semi;The Keeper&&num;8221&semi; while being one of the best designed enemies in the game&comma; is also the most annoying&comma; he&&num;8217&semi;s insanely difficult to fell but like <em>Dark Souls<&sol;em> insanely satisfying to defeat&period; In fact every level gives you that feeling of satisfaction when you hit the &&num;8220&semi;Chapter Clear Screen&comma;&&num;8221&semi; it makes you want to continue through the horror&period; I can&&num;8217&semi;t convey enough the feeling of being on the brink of the death at every turn during this game&comma; the mood and atmosphere keep you on your toes at all times&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05045834&sol;Evil-Within-Screenshot-01&period;jpg"><img class&equals;"aligncenter size-full wp-image-70796" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05045834&sol;Evil-Within-Screenshot-01&period;jpg" alt&equals;"The Evil Within" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>As mentioned&comma; that doesn&&num;8217&semi;t mean that killing even low level enemies was easy at all&semi; five or six rounds into the head and you may have been lucky to down them&comma; but you can never be too sure&period; As you go through levels you find matches&comma; which are used to burn the bodies of the fallen enemies&comma; should you ever have been suspect&comma; burn the body&comma; always burn the body&period; This trick comes in handy when you find harder enemies to down&comma; one shotgun shell to the knee then a match and you&&num;8217&semi;ve saved countless bullets and health packs&period;<&sol;p>&NewLine;<p>The game&&num;8217&semi;s not easy and might be difficult for the casual gamer&comma; luckily I was brought up on Mikami&&num;8217&semi;s <em>Resident Evil<&sol;em> so I knew how to manage my ammo and my health packs&period; I did run into many spots of bother&comma; but the game was nice enough to replenish me with some items each time I fought a giant boss or massive amounts of enemies&period; It&&num;8217&semi;s still a huge challenge&comma; and that&&num;8217&semi;s what made me like it so much&comma; there were game sessions where I fought one boss for the whole day until I lucked out or gained enough skill to fell a beast&period; Generally I quit when I can&&num;8217&semi;t beat a boss for the first time&comma; but <em>The Evil Within<&sol;em> kept me coming back for more&comma; that is another part of the magnificence of this game&period;<&sol;p>&NewLine;<p>Gone are the days of tank controls&comma; which has me sadden slightly&comma; but controlling Sebastian through this virtual nightmare is not&comma; in fact a nightmare&period; You can run and gun easily in this game&comma; which is a gift&comma; had this game been given tank controls I would surely still be on the first chapter&period; Mikami was even nice enough to allow a quick switch between weapons&comma; but sadly only four&period; You&&num;8217&semi;re given a robust armory but you can only use four weapons at a time&comma; which makes the decsion quite hard of which weapon should be leveled up&period;<&sol;p>&NewLine;<p>I naturally leveled up my shotgun and my pistol&comma; shotgun being my favorite and pistol having the most ammo in the game&period; You can use one of the four slots for health packs but Mikami allows the player to click the right thumbstick and open the menu&period; A quick movement over the health pack and you can be on your merry way again&comma; but there is an added horror in that menu for time runs as you decide what to do in it&comma; so even in the menu you are not safe&period; Mikami made this game challenging for all&comma; but he did not handicap the player with lousy controls&comma; he handicapped them with minimal supplies&period; Which is just perfect for me&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05045755&sol;TEW&lowbar;MON2-620x400&period;jpg"><img class&equals;"aligncenter size-full wp-image-70799" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05045755&sol;TEW&lowbar;MON2-620x400&period;jpg" alt&equals;"The Evil Within" width&equals;"620" height&equals;"400" &sol;><&sol;a><&sol;p>&NewLine;<p>I&&num;8217&semi;d love to continue to gush about how amazing this game is&comma; but I should wrap this up or you&&num;8217&semi;ll be reading it until 2016&period; <em>The Evil Within<&sol;em> is a game that deserves GOTY&comma; it&&num;8217&semi;s an original piece of art that is hopefully going to usher in a new chapter of survival horror for the new generation&period; Original is one of the most compelling arguments for this game to be on the top&comma; gamers are a group of people that are inundated with sequel after sequel&comma; after all&period;<&sol;p>&NewLine;<p><em>The Evil Within<&sol;em>&comma; while I want a sequel&comma; is something that is completely new&comma; something I&&num;8217&semi;ve really never seen before&comma; but I would love to see again&period; Mikami borrowed from <em>Resident Evil<&sol;em>&comma; <em>Silent Hill<&sol;em>&comma; <em>Dead Space<&sol;em> and <em>Cold Fear<&sol;em>&comma; all great horror games&comma; and now intertwined with next generation graphics and controls make a masterpiece&period; I beat this game very recently and even after almost twenty hours and 107 deaths I wanted more&comma; I know DLC is on the way&comma; but I truly cannot wait for what Mikami has in store for us next&period;<&sol;p>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; none&semi;"><&sol;div>&NewLine;<div id&equals;"&lowbar;&lowbar;if72ru4rkjahiuyi&lowbar;once" style&equals;"display&colon; 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