BagoGames’ Top 5 2015 Games of the Year

<p>As we said goodbye to 2015&comma; we took a poll from our staff members of which games stood out for them over the year&period; We have taken our top 5&comma; and after tallying the votes&comma; here are the results&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">5&rpar; The Witcher 3&colon; Wild Hunt &lpar;tied&rpar;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;witcher-3-wild-hunt-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Review<&sol;a><&sol;em><&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;83410" aria-describedby&equals;"caption-attachment-83410" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-83410" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04231046&sol;witcher3&period;jpg" alt&equals;"witcher3" width&equals;"800" height&equals;"450" &sol;><figcaption id&equals;"caption-attachment-83410" class&equals;"wp-caption-text">&lpar;The Witcher 3&colon; Wild Hunt&comma; CD PROJEKT RED&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;">~ Written by Chris Penwell ~<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">In my review&comma; I stated that &&num;8220&semi;no other RPG has reached the precipice of what <em>The Witcher 3&colon; Wild Hunt’<&sol;em>s achieved&period;&&num;8221&semi; The scale is massive&comma; the detailed side missions&comma; and the in-depth characters truly made this game fantastic&period; One of my favorite gaming moments from this year were the sunrises you see in The Witcher 3&period; This game looks spectacular&comma; and every once in a while&comma; I just stopped and looked at the beautiful world that CD Projekt Red have created&period; Your decisions&comma; especially during the incredibly emotional Red Baron missions&comma; truly left an impact in the story and the world as well&period; If you want to get swept in a huge video game world with a grand story&comma; so much personality&comma; and great sights to behold&comma; The Witcher 3 is worth checking out&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">5&rpar; Bloodborne &lpar;tied&rpar;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<figure id&equals;"attachment&lowbar;79245" aria-describedby&equals;"caption-attachment-79245" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-79245 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;05021058&sol;Bloodborne-Playable-Characters-BagoGames&period;jpg" alt&equals;"Bloodborne Playable Characters BagoGames" width&equals;"800" height&equals;"465" &sol;><figcaption id&equals;"caption-attachment-79245" class&equals;"wp-caption-text">&lpar;Bloodborne&comma; Sony Computer Entertainment&sol;FromSoftware&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;">~ Written by Christopher Cross ~<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><em>Bloodborne<&sol;em> made me into a fan of the <em>Souls<&sol;em> games&period; That was a common sentiment this year when people put the time into From Software’s difficult&comma; faster-paced spiritual successor to <em>Dark Souls<&sol;em>&period; From beautiful gothic landscapes to the exclusion of a shield &lpar;the common off-hand weapon for Souls players&rpar;&comma; <em>Bloodborne<&sol;em> created a violent environment where it was more about thinking on your feet than ever before<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">4&rpar; Life Is Strange<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;hipster-high-sci-fi-life-strange-episode-1-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Review<&sol;a><&sol;em><&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;71996" aria-describedby&equals;"caption-attachment-71996" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-71996" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;02&sol;latest-01-life-is-strange-games-of-2015blogjpg-7f77af&lowbar;1280w&period;jpg" alt&equals;"latest-01-life-is-strange-games-of-2015blogjpg-7f77af&lowbar;1280w" width&equals;"800" height&equals;"450" &sol;><figcaption id&equals;"caption-attachment-71996" class&equals;"wp-caption-text">&lpar;Life Is Strange&comma; Square Enix&sol;DONTNOD Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;">~ Written by Chris Penwell ~<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Personally&comma; my game of the year pick&comma; Life Is Strange is one of very few games this year that brought an engaging personality driven narrative&period; In a year of bland protagonists&comma; Max is a character who you can relate yourself to and feel for whenever there&&num;8217&semi;s a cheerful or horrible event in her life&period; The chemistry between Max and Chloe&comma; her best friend&comma; plays off very well in this mystery story&period; The performances by the voice cast &&num;8211&semi; especially Ashly Burch as Chloe and Hannah Telle as Max &&num;8211&semi; gave the writing gravitas and made these characters feel real&period; The mechanic of time travel also brings a lot of interesting puzzles to the mix and allows the player to look into the multiple possibilities from his or her decisions&period; The soundtrack compliment of songs by Syd Matters&comma; Alt-J&comma; and many others helps to immerse the player into the world and town of Arcadia Bay&period; I also remember the discussions I had with my sister about what will happen next in the story and watching nutty fan theories with her&period; 2015 was mostly a boring year of gaming for me&comma; but <em>Life Is Strange<&sol;em> has made up for it as each episode released throughout the year&period; This is a truly modern adventure game you have to try out&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">3&rpar; Batman Arkham Knight<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<figure id&equals;"attachment&lowbar;86602" aria-describedby&equals;"caption-attachment-86602" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-86602 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;04205609&sol;Batman-Arkham-Knight-Gotham-Skyline-BagoGames&period;jpg" alt&equals;"Batman Arkham Knight Gotham Skyline BagoGames" width&equals;"800" height&equals;"465" &sol;><figcaption id&equals;"caption-attachment-86602" class&equals;"wp-caption-text">&lpar;Batman Arkham Knight&comma; WB Games&sol;RockSteady Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;">~ Written by Jerry Dobracki ~<&sol;p>&NewLine;<p>Batman has been my hero since I was eight years old and since I was eight years old I&&num;8217&semi;ve been disappointed by his video games&period; Rocksteady changed all that and gave the world a great game that ended the run on their Dark Knight opus&period; The first two games blew me away&comma; and <em>Arkham Knight<&sol;em> did not disappoint&period; The graphics were top notch&comma; Mark Hamill and Kevin Conroy didn&&num;8217&semi;t hold anything back and we finally got to drive The Batmobile&period; Blowing up mines and hoards of Red Hood&&num;8217&semi;s drones was a thrill to behold&comma; and let&&num;8217&semi;s not forget all the Riddler challenges and the inclusion of all Batman&&num;8217&semi;s rogues&period; There was not a flaw in this game that I saw&comma; and I wish it wasn&&num;8217&semi;t the last&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">2&rpar; Metal Gear Solid V&colon; The Phantom Pain<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone wp-image-97346" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04092640&sol;metal-gear-solid-v&period;jpg" alt&equals;"metal gear solid v" width&equals;"800" height&equals;"450" &sol;><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;">~ Written by Jerry Dobracki ~<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Hideo Kojima&&num;8217&semi;s final <em>Metal Gear<&sol;em> game is one of the best&period; I&&num;8217&semi;ve been a Kojima fan since the first <em>Metal Gear Solid<&sol;em> came out even though it took me over a decade to finally beat that game&semi; what hampered me were the controls&period; In <em>Metal Gear Solid V<&sol;em>&comma; the controls are great and I had a very easy time moving Snake around Afghanistan and Africa&period; Kojima allows the gamer to finish an objective in many ways&semi; you can run and gun it or you can go in and never touch an enemy soldier&period; This free choice that Kojima Productions gave to players made me enjoy the game so much more&period; I remember while playing Metal Gear Solid&comma; I got stuck when I had to fire the missile down the hallway&period; Had there been another way to finish that it may have not taken me a decade&period; The story is a little out there&comma; with a man engulfed in flames and flaming horses&comma; but there&&num;8217&semi;s no way that takes away anything from my enjoyment of this final <em>Metal Gear<&sol;em> game&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">1&rpar; Rocket League<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fueling-competitve-demon-rocket-league-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Review<&sol;a><&sol;em><&sol;h3>&NewLine;<figure id&equals;"attachment&lowbar;86660" aria-describedby&equals;"caption-attachment-86660" style&equals;"width&colon; 800px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-86660" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;feature&lowbar;rocketleague&lowbar;pc&lowbar;01&lowbar;web&period;jpg" alt&equals;"feature&lowbar;rocketleague&lowbar;pc&lowbar;01&lowbar;web" width&equals;"800" height&equals;"450" &sol;><figcaption id&equals;"caption-attachment-86660" class&equals;"wp-caption-text">&lpar;Rocket League&comma; Psyonix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;">~ Written by Corey Atwood ~<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Great things often come from humble beginnings&period; Much like <em>Counter-Strike<&sol;em>&comma; Rocket League began life as a simple mod before blossoming into a world-wide&comma; eSports phenomenon&period; While technically&comma; a sequel to their mostly forgotten 2008 PS3 title&comma; <em>Supersonic Acrobatic Rocket-Powered Battle-Cars<&sol;em>&comma; <em>Rocket League<&sol;em>&&num;8216&semi;s &&num;8220&semi;car-soccer&&num;8221&semi; concept began in 2004 when Psyonix&&num;8217&semi;s founder&comma; Dave Hagewood was working on <em>Unreal Tournament<&sol;em>&&num;8216&semi;s vehicles for the game&&num;8217&semi;s Onslaught mode&period; After forgoing the main game and spending many hours with friends jumping vehicles and performing aerial tricks&comma; a ball and net was added to the mix and the rest is history&period; To someone who hasn&&num;8217&semi;t played it&comma; <em>Rocket League<&sol;em> sounds like a silly game created in the imagination of a 4th grader with Hot Wheels and a bouncy ball&comma; making it a tough sell&period; However&comma; in a brilliant marketing decision&comma; Psyonix penned a deal with Sony to have the game launch as a PS Plus game&comma; instantly putting it in the hands of a million PS Plus subscribers for free&period; Word of mouth quickly spread and soon&comma; <em>Rocket League<&sol;em> became a household name &lpar;at least in gaming households&rpar;&period; Brilliantly simple and elegantly nuanced&comma; Rocket League is the quintessential example of what a video game should be&period; It came out of nowhere to take 2015 by storm and with its recent port to Xbox One&comma; PC to PS4 cross-platform play&comma; and continued support through both free and cheap DLC&comma; that storm will be raging for quite sometime&period; <em>Rocket League<&sol;em> is our 2015 Game of the Year&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; left&semi;">What are your choices for Game of The Year for last year&quest; Let us know in the comments below&excl;<&sol;p>&NewLine;

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