BagoGames at EGX Rezzed 2016: Clash of the VR Headsets

<p class&equals;"western">It would hardly be a stretch to call virtual reality the next frontier in video-games after motion controls&period; Despite Virtual Boy having very similar ideas&comma; of having a pair of goggles strapped to your head so the screen is centimetres away&comma; the current attempt appears to have the advantage of not trying to blind its audience&period; It also has the advantage of allowing you to move the screen by looking around&comma; making you able to act in one direction while looking in the other &lpar;e&period;g&period; sprinting while peering over your shoulder in fear as another player gains ground on you in Day Z&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">After the unveiling of the concept of the Oculus Rift&comma; companies have been itching to jump onto the wagon before they are seen as redundant and flagging behind&period; You have the HTC Vive&comma; StarVR&comma; Samsung Gear and many more lesser known ones &lpar;including a £3&period;12 cardboard one for your mobile phone <a href&equals;"http&colon;&sol;&sol;www&period;ebay&period;co&period;uk&sol;itm&sol;like&sol;331701198087&quest;limghlpsr&equals;true&amp&semi;hlpv&equals;2&amp&semi;ops&equals;true&amp&semi;viphx&equals;1&amp&semi;hlpht&equals;true&amp&semi;lpid&equals;122&amp&semi;chn&equals;ps&amp&semi;googleloc&equals;9045822&amp&semi;poi&equals;&amp&semi;campaignid&equals;207297426&amp&semi;device&equals;c&amp&semi;adgroupid&equals;13585920426&amp&semi;rlsatarget&equals;pla-131843266386&amp&semi;adtype&equals;pla&amp&semi;crdt&equals;0&amp&semi;ff3&equals;1&amp&semi;ff11&equals;ICEP3&period;0&period;0-L&amp&semi;ff12&equals;67&amp&semi;ff13&equals;80&amp&semi;ff14&equals;122" rel&equals;"noopener noreferrer">which you can buy on EBay now<&sol;a>&rpar;&period; There is even the development of a console exclusive VR happening as Playstation VR&&num;8217&semi;s release is around the corner&period;<&sol;p>&NewLine;<p class&equals;"western">Despite the large amount of choice about&comma; it seems buying a VR headset is perilous thing&period; You not only have the hefty price tag involved &lpar;unless if it is that cardboard one&comma; I mean&comma; you could buy your family one each for Christmas and spend the evening simulating a Christmas evening that is actually enjoyable&rpar;&comma; but each VR headset comes with its own exclusives&period; Fortunately&comma; EGX Rezzed gave me a chance to dive into four big name VR Headsets to see which one you should get&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-full wp-image-104589" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193303&sol;Rift1&period;jpg" alt&equals;"Rift1" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p class&equals;"western"><b>Headset&colon; <&sol;b><a href&equals;"https&colon;&sol;&sol;www&period;oculus&period;com&sol;en-us&sol;rift&sol;">Oculus Rift<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Price&colon; <&sol;b>&dollar;599<&sol;p>&NewLine;<p class&equals;"western"><b>Release Date&colon; <&sol;b>Out now<&sol;p>&NewLine;<p class&equals;"western"><b>Game tried&colon;<&sol;b> <a href&equals;"http&colon;&sol;&sol;www&period;ndreams&period;com&sol;titles&sol;theassembly&sol;">The Assembly<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Developer of game&colon;<&sol;b> <a href&equals;"http&colon;&sol;&sol;www&period;ndreams&period;com&sol;">nDreams<&sol;a><&sol;p>&NewLine;<p class&equals;"western">What better place to start than the original headset that kicked this all off&quest; Even better I got to try a &lpar;admittedly non-exclusive&rpar; game by the self-confessed &OpenCurlyDoubleQuote; largest UK software developer to be solely focused on creating virtual reality entertainment content&comma;” nDreams&period; Already&comma; something hits me about VR like a slap across my face&colon;<&sol;p>&NewLine;<p class&equals;"western">In a convention setting&comma; getting the focus right is really really REALLY hard&period;<&sol;p>&NewLine;<p class&equals;"western">While the central near view was reasonably easy to nail down in some form of clarity&comma; objects further away or on the edges of the screen seemed blurry&period; This could be a general thing to expect from VR headsets&comma; but this is an important point that I think will resurface&period;<&sol;p>&NewLine;<p class&equals;"western">I also faced another graphical issue a bit more precise to the Oculus where the graphics didn&&num;8217&semi;t feel smooth&semi; instead&comma; it looks slightly pixelated&sol;jagged around the edges of objects&period; In addition&comma; I faced a very specific oddity where the calibration of the unit I was using was off by a very bizarrely specific 90 degrees&comma; so I was sat facing a 90-degree to the left of the booth&period; Although hind-sight offers the possibility this was for wheelchair users&comma; so it might not actually be a problem&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104591" aria-describedby&equals;"caption-attachment-104591" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104591 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193243&sol;Rift2&period;jpg" alt&equals;"Rift2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104591" class&equals;"wp-caption-text">&lpar;The Assembly&comma; nDreams&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">However&comma; I believe what harmed the Oculus presentation the most was the game&period; The aesthetic was close to realistic&comma; but was just off&period; You couldn&&num;8217&semi;t see your own body when you looked down&period; As well as this the characters looked slightly too thin and stretched like an X-Com Thin Man or&&num;8230&semi;Well&period;&period; A stretched Stretch Armstrong&period; It felt like an uncanny valley in the most horrifying of ways&comma; fearful of the virtual world and the real life blending in a creepy unreal fashion&period;<&sol;p>&NewLine;<p class&equals;"western">In addition&comma; I couldn&&num;8217&semi;t try to test how the visuals reacted to movement since I was wheeled from one location to the next against my will&comma; brief flickers of freedom presenting in a bizarre &OpenCurlyDoubleQuote;view-angle change” option and being able to project myself forward&period; However&comma; what I did manage to test was if the game creates motion sickness&comma; which I did feel mild nausea by the end&period;<&sol;p>&NewLine;<p class&equals;"western">Beyond that&comma; well&comma; I&&num;8217&semi;d talk about the game but there isn&&num;8217&semi;t anything more to talk about&period; There&&num;8217&semi;s not really anything in terms of gameplay and the story is so distant that I only vaguely have a clue what it might be about &lpar;doctor&&num;8217&semi;s mother gets ill&comma; so doctor experiments to perhaps make cure&comma; secret illegal laboratory stuff happens&comma; you are the mother&rpar;&period; It wasn&&num;8217&semi;t fun in the classic sense&comma; and it didn&&num;8217&semi;t manage to hook my narrative interest&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104592" aria-describedby&equals;"caption-attachment-104592" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104592 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193233&sol;Rift3&period;jpg" alt&equals;"Rift3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104592" class&equals;"wp-caption-text">&lpar;The Assembly&comma; nDreams&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><i>Verdict&colon; If there was a VR headset I had expectations for&comma; and I admit they barely exist&comma; it was the Oculus Rift due to how they&&num;8217&semi;re the brand to resurrect the VR-headset idea&period; In addition I had some positive expectations for The Assembly&comma; a game I had seen at EGX which prides it self on being a large VR-only developer&period; Together though&comma; it was a mess&period; Putting aside the calibration issue and the blurry screen problem&comma; I was astonished something so jagged and creepy in appearance could have been made and marketed as though nothing was wrong&period; It turned out to be the single only time I felt nausea and a little bit of dissociation&period; If I was told this was the prequel to a horror game&comma; I&&num;8217&semi;d believe it whole-heartedly&period;<&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>I&&num;8217&semi;m not particularly sure how The Assembly could appeal to anyone&comma; at this stage&comma; and it only served to make the Oculus Rift look clumsy and containing technical faults&period; The Oculus Rift gets a D grade&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-full wp-image-104590" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193253&sol;GearVR1&period;jpg" alt&equals;"GearVR1" width&equals;"1280" height&equals;"852" &sol;><&sol;p>&NewLine;<p class&equals;"western"><b>Headset&colon; <&sol;b><a href&equals;"http&colon;&sol;&sol;www&period;samsung&period;com&sol;global&sol;galaxy&sol;wearables&sol;gear-vr&sol;">Samsung Gear VR<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Price&colon;<&sol;b> &dollar;99 or £95&period;99<&sol;p>&NewLine;<p class&equals;"western"><b>Release Date&colon;<&sol;b> Out now<&sol;p>&NewLine;<p class&equals;"western"><b>Game tried&colon;<&sol;b> <a href&equals;"http&colon;&sol;&sol;esper2&period;coatsink&period;com&sol;">Esper 2<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Developer of game&colon;<&sol;b> <a href&equals;"http&colon;&sol;&sol;coatsink&period;com&sol;">Coatsink<&sol;a><&sol;p>&NewLine;<p class&equals;"western">I wanted to give a &OpenCurlyDoubleQuote;small” &lpar;read as&colon; intended to be brief&comma; but I have a tendency to ramble&rpar; talk about the Gear VR&period; This is because while it is technically produced by a different company it is &OpenCurlyDoubleQuote;powered” by the Oculus &lpar;sorry&comma; not familiar what they mean by &OpenCurlyDoubleQuote;powered”&comma; is this a coding&sol;engine term or what happens if you&&num;8217&semi;re put on the spot when asked how exactly Oculus ties into this&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">While I had the same blur-problem&comma; everything else worked a lot better graphically&period; Rather than trying to create cutting edge graphics that beg for some anti-aliasing&comma; it goes for a more cartoonish appearance that works&period; I&&num;8217&semi;d rather not go too much into the game it self&comma; as I&&num;8217&semi;ll be covering it in an interview I managed to get with Coatsink&comma; but there is one part of the VR that I found interesting&period;<&sol;p>&NewLine;<p class&equals;"western">The Samsung Gear VR appears to be trying to create an useful headset where all you need is your phone &lpar;which I hope you have the required specific phone that&&num;8217&semi;ll cost you more than the headset likely&rpar; and the Gear VR device&period; While good in theory&comma; this means that the controller you get with it is actually built into the headset&comma; meaning you&&num;8217&semi;ll have to play with your right hand &lpar;I don&&num;8217&semi;t believe it is left-handed as well&rpar; near your temple&period; This can cause eventual strain in the user&comma; as I begun to feel it even in the 15 minute demo I tried&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104593" aria-describedby&equals;"caption-attachment-104593" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104593 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193224&sol;GearVR2&period;jpg" alt&equals;"GearVR2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104593" class&equals;"wp-caption-text">&lpar;Esper 2&comma; Coatsink&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><i>Verdict&colon; Graphically&comma; even with the blur&comma; it seems a lot better than the Rift&period; Although I expect the Gear VR to be severely limited in its specifications in comparison&comma; which will offer less usability for higher-end titles&period; I was also not too pleased with how the &dollar;99&comma; while cheap on the surface&comma; only pays for the accessory headset&period; To get the phone needed &lpar;e&period;g&period; Galaxy S6&rpar;&comma; that&&num;8217&semi;ll be another £30 a month or a single payment of &dollar;599&period;99 or £450&period; In addition&comma; if you don&&num;8217&semi;t want to feel the strain of constantly poking near your temple&comma; that&&num;8217&semi;s another &dollar;59&period;99 or £63&period;20 for the recommended controller&period; Still&comma; it seems to offer a cheap alternative that allows it self to cater to the mobile market in terms of app games&comma; if by cheap I mean &OpenCurlyDoubleQuote;I hope your phone can handle it&excl;”&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>With this in mind&comma; it gets a grade of a D&plus; if you lack the mobile phone and a B- if you happen to have one&period;<&sol;i><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-full wp-image-104587" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193322&sol;HTCVive1&period;jpg" alt&equals;"HTCVive1" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p class&equals;"western"><b>Headset&colon; <&sol;b><a href&equals;"https&colon;&sol;&sol;www&period;htcvive&period;com&sol;uk&sol;">HTC Vive<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Price&colon; <&sol;b>&dollar;799 or £689 &plus; £57&period;60 P&amp&semi;P and tax<&sol;p>&NewLine;<p class&equals;"western"><b>Release Date&colon;<&sol;b> Out now<&sol;p>&NewLine;<p class&equals;"western"><b>Game tried&colon;<&sol;b> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447330&sol;">Sluggy&&num;8217&semi;s Fruit Emporium<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Developer of game&colon;<&sol;b> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;marmalade&lowbar;tim">Timothy Johnson<&sol;a><&sol;p>&NewLine;<p class&equals;"western">On the way home from EGX Rezzed one of the days&comma; on the 2&plus; hour journey&comma; I begun to day-dream&period; &OpenCurlyDoubleQuote;We need something to represent the graphical prowess&comma; immersion qualities and the reactivity under high tensions of the motion controls of our VR device&period; Something that makes people&&num;8217&semi;s hearts race&comma; their palms sweat and their faces focus&period; It needs to be a serious AAA title&period;” a man with an ironically worn t-shirt with a suit-design on it spoke to a room of people&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Maybe we could go with a cartoony indie game where you serve fruit to aliens&quest;” a man with a hoodie and jeans suggests &OpenCurlyDoubleQuote;Something that is fun”&period;<&sol;p>&NewLine;<p class&equals;"western">The ironic suit-man responds &OpenCurlyDoubleQuote;sure&comma; excellent&comma; go do that&period; As long as you include a part like a first-person Papers Please but with higher graphics&period;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;&&num;8230&semi;Yes&comma; sure&comma; we&&num;8217&semi;ll get on that right away”&period;<&sol;p>&NewLine;<p class&equals;"western">Then they went off to talk about how the ironic suit-man intern shouldn&&num;8217&semi;t have been in that meeting&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Anyway&comma; in case you&&num;8217&semi;re confused at the odd introduction&comma; <em>Sluggy&&num;8217&semi;s Fruit Emporium<&sol;em> is a game where you are an alien running a fruit stand on an alien planet&period; However&comma; rather than tell you what they want&comma; you have to pick up the fruit until they stop growling and start grinning and hand it to them&period; You then grab the money&comma; cash it&comma; and continue on&period;<&sol;p>&NewLine;<p class&equals;"western">What is absolutely hypnotizing about such a game&comma; besides just how silly and carefree it feels &lpar;you&&num;8217&semi;re really not pressured by anything besides a convention setting where there are others in the queue staring their loathing at having to wait for your idiocy into the back of your head&rpar;&comma; is the hand-held controls&period; You have two waggle sticks that&comma; upon clutching&comma; will grab whatever is in front of you&period; While usually accurate enough&comma; it never felt precise enough as it was still akin to controlling a robot with a controller &lpar;which&&num;8230&semi;Is apt actually&rpar;&period; I tried to juggle some of the fruit to take my mind off the people in the queue but felt like I was doing it with oven mitts&period; Although in the end such a device was good enough for the purpose&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104594" aria-describedby&equals;"caption-attachment-104594" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104594 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193212&sol;ss&lowbar;8f02b098ce1145c9f0ce83e1b2a2ad8b9fde0dc1&period;1920x1080&period;jpg" alt&equals;"ss&lowbar;8f02b098ce1145c9f0ce83e1b2a2ad8b9fde0dc1&period;1920x1080" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104594" class&equals;"wp-caption-text">&lpar;Sluggy&&num;8217&semi;s Fruit Emporium&comma; Timothy Johnson&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">This was a game where I was expected to stand&comma; the tingling horror of falling over or banging into something creeping in&period; However&comma; despite this&comma; the handy in-game aid of where to stand was incredibly useful as I could work out where I could stumble about without embarrassing myself&period;<&sol;p>&NewLine;<p class&equals;"western">Again&comma; usual blur applied&comma; as things on the walls only sometimes were in focus enough to be understood clearly&period; Besides that&comma; graphically it seemed to work fine within the quaintly odd aesthetic the game had&period;<&sol;p>&NewLine;<p class&equals;"western"><i>Verdict&colon; The main trouble I have with assessing this game is&comma; well&comma; the aesthetic is as cartoony as it is&period; Besides noticing the obvious blur&comma; I couldn&&num;8217&semi;t really get a feel of if anything else was concerning&period; The controller worked better than I had hoped&comma; with an accuracy surprisingly high in terms of using duel-wielding waggle-sticks&period; Fortunately&comma; said sticks come with the headset in the final price that is a good deal more expensive than the Oculus Rift&period; Still&comma; at the end of the day&comma; I really had fun with the physics nonsense of trying to juggle with VR-sticks at a fruit stall &lpar;which I admit made me hope for a VR version of Papers Please that use the dual-wielding controllers&rpar;&period; The final grade is a C&plus;&period;<&sol;i><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-full wp-image-104588" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193313&sol;PSVR1&period;jpg" alt&equals;"PSVR1" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p class&equals;"western"><b>Headset&colon; <&sol;b><a href&equals;"https&colon;&sol;&sol;www&period;playstation&period;com&sol;en-gb&sol;explore&sol;playstation-vr&sol;">Playstation &lpar;PS&rpar; VR<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Price&colon;<&sol;b> £349 &lpar;or &dollar;400&rpar; solo&comma; but will need the £39 camera to function&period;<&sol;p>&NewLine;<p class&equals;"western"><b>Release Date&colon;<&sol;b> October&comma; 2016<&sol;p>&NewLine;<p class&equals;"western"><b>Game tried&colon;<&sol;b> <a href&equals;"https&colon;&sol;&sol;www&period;playstation&period;com&sol;en-gb&sol;games&sol;rigs-mechanized-combat-league-ps4&sol;">RIGS&colon; Mechanized Combat League<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><b>Developer of game&colon;<&sol;b> <a href&equals;"http&colon;&sol;&sol;www&period;worldwidestudios&period;net&sol;cambridge">Guerilla Cambridge &lpar;which&comma; according to the RIGS page&comma; is spelt &&num;8220&semi;Guerrilla Cambrdge&&num;8221&semi;&rpar;&period; <&sol;a><&sol;p>&NewLine;<p class&equals;"western">This was a particularly hard VR device to slink into&period; You had to book either weeks in advance &lpar;which didn&&num;8217&semi;t work due to an odd website glitch&rpar;&comma; or book on the day amongst the crowds also hoping to try it&period; I had fortunately got two tickets from someone else at Bago on two different days&period; However&comma; due to a bizarre communication problem&comma; I missed the first day&&num;8217&semi;s time slot and had to hope the Saturday booking would be okay&period;<&sol;p>&NewLine;<p class&equals;"western">On Saturday&comma; I turned up to check on the time early in case there was another time mistake&period; What I didn&&num;8217&semi;t realize&comma; although I should have&comma; was I was to be IDed to make sure the name matched the ticket to confirm I didn&&num;8217&semi;t just buy my ticket online&period; Surprisingly&comma; after explaining it was booked by someone else at the company I work at &lpar;which is true&rpar;&comma; they were okay with me trying the headset out&period; So I queued up nervously after giving my name&comma; worried that either I wouldn&&num;8217&semi;t be called or someone would be ushering me to the exit on accusations of fraud and of purchasing the ticket&period; Fortunately&comma; instead I went to try <em>RIGS<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western">The first thing that hit me was&comma; I admit&comma; the sigh of relief I&&num;8217&semi;d be using the controller rather than the odd aircraft marshalling wands called the Playstation Move&period; The second thing was the greater relief that I wouldn&&num;8217&semi;t have to use a variety of straps to make sure the screen wasn&&num;8217&semi;t beer-goggles blurry&period; Instead it felt more like sliders along tracks&period; This sounds like it would be ineffective&comma; but surprisingly this was the first time the entire view was crystal clear&period; There wasn&&num;8217&semi;t a blurry moment in sight&period;<&sol;p>&NewLine;<p class&equals;"western">Another unexpected pleasant moment was the game itself&period; I&&num;8217&semi;m not into mech games as often because they are either too clunky and complex or may as well be people running around madly&period; This worry was exacerbated by having the right stick and the head-set manage camera&sol;aiming controls&period; Not only the mechs felt like mechs&comma; balancing freedom and simplicity of movement against actually feeling like being strapped into a robot&comma; but after a tiny bit of getting used to I was shooting other robots out the air with the greatest of ease&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104595" aria-describedby&equals;"caption-attachment-104595" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104595 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193202&sol;PSVR2&period;jpg" alt&equals;"PSVR2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104595" class&equals;"wp-caption-text">&lpar;RIGS&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The game it self was also oddly splendid&period; Besides the uncanny valley feel of the humans &lpar;so it was a good thing it is primarily a mech game&rpar;&comma; everything looks fantastic as you can look around to see yourself strapped into a several ton killing machine&period; The gameplay is where it falters a little bit&semi; as auto-aim was on&comma; it often felt a little too easy to play&period; However&comma; considering the public demo status that was to be expected&period; I had also wished there was a sprint button of some kind&comma; as too often I was just trudging from one end of the stadium to the next&period; Besides the criticisms&comma; I genuinely had a very enjoyable time with the game&period;<&sol;p>&NewLine;<p class&equals;"western"><i>Verdict&colon; As a headset device&comma; it definitely is the best VR headset I got to try&period; It was easy to calibrate for absolute clarity&comma; everything operated smoothly and even came with a demo which had powerful graphical power and that was fun to play&period; My only worry about the game side is it&&num;8217&semi;ll end up&comma; understandably&comma; so open to all players as to leave those with a higher skill level bored fast&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>The headset side is where things get a bit more awkward&period; I want to lump all the praise I can onto it&comma; as it definitely was the best moment of VR enjoyment&period; In addition&comma; it comes at a shockingly cheap price compared to other headsets&period; However&comma; and this is a big creeping stalking however&comma; it is exclusive to PS4 which will bar those with a PC preference from enjoying it&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-full wp-image-104596" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193152&sol;PSVR3&period;jpg" alt&equals;"PSVR3" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p class&equals;"western"><i>The grade for PS VR is a cautious B&period; I wanted to give it a B&plus;&comma; A- or even an A&comma; but I feel too wary about the PS4&period;5 rumour that suggests that you have to get this new console to get the optimal version of their VR experience&period; In addition&comma; if you prefer to play PC games then you&&num;8217&semi;re going to be left in the cold on this one&period; It is cheap and works fantastically&comma; but what isn&&num;8217&semi;t there that is what is gnawing at me&period;<&sol;i><&sol;p>&NewLine;<p class&equals;"western">The best VR at EGX Rezzed ended up actually being the only one yet released&period; In those circumstances&comma; well&comma; I believe there isn&&num;8217&semi;t that huge of a gulf of difference between the HTC Vive and Oculus Rift&period; Vive costs more&comma; but I saw less graphical issues &lpar;on&comma; I admit&comma; a smaller game that requires less graphical power&rpar; and you get a better pair of waggle-sticks to use than the Oculus Rift&&num;8217&semi;s singular pointer &lpar;which I actually didn&&num;8217&semi;t get to try&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">It was during research of the basic information of each headset that I think the punchline of this article emerged&period; <a href&equals;"https&colon;&sol;&sol;www&period;strategyanalytics&period;com&sol;strategy-analytics&sol;news&sol;strategy-analytics-press-releases&sol;strategy-analytics-press-release&sol;2016&sol;04&sol;07&sol;strategy-analytics-oculus-rift-htc-vive-sony-playstation-vr-will-dominate-&dollar;895-million-virtual-reality-headset-market-in-2016-on-just-13-of-unit-shipments&num;&period;VwvVTvkrKUk">A press release by Strategy Analytics<&sol;a> unveiled that while Oculus Rift&comma; HTC Vive and PS VR collectively had 77&percnt; of revenue of VR headsets&comma; the reality was they only made up 13&percnt; of headsets being sold&period; This 87&percnt; gap was made up of VR headsets like the cardboard one I joked about before that utilized mobile phones in their VR headsets to provide an affordable experience&period;<&sol;p>&NewLine;<p class&equals;"western">Maybe the big three names mentioned above will win in terms of revenue at the start&comma; but as consumers flock towards cheaper forms&comma; will the well of VR support of video games will dry up&quest; As the amount of games to use the VR on diminishes&comma; the revenue will also take a turn for the worse as there is less and less reason to throw down a couple of hundred dollars&sol;pounds for a headset device&period; While the HTC Vive and Oculus Rift could potentially be adjusted to be able to run said mobile phone games&comma; still being expensive devices in comparison to mobile-phone driven headsets and therefore taking a huge hit in sales&comma; the PS VR will fall down in a colossal mess for its exclusivity for the PlayStation platform despite the cheaper price compared to the other two&period; However&comma; this is simply a theory I have based on the article above&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104597" aria-describedby&equals;"caption-attachment-104597" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-104597 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193142&sol;VRMisc&period;jpg" alt&equals;"VRMisc" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104597" class&equals;"wp-caption-text">&lpar;Google&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">So&comma; if you must flock to a big-name headset right now&comma; while the PS VR is the better one and is cheaper&comma; chances are the Oculus Rift and HTC Vive will have more of a shelf life at this rate&period; This is especially as more powerful PC games will only work on the Rift or Vive likely&period; Work out how much the waggle sticks seem appealing to you&comma; and invest accordingly&period; Otherwise&comma; well&comma; if you have a mobile phone which can run VR&comma; then grab a headset that&&num;8217&semi;ll work with the phone you have &lpar;and hope you don&&num;8217&semi;t have to get a new model in the future&rpar;&period; You&&num;8217&semi;ll miss out on the huge colossal AAA games with VR capability that&&num;8217&semi;ll likely emerge&comma; but it&&num;8217&semi;ll be significantly cheaper&period;<&sol;p>&NewLine;<p class&equals;"western">No matter what you run with&comma; it seems like VR will be a bigger and bigger thing over time&period; This is especially as motion controls of yesteryear will be paired with these new headsets to create an environment where you can flail your arms around madly&comma; unaware you&&num;8217&semi;ve just punched your grandmother and put your foot through the TV screen in the name of entertainment while sober&period;<&sol;p>&NewLine;<p class&equals;"western">Although for those who still love sitting in a room with only the monitor screen for light&comma; I doubt it&&num;8217&semi;ll dominate video games enough that you&&num;8217&semi;ll be left in the dust for not buying into the trend&period; Like motion controls&comma; this is just a luxury intended to improve gameplay through immersion&comma; but unlike motion controls&comma; it is one that is actually able to inspire awe to those who don&&num;8217&semi;t just want to play sport games indoors&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Special thanks to Sam Pope for some of the photos&period;<&sol;em><&sol;p>&NewLine;

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