Bagogames at EGX Rezzed 2017: BeeBeeQ Interview

<p class&equals;"western">VR is still in an interesting state&period; While everyone understands it to be a perfect venue for the solitary atmospheric experience &lpar;or at least so say the <em>Resident Evil 7<&sol;em> VR players&rpar;&comma; it seems like it hasn&&num;8217&semi;t quite got its claws into the multiplayer venue&period; This is especially tricky as VR specifications makes local multiplayer with multiple VR devices very difficult if not impossible&comma; putting aside the hurdles needed to overcome for online VR multiplayer to function &lpar;player base being a primary one&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">Naturally&comma; this has gotten people experimenting with asymmetrical multiplayer&period; A popular one I recall playing was the co-op game <em>Keep Talking and Nobody Explodes<&sol;em>&period; It was always going to be interesting how this would be ventured into by those looking to go competitive&period; Those wanting to face off the single bourgeoisie rich enough to afford VR and the 2&plus; proletariat seeking to overthrow the VR class to install a symmetrical multiplayer experience&period; So I managed to catch up with Martin Ashford&comma; Creative Director for Popup Asylum &lpar;sorry for the in video mistake&rpar; who are working on the asymmetrical multiplayer VR title <em>BeeBeeQ<&sol;em>&comma; which you can watch below&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"dtrqfZCIrAo" title&equals;"BeeBeeQ VR Interview - EGX Rezzed 2017"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;dtrqfZCIrAo"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;dtrqfZCIrAo&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"BeeBeeQ VR Interview - EGX Rezzed 2017"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p class&equals;"western"><em>BeeBeeQ<&sol;em> is an asymmetrical VR game where bee and chef must battle it out&period; The VR-wielding individual is the chef who may be tasked to a level-specific objective&period; However&comma; getting in the way are the bees controlled by up to 4 players&comma; ready to sting your eyes shut or to cause you to drop whatever is in your clumsy hands&period; Although alternatively you can gun for a team deathmatch&comma; as each sting gives a bee a point and every swat nets the chef a point&period;<&sol;p>&NewLine;<p class&equals;"western">So the camera guy &lpar;also known as one of my bosses&rpar; Chris Newton tried the hand-flailing VR while I decided to take out my sleep-deprived frustrations as a bee stinging him in what was a deathmatch&period; Perhaps oddly apt for my strange off-beat historical comparison&comma; the VR-vs-controller sides were enjoyable to different levels&period; Newton gave his VR end a solid thumbs up&comma; calling it daft fun trying to thwack bees in a style onlookers would call &OpenCurlyDoubleQuote;channeling the spirit of Ian Curtis via dance&period;&&num;8221&semi;<&sol;p>&NewLine;<p class&equals;"western">The controller side&comma; well&comma; I couldn&&num;8217&semi;t really get into it&period; It might be because in a convention setting you can&&num;8217&semi;t fully utilize tactics with your team quietly enough that the VR user&comma; even with headphones&comma; wouldn&&num;8217&semi;t just hear your shouting &lpar;due to the venue sound levels&rpar;&period; It could be because I&&num;8217&semi;m not too sure what tactics could be had in a deathmatch besides &OpenCurlyDoubleQuote;sting baldy&comma;&&num;8221&semi; which ended up leaving second one the same as second sixty&period; There is even the possibility it was due to a control scheme I had a bad time with &lpar;even though the developers said those with time have gotten used to them&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">I felt less like I was playing for my own amusement&comma; and more to add to the amusement for whatever individual had the goggles strapped around their head for the round&period; I was the AI for the mooks the player would have to knock about in an action-RPG tutorial&comma; rather than the underdog as a hive-David takes down an overweight sweating Goliath thrashing like Neil Peart&period; However there is the possibility this is lessened in the non-deathmatch modes with more specific objectives to go for than pestering&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124854" aria-describedby&equals;"caption-attachment-124854" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124854 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;01181102&sol;BeeBeeQ1-1024x576&period;jpg" alt&equals;"BeeBeeQ&comma; PopUpAsylum" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124854" class&equals;"wp-caption-text">BeeBeeQ&comma; PopUp Asylum<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em>BeeBeeQ<&sol;em> is going to sail across the sky or slump in the bushes based on two details&colon; The first is that it is VR only &lpar;needing the VR wagglesticks as well&rpar; and that it is local multiplayer&period; VR multiplayer titles seems a little light&comma; and<em> BeeBeeQ<&sol;em> is not a bad title&comma; so based on that alone it may be worth flinging a couple of quid for a party distraction&period; It seems a title to show people &OpenCurlyDoubleQuote;LOOK AT VR&excl;” that allows onlookers to play alongside&period; Something that while isn&&num;8217&semi;t a bad thing&comma; will likely leave the bee players hungry for something more meaty&period;<&sol;p>&NewLine;<p class&equals;"western"><em>BeeBeeQ<&sol;em> will be getting an August 2017 release onto HTC Vive and Oculus Rift&period; If in the meanwhile you want to dig deeper into <em>BeeBeeQ<&sol;em>&comma; you can check out their website here&period;<&sol;p>&NewLine;<p><strong>Are you looking forward to playing BeeBeeQ&quest; Let us know in the comments section below&excl;<&sol;strong><&sol;p>&NewLine;

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